Garry's Mod

Garry's Mod

Deika's Tau Cannon [SWEP] Remaster
28 kommentarer
Longhorn 4030.Lab06_n.030702-172 5. dec. 2024 kl. 14:59 
you did god's work with this
NextKurome76TheSoldier  [ophavsmand] 29. okt. 2024 kl. 12:21 
game crasher if a skibidi mod is found
Freya 29. okt. 2024 kl. 12:19 
Probably all of the nice models with cool custom animations
Freya 28. okt. 2024 kl. 23:31 
Noooo :torielsad:
NextKurome76TheSoldier  [ophavsmand] 28. okt. 2024 kl. 23:07 
Not sure if i can with the workshop ban on my hands
Freya 28. okt. 2024 kl. 22:31 
I know this may be too much to ask, but could you please release an alt version of this addon that uses the vanilla HL2 model instead? I always liked black and orange scheme on that thing.
NextKurome76TheSoldier  [ophavsmand] 2. okt. 2024 kl. 6:14 
I always had issues with that
Gordon, GORDAN! 1. okt. 2024 kl. 19:58 
I wonder if you could add effects for the Charge shot?
Globgy 29. maj 2024 kl. 16:59 
Yo any chance you could do a cheeky port for TTT2?
NextKurome76TheSoldier  [ophavsmand] 28. maj 2024 kl. 22:05 
Huh never knew, interesting, maybe i do should make the hl2 gauss sometime
PÖIЙ† βLΛЙK 28. maj 2024 kl. 22:01 
@NextKuromeThe76Soldier

The one on the jeep does penetrate walls, but there really aren't too many convenient opportunities to do so, so I understand why it's oft-ignored.

My favorite place to use it in vanilla HL2 is on d2_coast_03 at the first abandoned house, you can shoot a charge shot near the skull and crossbones graffiti and the wooden boards blocking the door will break.
NextKurome76TheSoldier  [ophavsmand] 28. maj 2024 kl. 12:44 
i went ahead and nerfed the damage
IgnitedRadium 28. maj 2024 kl. 12:32 
one of the very very few Tau Cannon sweps to actually function almost identically to the one in HL1/BM, you've done it again Kurome

though the only criticism i can say against this one in particular is how strong the primary fire is, dealing both energy and explosive damage combined makes it deal at around 80 damage (roughly 40 damage between the 2 damage types), perhaps you could provide an in-game scale option that alters the damage between primary and secondary fire?
Shelleton 27. maj 2024 kl. 9:27 
After I restarted, the beams now appear some times, but usually not for the secondary fire
Shelleton 27. maj 2024 kl. 9:20 
I have not, can you elaborate on that?
NextKurome76TheSoldier  [ophavsmand] 27. maj 2024 kl. 8:42 
tried multiplayer?
Shelleton 27. maj 2024 kl. 8:26 
Whenever I fire the cannon, there is no beam. Do I have to enable something or install something? I have no errors in the console.
NextKurome76TheSoldier  [ophavsmand] 27. maj 2024 kl. 2:56 
True that, the hl2 one on the jeep doesn't penetrate aswell, Atleast i think
PÖIЙ† βLΛЙK 27. maj 2024 kl. 2:52 
The one I found sadly doesn't have the penetrating shots, unfortunately
NextKurome76TheSoldier  [ophavsmand] 26. maj 2024 kl. 6:09 
there is one in the half-life 2 beta weapons pack
PÖIЙ† βLΛЙK 26. maj 2024 kl. 6:04 
Really good and fun to use.

Any chance of doing one based on the Jeep, HL2 beta or MMod versions? I've always preferred the audio and visual aesthetics of those over Black Mesa's, including the electric bolt shots, and I don't know enough coding to mess around with this or your other one.
NextKurome76TheSoldier  [ophavsmand] 25. maj 2024 kl. 12:29 
someone that has the skill needs to have a go at it
INVADER インベーダー 24. maj 2024 kl. 1:27 
Can you make Gluon Gun and Displacer Cannon?
With c_hands
NextKurome76TheSoldier  [ophavsmand] 23. maj 2024 kl. 19:09 
fixed
随缘游戏爱好家 23. maj 2024 kl. 18:59 
[Deika's Tau Cannon [SWEP] Remaster] lua/weapons/deika_taucannon/shared.lua:138: attempt to index a nil value
1. ShootEffect - lua/weapons/deika_taucannon/shared.lua:138
2. func - lua/weapons/deika_taucannon/shared.lua:19
3. unknown - lua/includes/extensions/net.lua:38
Lone Spartanz 23. maj 2024 kl. 16:07 
gauss
NextKurome76TheSoldier  [ophavsmand] 23. maj 2024 kl. 12:50 
gauss.
-3 23. maj 2024 kl. 12:47 
Why is this on first page?