Europa Universalis IV

Europa Universalis IV

Slower Colonization (-50% version)
11 条留言
Maffe 1 月 10 日 上午 9:30 
Yes, it is.
Xcyiterr 2024 年 10 月 1 日 上午 9:50 
just a question, is this compatible with Anbennar by any chance?
maraganina  [作者] 2024 年 6 月 6 日 上午 8:23 
@cyruscheung520 the 1/4 version (75%) is slower. I've just released a configurable version here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3262353215 . You can choose between 25%, 50%, 75% and 90% slower (90% means a tenth of the regular speed, so very slow).
cyruscheung520 2024 年 6 月 6 日 上午 4:25 
May I know which one is slower this version or the 1/4 Version?
ross 2024 年 6 月 3 日 下午 3:33 
hell yeah, this is perfect
maraganina  [作者] 2024 年 6 月 1 日 上午 10:55 
@Ckasaron I made a special 1/4 version just for you: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3259094213

Let me know how it is and if a 1/8 would be good.
Ckasaron 2024 年 5 月 31 日 下午 12:30 
I think colonization should probably be more like 1/4 or even 1/8 the current speed, if only because colonies get called automatically into mainland European wars (when realistically before the 1800s they were too far away to seriously partake) and/or colonies should not count towards mainland European objective-centered war score. Thus, for example, full-occupying Spain with no remaining allies on their side should give you 100% WS, whether their colonies are occupied or not.
maraganina  [作者] 2024 年 5 月 31 日 上午 6:24 
@Palpat it should work without a problem since my mod doesn't overwrite any game files and is self-contained. Let me know if you can't see the debuff or something and I can try and fix it.
Palpat 2024 年 5 月 31 日 上午 5:51 
Do you think this would be compatible with "Colonial scepticism" mod?
That one adds financial penalties with events + block regions.

I would like to use both mods, as EU4 colonization is way, way too fast & easy.
maraganina  [作者] 2024 年 5 月 28 日 上午 10:36 
@BossOfThisGymX the modifiers expire and are recalculated on a yearly basis for all countries. Example: when you research a new technology that adds, say, +20 settler increase, the mod will then apply a −10 settler increase debuff. Meaning that the effect of the mod is an overall reduction of 50% in the global settler increase of all countries (wherever the settler increase was coming from).

Another example: if you have native suppression policy, which adds +20 settler increase, the mod will apply a −10 debuff. If you then change to another policy, the –10 debuff will be removed.
BossOfThisGymX 2024 年 5 月 28 日 上午 8:08 
Didn't test it yet but do the slower colonization modifiers expire with tech advance? Would make sense or maybe even swap it with the tech bonuses 👀