Portal 2
Observation
77 条留言
not-paradiser  [作者] 2022 年 5 月 7 日 上午 12:49 
Thank you for playing @c4shurik !
c4shurik 2022 年 5 月 3 日 上午 8:08 
Very nice!
not-paradiser  [作者] 2019 年 7 月 12 日 下午 11:30 
Hey @Light Warrior, thank you so much for playing and giving insightful feedback! I really like your perspective on the aesthetic. You pinpoint the exact problems. It may be a cool-looking custom map, but it needs way more careful delivery, and polishing.

This map was made 5 years ago, and I've since moved on to learn more "real-world" game development. It makes me happy that my old maps are still played and thoughtfully commented on by players like you :) <
Light Warrior 2019 年 7 月 11 日 下午 12:52 
Finally, the test as a whole, while solid and admirably done, is far too short. Flesh out this story more! Thanks for your creation.
Light Warrior 2019 年 7 月 11 日 下午 12:52 
It has spooky and creepy going for it. So those are good things. And the execution of the solution seems fairly solid to me. In terms of that, this test is a nice creation. I have qualms with the aesthetics, however. Now, the music is great. But why the mannequin staring at the player? It's eyelash-nudgingly creepy for like 2 seconds, then it just gets in the way. I like how certain elements of the test reveal themselves throughout, but not the WAY in which they reveal themselves. Things explode and go BOOM, and somehow panels and such wind up EXACTLY where they're supposed to? Not believable for a science lab. Finally, the ending was GREAT! Creepy, depressing, foreboding, and mocking all at the same time! But the useless companion cube just appearing like that was cheesy. I personally feel that the companion cube should be treated as a test element and used with good reason, instead of as a "friend."
Thinker 2018 年 8 月 10 日 下午 12:08 
I can't wait.:steamhappy:
not-paradiser  [作者] 2018 年 8 月 9 日 下午 9:18 
@Thinker Thanks! I'm learning game dev now and I'm gonna make a good game in the future ^
Thinker 2018 年 8 月 9 日 下午 1:04 
I hope you have more in-store for the future. Because this is interesting.
not-paradiser  [作者] 2017 年 11 月 5 日 下午 4:42 
@Petutski Thank you so much! One day I will make a game that will still be fun after an eternity!
Petutski 2017 年 11 月 5 日 下午 4:38 
Still fun after three years! I am amazed at how I totally forget maps I played a while ago!
not-paradiser  [作者] 2015 年 12 月 26 日 下午 11:44 
Many thanks, guys!
jam.lab1 2015 年 5 月 29 日 下午 4:26 
Cool
Poulet repas 2015 年 4 月 6 日 下午 3:14 
@Glitchymewman he uses Hammer, a complicated program.
not-paradiser  [作者] 2015 年 2 月 4 日 上午 4:46 
Try the goo @emb. Maybe it has cleansing effects ^^
tw 2015 年 2 月 3 日 下午 3:55 
Is there anywhere in that map... lube... for the cube? *cough*
not-paradiser  [作者] 2015 年 1 月 11 日 上午 2:19 
Portal 2 Authoring Tools. In brief word, the hammer. It's right in your steam library of tools.
E4tHam 2015 年 1 月 10 日 下午 5:48 
How do you build maps like this? Don't tell me you figured it out in the regular editor...
prrg 2014 年 12 月 1 日 上午 6:24 
@Freeman
Sorry for the broken link :
https://www.youtube.com/watch?v=0kl7c_5TwaU
not-paradiser  [作者] 2014 年 12 月 1 日 上午 4:16 
@prrg :3 sorry but clicking the link you gave me, it said the video doesn't exist. weird.
not-paradiser  [作者] 2014 年 11 月 30 日 上午 7:54 
Thank you so much for the efforts of recording a walkthru! That helps a lot ^^
prrg 2014 年 11 月 30 日 上午 7:15 
I did a walkthrough :D
http://youtu.be/0kl7c_5Twa
not-paradiser  [作者] 2014 年 11 月 29 日 上午 4:46 
@Shinval Really happy you tried my work. For a sequel, I just thought of a place where the observation worker himself is observed by piles of observation room... Well that's just a flash and may not be put into work recently. But currently I'm working on a level, at the final stage where I gonna put some voicelines (I said I'm at the final stage months ago... Damn laziness...)
Shinval 2014 年 11 月 29 日 上午 4:39 
Wow! What a creative map! I loved it! Thanks so much for that. I like how you can see the exit sign but no door. It makes you curious as yo how that is going to work and when you see it, its impressive. Will there be a sequel?
TUMM|gottesfuss 2014 年 11 月 27 日 下午 3:50 
Yeah it was the whole setup of the test, nothing wrong with the map :)
not-paradiser  [作者] 2014 年 11 月 27 日 上午 8:06 
Glad you like it! Hope that it's the logics that got you confused, not something obscure in the level.
TUMM|gottesfuss 2014 年 11 月 26 日 下午 3:18 
Funny chamber, had me confused for a second there :)
not-paradiser  [作者] 2014 年 11 月 10 日 下午 9:17 
Really happy you guys love it, feeling a sense of achievement haha!
Petutski 2014 年 11 月 10 日 下午 4:23 
Nicely done. Cube remote control. I love it! And the ambiance was just right!
not-paradiser  [作者] 2014 年 11 月 9 日 下午 8:55 
Really appreciate the walkthru! I can learn a lot from them ^^
jk7201 2014 年 11 月 9 日 下午 2:57 
Nice map, here's my walkthrough: https://www.youtube.com/watch?v=tPXenPA7m6M
not-paradiser  [作者] 2014 年 10 月 27 日 上午 6:08 
Yeah seems I succeed to build an atmospheric scene ^^
wesgtr 2014 年 10 月 26 日 下午 1:52 
The creepy music and whole solitude that transpires the chamber are some of the things I like from it. I feel expectant every time and feel like I have to finish it quickly before something terrible happens. If that's what you went after when you were creating this, at least with me you aced it.
Big Floppa 2014 年 10 月 23 日 下午 9:33 
вы думайте головой
not-paradiser  [作者] 2014 年 10 月 23 日 上午 9:16 
Oh you are right. There are stories to tell. I'll pay more attention to that ^^
Dream Custody 2014 年 10 月 23 日 上午 9:11 
Where he eat? Where he pee? Where any door to this room?
If you find/create solutions of this design problems, all would to be fine.
not-paradiser  [作者] 2014 年 10 月 23 日 上午 9:02 
Ah actually I think of the opposite... I'm not good at building logical test so most of my maps require not too hard thinking. But for the design of this map, at least I got the concept, that the player as a worker in the observation room, waking up some day and do the test in his workplace. But anyway I'm happy for the feedbacks !
Dream Custody 2014 年 10 月 23 日 上午 4:46 
Good Puzzle! :p2aperture:
But Design - So-So
not-paradiser  [作者] 2014 年 10 月 22 日 下午 9:32 
@Sir Sppokshire of Spookville Thanks for the feedback! For the funnel, I've tried upon one situation that I opened up the final portal of the funnel and got stuck by the desk at outside of the chamber. But I can still get out easily by moving up a little. Don't know if it's the situation you are talking about. And if you stepped into the test area, you can actually peep the portal-able surface back at the observation room. Also I'll check you map !
not-paradiser  [作者] 2014 年 10 月 22 日 下午 9:30 
@Tomexi Thanks. But Your map may be hidden, I can't access it. @fmchkss you mean the funnel? I've tried upon one situation that I opened up the final portal of the funnel and got stuck by the desk at outside of the chamber. But I can still get out easily by moving up a little. Don't know if it's the situation you are talking about.
racknae 2014 年 10 月 22 日 下午 9:00 
Interesting puzzle. I like how the test needed to be solved remotely. That being said, there definitely were a few issues, one of them being that it's easy to get trapped by the cabinets using the funnel, or by going into the testing area after the test is finished and placing both of your portals over there.

Care to try one of mine?
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=325612573
MatthewGAllan 2014 年 10 月 22 日 上午 6:28 
you can get stuck in the blue tunnel as youre wedged between the lockers and the desk.
Mr. Spaps 2014 年 10 月 21 日 下午 9:47 
Why the advertising "heres my chamber" let people come and visit it for crying out loud, we dont as much. Oh and good map
LDub 2014 年 10 月 21 日 下午 1:51 
This is Cave Johnson here, I see you've renavated our lab. This Is Cave Johnson We're done here.
Tomki 2014 年 10 月 21 日 下午 12:24 
Tomki 2014 年 10 月 21 日 上午 11:50 
Good and fun chamber :D
Slordar 2014 年 10 月 21 日 上午 11:22 
I did not necessarily like this map but was a good puzzle
Bruce Taylor 2014 年 10 月 21 日 上午 9:24 
nice puzzle
not-paradiser  [作者] 2014 年 10 月 20 日 下午 10:12 
Thanks guy. @Nathanor Valve knows all the truth ^^ @Miami Mike Interesting little story, amused. Well starting a fire on a bush does cause some unreal effects. Let's say... These are Aperture Bushes ^^
Nathanor 2014 年 10 月 20 日 下午 8:48 
Nice chambler.... so, is there a girl in the box? =p just wondering. =)
Bubble-T 2014 年 10 月 20 日 下午 1:57 
nice :)