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Expanded functionality for Architect.
Fixed some modularity bugs.
QA:
@DJ OtterPop it just randomizes the units you get, this was made so the AI could select one option. (They don't know how to deal with 0 cost skills very well)
To fix some ugly UI issues, you now need to choose between Magical/Cultural Line before picking the Retinue, functionality remains the same.
However, the AI now can only pick the new "Retinue of the Godir", otherwise the mod would not work properly, this retinue will randomize 3 cultural units to spawn, the player may pick it as well if they wish.
Remove some Retinue choices that were not working anymore.
Added Eldritch Retinue - Splitterlings
Added Dragon Lord Retinue - Wyvern Fledgling
Retinue of the...
Void God - 1 living fog and 1 abductor
Ice Queen - 3 lesser snow spirits
Worldscorcher - 3 pyromancers
Magma Mage - 3 lesser magma spirits
Necromancer - 3 random skeleton units
Lich - 2 bone horrors and one necromancer
Tidecaller - 3 lesser tide spirits
Geomancer - 3 lesser stone spirits
Fiend - 3 inferno hounds
Archfiend - 1 balor and 1 nightmare
Stormlord - 3 lesser storm spirits
Beastmaster - 3 random t2 animals
Serpent - 3 random serpent units
Spiderqueen - 3 random spider units
Mistcaller - 2 mistlings
Artificer - 3 t1 to t2 golems
Artillerist - 2 mage cannons
Gunner - 2 magelock units and one dragoon
Fae - 3 random faeries
Drakewarden - 1 random t3 wyvern