Space Engineers

Space Engineers

(AR) Realistic Progress FIX
7 条留言
Deapri 4 月 3 日 下午 12:53 
I did figure this out, and I suppose it could be fixed, though from this side it would rework much of the code to be unnecessarily heavy handed to deal with a mod feature which would be ideally handled with them just having an exemption api handle so it didn't break the list in the first place.

basically with decompression installed I have to rebuild the internally tracking block lists for the supercomputers and cores regularly to counteract their manipulation which is breaking the tracking in turn stopping the bonus applying to the production.

I did leave a note requesting the author to add an exemption method for other mods but we'll see how that goes.
sasha.astafev.06  [作者] 4 月 2 日 上午 1:27 
I will be very grateful if you can figure it out and fix it.
Deapri 4 月 2 日 上午 12:21 
I think I remember this mod and enjoying the interaction, the issues must be a resource conflict somewhere and needing unique identifiers. Will probably have to look deeper at this next week or so... if you are still looking at this @sasha.astafev.06
Yaguus 2024 年 12 月 19 日 上午 4:49 
Esto funciona bien? Ahora a finales de 2024?
GermanGinger 2024 年 8 月 4 日 上午 9:26 
To be fair I don't use either of those. The issue I was thinking of was with the blueprints within dedicated servers. Apparently they couldn't get higher than Blueprint_74
sasha.astafev.06  [作者] 2024 年 8 月 4 日 上午 9:24 
No, I couldn't find the reason in the mod itself, it just conflicts with other mods, for example, with a decompression or water mod. If you manage to figure it out, I will be grateful.
GermanGinger 2024 年 8 月 4 日 上午 8:56 
Was the Dedicated Server Issue fixed as well?