边缘世界 RimWorld

边缘世界 RimWorld

Rim of Madness - Bones Unofficial Fix
67 条留言
Sophie the Opossum 7 小时以前 
hmmm.... i'll try uploading just the dll
The Deadliest Joltik  [作者] 10 月 15 日 上午 11:57 
My issue is I straight up can't get the project to compile.

I'm not familiar with C# at all, and attempting the IED throws errors for me.
Sophie the Opossum 10 月 14 日 下午 4:28 
(obviously you need to build it in order for the changes to take effect!)
Sophie the Opossum 10 月 14 日 下午 4:26 
Hi! the settings bug was annoying me, sooooo I fixed it! turns out all that was in there was a bone multiplier slider, but it's better than getting an error :3 I think I remember you saying you find git hard to use? so here's a diff of what has been changed: https://pastebin.com/aEAvufUQ
DuckGoosebear PrairieDogLover 10 月 10 日 下午 2:13 
Thanks so much
The Deadliest Joltik  [作者] 10 月 10 日 下午 12:45 
Updated to remove the bones patch for PseudobaseMechanoid and Wayward Assembler.
Sophie the Opossum 10 月 8 日 上午 6:16 
yeah, in one of my older comments I already provided a fix for that
DuckGoosebear PrairieDogLover 10 月 7 日 上午 3:43 
I get errors about a bunch of patches for animals that don't even exist in Alpha Animals...
The Deadliest Joltik  [作者] 9 月 28 日 上午 10:48 
Update done, I forgot to change my 1.6 patch to scan for 'Odyssey'. DrawStyleCategory is fun because it gives a red error if it ever triggers without Odyssey installed, so I couldn't figure out what was going on.
Sophie the Opossum 9 月 28 日 上午 8:48 
doesn't seem to include <drawStyleCategory>Walls</drawStyleCategory>, which is what DraggableDimensions was replaced by in 1.6
The Deadliest Joltik  [作者] 9 月 24 日 下午 12:38 
These changes have been added already, and StuffCategories was not supposed to be there anyway.
Sophie the Opossum 9 月 24 日 上午 6:18 
the other 2 commits display normally, but I can generate diffs for those too if you want
Sophie the Opossum 9 月 24 日 上午 6:17 
ah, yeah i forgot that the 1.6 changes display like that, partner was distracting me so I forgot to double check that. but if you'd prefer a diff output, sure: https://pastebin.com/NMWNyVH8
nknight44300 9 月 22 日 下午 12:33 
Just a heads up. still not working for me.
Iopy 9 月 21 日 下午 9:02 
When I start a new playthrough i'll give it a test and let you know if I have any issues. Thank you for your time in trying to resolve the issue!
The Deadliest Joltik  [作者] 9 月 21 日 下午 3:20 
Well, it's not pretty, and it's incompatible with existing saves, but I can confirm that the mod does work now. I had to completely tear everything I did apart and put it back together, but hopefully it works now.
The Deadliest Joltik  [作者] 9 月 21 日 下午 1:23 
@Sophie the Opossum

Thank you for your submission. I have gone through each of your pushes with Text Compare, and have implemented the three lines of text that were different. In the future, please direct me to towards what you actually changed, as it makes the process far smoother.

I have not touched the namespace as frankly I don't even know what to do with it.
Iopy 9 月 21 日 上午 9:42 
@The Deadliest Joltik, thanks mate! Appreciate your time and effort :)
Nameless 9 月 21 日 上午 4:05 
You are the best!
The Deadliest Joltik  [作者] 9 月 21 日 上午 3:50 
Ugh... It might be an error with configs... I'll test it later this week. If it's a DLL issue, then the mod very well might not be save game compatible, because I am really unfamiliar with editing DLLs.

Worst case scenario, I'll see if I can revert to an older version.

Don't expect a fix right away, but I'll hope to get it done by the end of the week.
Nameless 9 月 21 日 上午 3:17 
Hello, @The Deadliest Joltik ! Thank you for your kind reply :) Yes, this is about an existing save. I think @lopy here might have the same issue. Again, thank you for your efforts!
Iopy 9 月 21 日 上午 1:27 
To add to this. I switched back the original mod, and even the animals that I unalived while the mod wasn't active were all able to be butchered. So it definitely appears to be an issue with this mod and butchering.
Iopy 9 月 21 日 上午 1:22 
When I added this as a replacement for the original RoM - Bones mid-save, I could no longer butcher a dead creature that I had in my stockpile. I tested by dispatching another creature that was on the map already and that failed too. Thought maybe it was due to it being a modded animal, so I dispatched a base game Turkey and still encountered the issue.

Here is the error log:

https://gist.github.com/HugsLibRecordKeeper/5bb2883048342d631be39c6effa7f339
The Deadliest Joltik  [作者] 9 月 20 日 下午 5:48 
Nameless, to confirm, adding the mod to a save that's already existing causes issues? Unfortunately, I don't actually know how the butchering code works: I'm not actually familiar with C#, so I can't actually provide much in the way of assistance.

If I were to guess the issue though, it's that this mod works by patching every single creature with a 'bone' value when they're created, and creatures which already exist prior to the mod's installation would not have that field.
Nameless 9 月 20 日 上午 10:50 
Hello, @The Deadliest Joltik , thank you for investing your time to update and maintain this mod! I am here to report an issue that I observe without an error. When added mid-game, mod seems to break butchering. Can you please have a look at that? Huge thank you!
huflungpu 9 月 18 日 上午 5:55 
Hey thanks for the fork. Swapped to this because I was sick of all of the errors thrown by the original (though I loved it's gameplay enrichment). The extra optimizations are a huge plus!
FireSloth 9 月 17 日 下午 9:37 
Un-subbed the other, subbed this one. Thank you! Massive fan of this mod!
(Quick note: the description still says GB in 3 places instead of MB. Also the thumbnail image still has a 1.5 tag in the top left corner)
DuckGoosebear PrairieDogLover 9 月 17 日 下午 9:10 
Oh lol i was about to say
The Deadliest Joltik  [作者] 9 月 17 日 下午 8:25 
Megabytes, not gigabytes. I had a typo, oopsie.
Fixed on the original mod.
DuckGoosebear PrairieDogLover 9 月 17 日 下午 2:28 
That mod was fr 100 gigabytes?! O.o
The Deadliest Joltik  [作者] 9 月 17 日 上午 11:13 
I've again set this mod to public, as I am unable to push my optimization changes to the original mod. I find it unreasonable to ask a player to install a 100+ MB mod just to have bones.
TeH_Dav 2024 年 10 月 26 日 下午 6:53 
I started having a crashing issue in my ongoing save when switching to the original 1.5 bones. It's a blank crash, no log recoverable, so I don't know if it's this mod ,but I've removed every other mod I added after the updated 1.5 bones mod none of them solve that issue. I'm going ot try launching my game with this one on instead soon an see if that fixes it and see what is causing the issue.
The Deadliest Joltik  [作者] 2024 年 6 月 4 日 上午 10:27 
As this mod has been properly replaced by the 1.5 version, I will be unlisting this mod.

The way I've set it up, this mod can be taken out and replaced with the actual version at any time, so it should be safe to replace mid-save.
KingSihv 2024 年 6 月 4 日 上午 10:20 
1.5 update live on original
ProfileName 2024 年 6 月 4 日 上午 8:06 
I don't know where the "Butcher Rotten" bill is, the original bill got replaced with yours but I seem to not have the ability to tell my butcher table to "Butcher Rotten."
If it helps, this is off of a Vanilla Furniture Expanded - Production's "Electric Butcher".
KingSihv 2024 年 6 月 3 日 下午 6:04 
@Maelstrom
Original modder here. Planning to update sometime tomorrow. May I backport some of your patches into the original with credit? Trying to get in contact to update the sprites as well.
WDLKD 2024 年 6 月 3 日 上午 7:33 
Oooooh, Im excited. Thank you!
The Deadliest Joltik  [作者] 2024 年 6 月 2 日 上午 7:26 
It'd probably be another optional patch, but by this point I'm adding a whole lot of them. if I did add it as another optional patch, I'd be sure to make the thrones count as Terror Sculptures too.

That one's a lot lower priority though, since it's rather unbalanced in design, and I'd need to tweak just how expensive I make it. (My rebalance mod I'm slowly putting together has it set to 25 skulls, a much easier to accomplish number than 200, but that one's not quite ready for release just yet)
WDLKD 2024 年 6 月 2 日 上午 1:50 
Is there any chance you could do an update to the "skulls for the skull throne" patch for RoM?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2992142409
RTFMStreamingTTV 2024 年 6 月 1 日 下午 8:43 
I could kiss you TT_TT
ive missed this mod so much!!
Overfox 2024 年 6 月 1 日 上午 5:58 
Thank you for your work!
The Deadliest Joltik  [作者] 2024 年 5 月 30 日 下午 6:42 
Butcher Rotten and Insects Don't Have Bones are now packaged optional patches. Just drag and drop them into the patches folder to activate them.
The Deadliest Joltik  [作者] 2024 年 5 月 29 日 下午 4:41 
I could make it an optional patch like with the updated sprites, where you drag and drop it into the patches folder to activate. Potentially along with "Butcher Rotten"
TheSaver 2024 年 5 月 29 日 下午 4:37 
Hi, would it be possible to integrate the following patch into this or the "reimagined" version? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2041677515
The Deadliest Joltik  [作者] 2024 年 5 月 29 日 下午 1:24 
@Johnny Macabre
Okay, I looked through them:
Vampires: No. Sanguinophages are basically the same thing and there are more than enough alternatives for it... Plus Jesctools is a mess.
Werewolves: No. Again, Biotech is better suited for this, and besides, it's more complicated than I'm able to work with.
Spiders: Maybe. If anything, they'd be rolled into a larger creature mod, rather than be standalone. I would need to commission an artist to make sprites for me, in that case.
The Deadliest Joltik  [作者] 2024 年 5 月 29 日 下午 1:19 
There are other rim of madness mods?
Johnny Macabre 2024 年 5 月 29 日 下午 1:08 
Any chance of doing other Rim of Madness mods? Author seems to have abandoned them.
The Deadliest Joltik  [作者] 2024 年 5 月 29 日 上午 1:34 
After messing around with the code a bit more, I noticed that the bone chair and throne were not properly coded to be Royalty thrones. This has been fixed: They now give 12% Dignified and Morbid, scaling like a regular throne. This is worse than a regular throne, but hey, morbid psyfocus.
The Deadliest Joltik  [作者] 2024 年 5 月 28 日 下午 9:40 
Haha, that's sadly beyond me. At most, I can throw individual items together... Sadly, I lack the experience needed for something that complicated. My plan is more creating a few items using skulls and bones.