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回報翻譯問題
The one on the jeep does penetrate walls, but there really aren't too many convenient opportunities to do so, so I understand why it's oft-ignored.
My favorite place to use it in vanilla HL2 is on d2_coast_03 at the first abandoned house, you can shoot a charge shot near the skull and crossbones graffiti and the wooden boards blocking the door will break.
though the only criticism i can say against this one in particular is how strong the primary fire is, dealing both energy and explosive damage combined makes it deal at around 80 damage (roughly 40 damage between the 2 damage types), perhaps you could provide an in-game scale option that alters the damage between primary and secondary fire?
Any chance of doing one based on the Jeep, HL2 beta or MMod versions? I've always preferred the audio and visual aesthetics of those over Black Mesa's, including the electric bolt shots, and I don't know enough coding to mess around with this or your other one.
With c_hands
1. ShootEffect - lua/weapons/deika_taucannon/shared.lua:138
2. func - lua/weapons/deika_taucannon/shared.lua:19
3. unknown - lua/includes/extensions/net.lua:38