安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I'm honestly considering opening up paid commissions for people to request other versions of the mod, or submods for other mods that are 100% compatible and balanced with true unit size. I'm saying this because I'm maintaining 9 versions of this mod alredy. And as I've said many times, unfortunately, there's no magic button that multiplies all the units; I have to edit them all, not to mention the other balancing changes described in the changelog for ALL 9 versions of the mod.
Now, only passive regeneration is nerfed by 75%, and all activatable healing spells are at 100%. (Feedback on this change is welcome.)
- All passive regeneration from any source nerfed by 75%. Activable spells remain normal.
Not yet. I'm looking into whether there's anything I can do about the spells.
Read \/
In the game launcher, pull up True Unit Size and place it below Radious Total war Mod - Part 4 - Assets. This way it will work temporarily. When Radious updates it will no longer be necessary to do this.
Probably not. I will update soon
the following mods cause a crash to the database:
1_true_unit_size_3radius_edition.pack
the first invalid database record is in table
unit_stat_to size_ scaling
will terminate now
im getting this if I put this mod last on load but if I put first it will just be infinite load and then freeze if I click. I tried unsubscribe and try again in 30 sec but still the same :(. probably something wrong with my pc? :(
No, only x2 and x3.
@rafarfraf24
Try unsubscribing from the 4 parts of Radious and True Unite Size, wait about 30 seconds and sign up again.
It is already updated to any version 6.0.X. (the game is in version 6.0.2)
@Captain Jack Sparrow
ncompatibility between mods, just find which mod is causing the incompatibility and disable it.
They're all stuck at 60 even tho the enemy cav has 180 units. Anyone help?
Yes, it will be updated, just as the SFO version will also be updated. This extra version, with unique units at x3 or x2, as much as I wanted to keep it in all versions, it is a lot of work to update all versions with each game update (Vanilla, Radious and SFO). If there is someone interested in maintaining a version like this, updating it with each update of the game, I can create the mod, and pass it on to someone else to take care of.
Will this mod be updated after the radius is updated? Well, I would also like the monsters (large units) to be x3 (and not just increased in health).
I am familiar with this work, I can change the size of squads, health and the amount of artillery. But I would like to use your mod - thank you!
All units in the game without exception need to have their table edited to apply the changes. So any units you add will work in the game, but they will not be affected by the mod.
Yes, updated to any version 5.2.x.
@科比 and @jr808
I have no intention of making an x4 version, as I already have too many versions to maintain.
@Nullified
I have no idea what you meant.