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报告翻译问题






1. The barrier in the starting room should cost 500 points. Trying to train up zombies in that cramped of a space feels unfair
2. Put double tap way earlier on. Without great weapons, double tap 2 will help the player with damage
3. Remove the shadows from the map and make the blue shells brighter. It is extremely hard to see a lot of the shells on this map, and the non-stop zombie onslaught makes that even harder. Make them easier to see for the player.
4. Fix the ramp by speed cola. Everyone is complaining about it for a reason: it is too wonky. One time I fell through the ramp and died. Very frustrating.
If I think of anything else, I will comment it.
10/10 would never install again
Boss zombies and an objective board would be cool
Amazing map! Thanks for create it, so fuun!!!! :D
there is no indication that you need to jump I think you need to like make that clear somehow, or just don't kill the person if they fail, I've seen maps where it send you back to before the jump but you are one hit, that would be better than an instakill. also in mariokart you dont die and get sent to the beginning of the race, you are simply picked up and set down at the end of the jump.
idk im just a little salty rn cause I lost all my perks twice and had to sit there for 5 minutes while the round goes on.
maps cool, dont know how many ds's there are or if they even do anything, and I think pap time is a little short, especially for 4 people and that narrow of a path.
5/10