Left 4 Dead 2

Left 4 Dead 2

MWII RAPP H - Compressed Weapon Mod (M60)
6 条留言
Zap2Strike 2024 年 6 月 8 日 下午 1:59 
what method is actually used to compress the normal maps? since residing them from 2k to 1k tends to break them for me and i have no idea why
Yossarian the Assyrian 2024 年 6 月 5 日 上午 8:04 
Would you have any interest in compressing some of the Back 4 Blood firearms in the L4D2 workshop? The M16, AK-47, Uzi, and Desert Eagle look nice, but their files sizes are surprisingly large.
不能修復的痛 2024 年 6 月 1 日 上午 6:26 
很喜欢你的作品
ITHEUS 2024 年 5 月 25 日 下午 8:10 
I wonder if you can replace the gunfire sound to make it less echoes
syahmi2002.sa  [作者] 2024 年 5 月 25 日 上午 5:07 
@F o u R [2]nd . -

This weapon mod uses the following sound events (or sound banks):

- machinegun_m60
- axe (axe_break.wav only)
- pan (pan_break.wav only)

In theory, this shouldn't conflict with any vanilla guns and weapon replacement mods as long as the latter two in the list above aren't touched. Furthermore, those two sound files are unused in the final game anyway. When it comes to your situation, do you have any weapon replacement mods for the military sniper that somehow conflicts with this mod? If so, try removing it from your Workshop subscription and tell me if it's solved or not.
F o u R [2]nd . - 2024 年 5 月 25 日 上午 4:31 
why this mod conflict with military sniper, weird