边缘世界 RimWorld

边缘世界 RimWorld

Beyond Our Reach
655 条留言
Bambaryła  [作者] 11 月 7 日 上午 7:40 
sorry to inconvenience you
17 bong 11 月 6 日 下午 11:07 
This mod has the same problem as the old glittertech mod in that it means that suddenly every raider has a random chance to have 200% sharp armor, making progression runs kind of impossible without cheese.
Bambaryła  [作者] 11 月 5 日 上午 7:34 
This guy gets it
Kamikaze 11 月 4 日 下午 7:31 
As it should. That`s the whoie point - you spend nothing, but time and energy, and obtaining everything.
Zalebird 11 月 4 日 下午 12:53 
I just want to check Neutronium needs resources to craft because mine dose not require anything to build.
Bambaryła  [作者] 10 月 29 日 上午 11:02 
not sure what access
alza 10 月 29 日 上午 3:28 
Pawns don't have access to the personal computers at each tier. Are there any requirements for them to use them?
Asgore 10 月 26 日 下午 1:02 
Ahhh, my bad
Bambaryła  [作者] 10 月 26 日 上午 9:09 
you have to build a pipeline
Asgore 10 月 26 日 上午 7:34 
*can't
Asgore 10 月 26 日 上午 7:13 
How does the Sunforge work ? I have 5K Neutronium and i can put it in the sunforge
iDance 10 月 11 日 下午 12:41 
@Bambaryła thanks for the reminder, I didn't even think of that.
Bambaryła  [作者] 10 月 8 日 下午 12:08 
you could've simply copied the name but no worries
iDance 10 月 8 日 上午 11:28 
@Bambaryla thanks! sry if I'm writing your name wrong; I'm not sure how to create that L(?)
Bambaryła  [作者] 10 月 8 日 上午 1:40 
Tenebral is 945%
quasar will be like ~600%
solar will bne like 350%?
iDance 10 月 7 日 下午 8:34 
Hi Bambaryla, I was wondering about the fertility rates of the hydroponic basins. I see no stat for that info in game. My current highest fertility in game so far is 310% from other mods. Thanks so much for all the work you put into modding!
MegaPro1921 10 月 6 日 上午 10:42 
I may be INCREDIBLY dumb
I forgot to check the buildings slide down
MegaPro1921 10 月 6 日 上午 10:09 
Even without the UI mod the Tenebral stuff doesnt appear
Bambaryła  [作者] 10 月 3 日 上午 10:29 
@Kaito yeah
@MegaPro1921
it's called a mod incompatibility and it just happens
Kaito 10 月 2 日 下午 12:30 
Sounds like a problem with your UI mod tbh
MegaPro1921 10 月 2 日 下午 12:08 
Im using a ui mod that improves the architect menu
With said mod enabled the Beyond Tab is empty
Bambaryła  [作者] 10 月 2 日 上午 11:38 
they should be available in the Beyond tab and are under dropdown (right click on solar building to see quasar and tenebral equivalent)
MegaPro1921 10 月 2 日 上午 11:23 
I mean like actual structures like the Dark monolith and whatnot
Bambaryła  [作者] 10 月 2 日 上午 10:37 
@MegaPro1921
you mean like tenebrite walls or tenebral level stuff
Bambaryła  [作者] 10 月 2 日 上午 10:35 
@Exo_roblox
yeah i'd rather not, seems like a lot of work
Exo_roblox 10 月 2 日 上午 5:48 
Integrate into Vanilla Vehicles Expanded, and add BOR vehicles. Would be cool asf!
MegaPro1921 10 月 1 日 下午 8:12 
If so. Then the Tenebrite stuff cant be built with Better Architect menu
MegaPro1921 10 月 1 日 下午 8:03 
Can you build Tenebrite objects?
Bambaryła  [作者] 9 月 29 日 上午 9:20 
sorry i miswrote that: you can NOT replace solar with quasar, you have to have the original bodypart (biological arm)
Steve 9 月 29 日 上午 9:13 
As in you need to go up from each tier? Might make sense as it's all Quasar stuff I have guess I'll wait until I can make the lower tier ones manually and see
Bambaryła  [作者] 9 月 29 日 上午 8:42 
as far as i remember they can be installed only over the original bodyparts (you can replace solar with quasar for example)
Steve 9 月 29 日 上午 8:07 
Running in to a really weird issue with the bionics, I can't seem to install them...all except a Solar Adrenaline Rib. I have no idea what that's about, I got Choose Your Medicine and changed the defaults, I have hundreds of all the new meds and all the clusters and doctors with 20+ medical skill but the options for installing them don't show up. Is it based on tech level at all? That's the only thing I can think of but then I can for some reason install that one rib, super strange.
Bambaryła  [作者] 9 月 25 日 上午 8:14 
@Sam
only carpet is fine
@ItsDanl
nah
ItsDanl 9 月 25 日 上午 2:47 
Any plans to add further SOS2 integration with ship parts?
Sam S. Shadowfall 9 月 24 日 上午 9:13 
I seem to remember that the sunsteel, quasar alloy, and tenebrite flooring was considered as fine flooring, was this removed or is it bugged to not be considered so?
Kaito 9 月 13 日 下午 2:56 
I always load BoR at the very end. Have it set with a manual override in Rimsort so it keeps it at the bottom.
Nimn 9 月 13 日 上午 9:27 
Found a fix. Load order >_> i put it right at the bottom and now it all shows up correctly. Weirdly enough i have other mods that patch like this does and they don't have that issue. At nearly 30 minutes to load after changing anything, i hesitate to restart the game too much. Thanks for the patience.
Bambaryła  [作者] 9 月 13 日 上午 8:51 
@Nimn
try to disable
exit game
enter game
enable
exit game
enter game
check

you can also try to load only BOR + solar flare it sometimes forces it to work xd
Nimn 9 月 13 日 上午 8:16 
Disabled and enabled both settings. Saved and reloaded. Tried dev mode. Mods are registering both are installed but not so much applying the features that should be there. I tried, i'm no modder, and i'm still quite content with the mod as is even with this issue. Flares are rare anyway and i don't have many electronics in my playthrough lately.
Nimn 9 月 13 日 上午 8:09 
Literally looked at the integrated mods discussion and found the settings menu, and the specific mod is whited in with ticks on the side. No idea what's happened, i don't have anything else that touches the RT mod. Oh well, no issues found otherwise.
Bambaryła  [作者] 9 月 13 日 上午 8:08 
magnetic shield should be in beyond tab so either you have the wrong mod and/or the setting didnt apply. check in mod settings if [RT Solar Flare Shield] options are there (should be 2). Integrated mod is RT Solar Flare Shield
Nimn 9 月 13 日 上午 8:05 
The solar shield from RT solar flare shield is not there. If it's not another specific one, it may be a broken compatibility like a creator change. I checked all the popups on the beyond tab, right clicking the magnetic shield in the power tab did nothing, and i checked both research trees and neither list any upgrade for it unlocked. My assumption is either i have the wrong shield mod, or it's broken comjpatibility.
Nimn 9 月 13 日 上午 6:46 
I'll give it a try now actually. Thanks. Normally i just look for the icon and only try right clicking if it's there.
Morton 9 月 13 日 上午 3:11 
nooooooooooooooooooooooooooo
Bambaryła  [作者] 9 月 13 日 上午 2:51 
It seems that VacuumResistance will be the last addition to BoR -- Steam does not let me update anymore.
Bambaryła  [作者] 9 月 13 日 上午 12:45 
@suarezwalther the mod settings are kinda wonky due to the amount of settings/patches so sometimes it gets bleh. Go to rimworld config folder and make sure the beyondourreach settings file is created. All the features you say exist, just didn't trigger. Feel free to join discord for help

@Nimm
probably same as the above. Also try right clicking on original solar flare shield because everythig is in dropdowns
Kamikaze 9 月 12 日 下午 10:54 
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Nimn 9 月 12 日 下午 9:39 
Which solar flare mod? I use RT solar flare shield and no new items found in the beyond or power menu with it. Unless there's another that's more used i haven't found or just haven't found it in the menu somehow, i think i borked something.
suarezwalther 9 月 12 日 下午 7:01 
I have a doubt: A long time ago, when first using this mod, there were neutronium and tenebrite infused ammo, along with tiered mechanoids (solar, quasar and tenebral), but now i don't see them anywhere. Also the mod's weapons were CE compatible, not anymore. Am I doing something wrong or were those features removed?
Leutian Kane 9 月 9 日 上午 10:57 
if you look at my workshop youll see ive made a ton of patch mods for stuff Lol basicly its stuff that i wanted in my game that i decided to go ahead and publish