全面战争:战锤3

全面战争:战锤3

Campaign Configuration Mod - REPOST
104 条留言
Hadestheroth 15 小时以前 
hello, do you have any plans to update?
蘇武ぼくよう 12 月 11 日 上午 6:25 
not work+1
Sandiko 12 月 11 日 上午 5:36 
I take it this is broken for Aislinn and the other 7.0 lords then?
CaptainRex CT-7567 12 月 10 日 下午 2:02 
Yea it does not seem to work for me either. No values change when I put in new numbers for things.
Honkler 12 月 9 日 上午 6:44 
doesnt seem to work anymore
lukescook 12 月 6 日 下午 12:06 
@Romes_Finest, its in the climate section along with recruit time reduction.
MsL229 12 月 4 日 下午 1:06 
Hello, just wanted to say - thank you for keeeping this mod alive. Also I think background income might not be working, did not rise above 3000 no matter what amount I put in.
Romes_Finest 11 月 21 日 下午 11:33 
Please add construction reduction time option. Many thanks.
flight 11 月 13 日 下午 2:31 
@Crimson ReapeR same here, did you find a fix?
Crimson ReapeR 11 月 10 日 上午 10:09 
was working fine yesterday, but today i redownloaded this mod by accident, now no matter what i do i cannot load it with MCT without getting the bug that stops me from seeing events and therefore unable to move my characters and unable to end my turn
Leonerd 11 月 6 日 上午 10:37 
Any Update following the many 6.3.Xs?
Skarbrand the Exiled 10 月 22 日 下午 11:20 
please update this and don't be like the og mod devs and leave without saying anything
lukescook 10 月 21 日 下午 10:41 
The last update broke the legendary lord AI stat buffs, it works fine for general lord AI and human but only human works for LL. I notice some names were added to include the more recent lords but when that happened all AI LL no longer get the bonuses applied.

Thanks
mikelangelo70 10 月 5 日 上午 11:01 
the game crashes to the desktop during a turn
Konrad von Thierberg 9 月 28 日 上午 7:57 
any way to add a section for legendary heroes? manly so Kouran Darkhand dont feel so ♥♥♥♥ when i'm playing Malekith with True Unit Size SFO x2 on
SlavutichBaltik 9 月 18 日 下午 1:33 
Cant seem to find "Chaos Lord of Tzeentch" & "Chaos Lord of Nurgle" in the Generic Lord Buffs or anywhere else, Khorne & Slaanesh are there. Any one ever find it or is it possible to update/change that?
蘇武ぼくよう 9 月 16 日 上午 9:36 
Hey! I'd like to suggest an additional feature option:
Cap the maximum upkeep reduction for all units—whether from faction traits, equipment effects, technologies, or lord skills—so that the total reduction cannot exceed a certain percentage (e.g., capped at -70%, with any excess ignored) or fall below a fixed value (e.g., minimum 50 upkeep).

Exceptions could include:

All units of the Tomb Kings factions

Black Arks

Ogre Camps, Caravans, and Horde armies

Garrison forces and units without generals
Dr. Dreidel 9 月 14 日 上午 7:06 
I notice that, even if I check the LL box, Skulltaker registers as a generic lord instead of a legendary lord.

Also @Lachlyn, I fixed my earlier issue by reinstalling the game
Stanley Bishop 9 月 13 日 上午 11:36 
Disabling player anti-snowball fixed this, but I still think it's a bug, since if my understanding of the settings is correct it should not function like this.
Stanley Bishop 9 月 13 日 上午 10:34 
I have a weird bug which seems to come from this mod. I get huge penalties when conguering settlements which seems to increase the further the settlement is from my capital.

I tested it with Kairos. I sacked and immediately occupied the settlement to my immediate right and I got -10 penalty to growth/income/order. If I use tzeench ♥♥♥♥♥♥♥ to steal the settlement half a world away, then I get some ridiculous -260 to said three stats.

None of it happens if the mod is disabled.
Riuken 9 月 2 日 上午 10:45 
Confirmed the workaround @kappa noted. Thanks for the tip.
kappa 9 月 2 日 上午 9:21 
Hey guys I got the LL part to work for me by checking the box in the race lord selector at the bottom of that section. It works for every lord if you check it. A lil more work but it works well :)
Crimson ReapeR 9 月 1 日 上午 11:39 
the LL portion does and doesnt work, i cannot get it to work for rakarth or lokhir for instance but it does with malekith and many others
Rustic "Kalessin" Citrus 9 月 1 日 上午 10:56 
Personally the LL section works for me on 6.2, and oddly enough 6.3

Howeve rmy issue is with 6.3 beta, wherein it sorta freezes a lot at the start, and causes the end turn to just sorta halt?

I know 6.3 is not released yet, but I hope this is any help!
Riuken 9 月 1 日 上午 8:23 
As of the most recent update, the Legendary Lords portion seems to not be working. Other portions I checked are still functioning normally (economy, climate, etc.). Tried disabling all other mods (except MCT) and doing a fresh mod install for CCM. Let me know if there's any information I can provide for bug fixing. This is an excellent mod; thank you!
Lachlyn  [作者] 8 月 30 日 上午 11:25 
"these two mods." - This mod (CCM) and the MCT mod configuration tool
Lachlyn  [作者] 8 月 30 日 上午 11:24 
Dr. Dreidel,

I'm not having issues with fresh games up to a few turns with these two mods. I'm not currently really playing the game, so my apologies if the fixes haven't been comprehensive.

Make sure you are up to date on the MCT tool - Mod Configuration Tool - v0.9 Beta. Also make sure no older versions of the original mod are in the folder at all ( even "disabled" )

You might need to downgrade to the previous version of (my) mod to finish an existing campaign save.

If anyone has the fatal from their crash error logs im happy to try and help.
Dr. Dreidel 8 月 29 日 下午 12:47 
Hey, this was working perfectly for me until this morning. Now, whenever I load a save from this mod, my game crashes, and when I start a new campaign with this mod, none of the settings work. I really appreciate you keeping this mod up to date and would appreciate any insight about how to fix this issue. I tried uninstalling and reinstalling too (including deleting the files manually from the workshop folder)
mikelangelo70 8 月 28 日 下午 1:37 
@KOBRA you delete everything from the folder where the mod is installed
KOBRA 8 月 28 日 下午 1:32 
still not working, what do you mean with delete everything from the folder where it is installed and download it again? Do you mean delete all other mods in the mods menu when you load the game?
chldlfrb1236 8 月 26 日 下午 8:51 
thanks updates
Rustic "Kalessin" Citrus 8 月 26 日 下午 5:06 
YEEEEEESSS ITS ALIIIVE!!! Thank you for the update and hard-work! <3 :WH3_clasp:
cattlekiller 8 月 26 日 下午 4:46 
Hey thanks for the update. Is Gorbad Ironclaw also included in this update?
DocHolliday 8 月 23 日 上午 12:21 
I'm sure anyone is allowed to post an updated version of this if your capable, this is a repost itself as the name says lol.
mikelangelo70 8 月 15 日 上午 5:31 
The mod works, you just have to delete everything from the folder where it is installed and download it again.
Skarbrand the Exiled 8 月 15 日 上午 5:28 
i extremely doubt the modders will return, might aswell keep updating the mod until they decide to return
Xenvar 8 月 13 日 下午 3:37 
I should probably also note I really only play with Skarsnik with 224 other mods
Xenvar 8 月 13 日 下午 3:32 
it's been working fine for me in 6.2 I don't use all the settings though so idk if all parts work I have only enabled things like the research and growth tweaks in my own game currently
KOBRA 7 月 18 日 上午 8:43 
damn , i really hope this gets updated, because i cant play without this anymore. I like to tweak all the settings , so it becomes near impossible to win a game...
chainas{柴纳斯} 6 月 29 日 下午 6:34 
@Lachlyn:Can it also have an effect on hero units
CCBlackhausen 6 月 29 日 上午 8:00 
YES! Please update pls! PLEASE! This mod is one of the BEST ever made and the original doesn´t get updated anymore. PLEASE update it!
ny-bx-kz 6 月 26 日 下午 3:32 
It used to work just fine but with the latest update the game crashes in the end of the turn on 29th faction. :( too bad it has not been updated for over the year. Impossible to use any longer.
chainas{柴纳斯} 6 月 26 日 上午 6:24 
Can it be effective for hero units?
Crimson ReapeR 6 月 7 日 上午 8:55 
no doubt some things wont work, like the LL buffs for new LL's but most things do still work
Mumm-Ra 4 月 28 日 上午 7:17 
unfortunately it's not updated
cattlekiller 4 月 23 日 上午 9:41 
@pritchy_01, if you look at Generic and Legendary lord Buffs, almost at the end is movement range, just don't forget to enable the buffs at the top.
pritchy_01 4 月 22 日 上午 5:56 
is there an option to to decrees campaign movement rang? Or am i just being thick n cant find it?
mikelangelo70 4 月 21 日 上午 11:16 
my friend replied like this Yea can be updated, earliest i could fully start on it would be like next weekend tho
couldnt pin point it fully, as my work will be more upcoming weeks
mikelangelo70 4 月 21 日 上午 12:08 
I wrote to a friend to have a look at it
otMC 4 月 4 日 上午 9:22 
This mod works for me without issue on 6.1.2. Activated every configuration it has, and didn't notice any not working. Only thing is the configurations I set through MCT sometimes doesn't always automatically apply when I create a new campaign (most often it does). If it doesn't, just make the new campaign, set your settings how you want them after loading in, then make a new save and reload it. This is also how you change any configurations later.
I don't use an external mod manager, and have it third in my load order after MCT and MIXER, with ~50 other mods after it.