MADNESS: Project Nexus

MADNESS: Project Nexus

///ORIGINS REVAMPED/// [WIP]
89 条留言
Viabušnik 10 月 1 日 上午 9:55 
I've been playing with this mod for so long, that I forgot that it's actually installed and that the origins from vanilla are changed lol
Geo  [作者] 9 月 19 日 上午 11:46 
@ermis.raphael Thank you, really appreciate your supportive words! :praisesun:
ermis.raphael 9 月 19 日 上午 7:39 
This mod is awesome!!! Don't let skill issue critisism get in your way, I really love all the changes and I look forward to seeing more changes or mods from you since literally 90% of arena fan origins are either batshit overpowered, or just reuse the same vanilla specials, thanks for this mod!!
Crono 9 月 9 日 下午 8:19 
is there any way or any mod to have the original disquieted mask? the one in this just looks strange
Avernus! 9 月 2 日 上午 2:05 
Neatadoogalado things do be changin and movin
Multiverso 8 月 31 日 下午 12:30 
the new update fixed the magiturge problem, now i can play magiturge but i don't exactly know what changes
Geo  [作者] 8 月 22 日 上午 3:29 
Nah.
Just don't want to work on in right now. That's it lol
As for criticism... It is our mod, isn't it? So by such logic - we should be the ones, to make it the way we see. Nobody's forcing you to play it hahaha
Besides... Criticism to what exactly? This mod is NOT aimed at making Origins any way esier. More interesting and unique? Sure thing, but not your regular Origin mod with "+100% to All Damage dealth; -100% to All Damage taken" lmao
Solid Snake 8 月 21 日 下午 3:57 
So reading the description.. You just don't like criticism? You basically abandoned this mod?
Unpaid Intern 6 月 27 日 下午 8:38 
It's less of an issue with Offering being overpowered and moreso just acrobatics as a whole. Your kit gets somewhat invalidated the moment an enemy has a tac bar (I played with some modded arenas which tended to use tac bar enemies more than basegame) and that problem doesn't fix until you get lawnmower, one of the final and most likely lategame upgrades unless you start grinding. Its a strong origin for sure, but I personally don't believe cutting an entire game mechanic was the right decision. Here's to hoping the other notorious powerful crowdwiper who has yet to be reworked gets better treatment when it comes to new downsides.
TioRast 6 月 27 日 下午 6:32 
The thing is, you need skills to be a one man army, talking from experience ( patient without this mod mind you xD ) since your kit is already a one throw ass whooping when using blade weapons even then you are not hanging up by one gimmick since melee core 3, gun core 3 and welp unarmed is there i guess but even melee alone with blunts can make it out for you even heal in the most dangerous crowd ( they all are stunned / invencibility ).

Early sucks but thinking what missions to grind is the key like pit stop for acro in madness or repeat a bit of pilot episode for core 1 skills ( in madness too ), also first time XP bonus for the win :p
Geo  [作者] 6 月 27 日 下午 5:34 
Jokes aside.

There isn't any sort of a statement I am making or whatever.
I myself - despice playing with Hirelings, since it is rather boring to let 'em have all the fun, while you just "run around, recording with a camera".

The whole "git gud" thing. I do not really care how someone plays this game. What I DO care about however... Is - Balance. And Offering as a Origin - is extremely powerful, even in the early-game. He has incredible crowd-wipe potential if you play him right.

And to that I bring a question - "why give a crowd-wiper a whole powerful squad from the get go as well?" - and so the idea was to nerf out that aspect. You want Hirelings? You'll have to work for it. This character as he is - truly is a gamechanger. Fragile, yet powerful.

The statement of "play arena solo is probably doing so out of their own will, NOT because an origin MADE them." is rather goofy. Since no one is making anyone do anything. This is just an Origin, with its flaws and bonuses.
Geo  [作者] 6 月 27 日 下午 12:54 
Nah. :gonteddy:
Unpaid Intern 6 月 27 日 下午 12:03 
...ok, I guess? I did the solo run with Offering and it wasn't really a challenge, just a pace killer, considering the entire mode is balanced around hirelings and having them to deal with large hordes of enemies. I feel like the thought process of "git gud because I did" isn't a particularly good one for the balancing here, considering anybody who's going to play arena solo is probably doing so out of their own will, NOT because an origin MADE them.
It's not really a big deal considering this is just one origin of several very good ones, but I think its something to keep in mind.
Geo  [作者] 6 月 27 日 上午 9:15 
Wait what..? hIrElInGs..? What is that? Never got it, and by the sound of it, most likely never will. :deadmud:
Unpaid Intern 6 月 26 日 下午 4:16 
Loving the mod so far, but why exactly is Offering of all origins forced to essentially solo the entire mode? It's either that or getting lucky on a hirelings initial level, which isn't a particularly fun process.
Geo  [作者] 6 月 15 日 下午 2:35 
Next thing you're gonna tell me - is that Samurai Jack isn't cool.
I'm gonna loose it then, I swear!
Kitniata 6 月 14 日 下午 8:08 
can't believe you turned the awesome modern assassin into samurai jack :steamsad:
thekidcobra 6 月 8 日 上午 2:26 
never mind it fixed itself
thekidcobra 6 月 8 日 上午 2:23 
I'm playing with Disquieted and for some reason quartermaster has nothing in the shop that you can buy. No weapons, armour, nothing. How do i fix this???
3 moths in a trenchcoat 6 月 2 日 上午 10:04 
is there any way to remove the hair on the mercenary orgin?
AkaPreston 4 月 2 日 下午 2:50 
in those of you still having problems about pocket dimesnion, Swain fixed the silent update: The modded Magiturge origin will longer lock you out of the "Maker Door" entrance.
Multiverso 3 月 9 日 下午 2:27 
hey, i have a question, do this mod works with NEM right? i want to play this with the other mod to rebalance and try a new arena mode, so it does work well together?
Sorrens 1 月 8 日 上午 5:04 
Strengthen the agent,he's too weak,pls
SmolGameGrunt 2024 年 12 月 11 日 下午 1:11 
Hey, because of the change you made to the Offering, having the symbol and eyes go from red to that shade of blue. It's made it a lot more difficult to make any changes in the loft.

Since, say someone changed it one minute then wanted the blue back because it looked better in the blue but they didn't know until after the change was made. Because if you go to default or even change the blood at all, it forces the symbol and eyes to turn grey.

Is there anyway to fix that or is it just- you know- screwed.
01Ashr 2024 年 10 月 18 日 下午 3:10 
I do love this mod and highly recommend

But im just curious, is there a known way to fix the magiturge origin?
therealmanguyman 2024 年 10 月 17 日 上午 7:14 
How exactly did you modify the vanilla origins?
TioRast 2024 年 10 月 8 日 下午 1:10 
i was expecting tinkerer to get a funny description, "what did you expect him having a buff when he is already busted?"
blebsmc99 2024 年 10 月 8 日 上午 8:41 
yeah it aint working for me either i dont know why
OndaVital 2024 年 10 月 8 日 上午 4:37 
this is my humble opinion, but i don't like the massive new animations, is there any way to bring the default animation back?
Dry_goomba 2024 年 10 月 7 日 下午 12:47 
@Menumorut did you try to enable the mods with the gear icon, and are you on the beta? (Just asking to be safe)
Menumorut 2024 年 10 月 4 日 下午 3:29 
I've got both of the required mods and this one and none of the origins are changed.
therealmanguyman 2024 年 10 月 3 日 上午 8:11 
I think my only problem with this is the disquieted mask because it just feels out of place. Very, VERY out of place. It doesn't give the same feeling as the old mask.
blebsmc99 2024 年 10 月 1 日 下午 7:52 
damn these designs are cool
Geo  [作者] 2024 年 9 月 18 日 上午 12:17 
Well, worth noting that "new" animations are re-used vanila animations stacked together into somewhat seamless animation set. And considering there ain't too many animations made for Dual-Wielding - there cannot be done much to improve/change it too much.

Also would like to point out Disquieted's new 2-Heavy animation set, which is implying that it *is* the way to go while playing as this character - slow but very powerful brute. But there is not too many "Two-Handed" weapons in the game thus far.

As for the existing saves... The only difference you may encounter - are gear and stats. So your pre-modded Agent save won't have adjusted stats and their starting gear would remain as it was without this mod.
CURSED SOUL 2024 年 9 月 16 日 下午 4:08 
Just a headsup to the dev that Merc and Disquieted don't start with a ninjato or knife, dunno if that might be a conflict with Wingidon's Enhanced Arena mod, though that's personally not an issue to me.

And a headsup to others, the melee updates to the Merc and Disquieted are limited to using a single weapon, otherwise they will default to the standard dual wield animations; Disquieted's new block-cancel teleport also works only with a single weapon. (This also includes 2h weapons that aren't locked to the slow huge weapon animations)
Aku 2024 年 9 月 15 日 上午 1:45 
is a great update!

Just asking by such big update is it reccomanded to start a new game or the origin who not touch by it (like the agent) safe and can be continued?
tankproject 2024 年 8 月 4 日 上午 11:36 
@YIPEE It makes you lose temper like a G03LM after 5 h2h hits except you don't get the bad part
duckliege 2024 年 8 月 3 日 上午 4:44 
what does the new special for experiment do (the top one)
[VW] Shade 2024 年 7 月 31 日 下午 10:15 
Cool mod, but I think it's better to do new and old mercenary as different origins
Lagger from FD_God's De_Dust2 2024 年 7 月 30 日 下午 1:46 
bro wtf did the man in the window retire to nevada
DiuxWarson 2024 年 7 月 28 日 下午 10:51 
I don't like the disqueted's mask :winter2019sadyul: but it's a good mod
retards anonymous 2024 年 7 月 14 日 下午 8:28 
bro what the hell they done do to disquieted :asciiterror:
Geo  [作者] 2024 年 7 月 11 日 下午 12:50 
Magiturge's bug is not caused by this mod. It is an overall issue with changing Magiturge's origin as a whole.
Zeta_AM 2024 年 7 月 11 日 上午 6:12 
If it's ok to ask is there going to be a update for the creber along with a fix for the Magiturge i've been trying to get into his pocket dimension but It doesn't seem to work
Poussey 2024 年 7 月 10 日 上午 11:45 
what mods caused it ? My patient still just kicks.
loginrob97 2024 年 7 月 7 日 下午 8:35 
False alarm, the problem with the patient was in a different modes
Geo  [作者] 2024 年 7 月 6 日 上午 9:27 
@AnimeMemers, you CAN in fact squeeze through, you just need to do it at specific angle and preferably while sprinting. Size of 1.52 is the biggest size available. You barely, but still can squeeze through doors and some areas. If you struggle with getting through some ledges - just ragdoll by pressing K
AnimeMemers 2024 年 7 月 6 日 上午 1:11 
this is cool but bro make the massive's final size a bit shorter, because he's too tall for the door at the roof
MilliBot 2024 年 7 月 4 日 上午 8:38 
Uhhhhhh, when will you update tinkerer?
Thats honestly the only one missing
Aku 2024 年 6 月 29 日 下午 10:30 
Hope that get updated