MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

AdvancedJumpJets
15 条留言
OMGchildren 10 月 21 日 下午 10:29 
works with new dlc add to desc
Shade 10 月 14 日 下午 2:48 
I love this mod... but is there a way not to auto centre the torso everytime I jump?
MagnumForceGB  [作者] 9 月 8 日 下午 7:46 
No update required for the new DLC, I've been using it fine.
StrayHALO_MAN 9 月 7 日 下午 5:57 
Please update
MagnumForceGB  [作者] 7 月 30 日 下午 7:56 
I'll have to take a look at the code for that part when I can.
Marxon 7 月 30 日 下午 7:35 
One issue I have with this.
If you're going over the horizontal speed of the jump jets already when jumping, and accelerating in that direction, you are rapidly decelerated based on the momentum change (on) coefficient.
Example, with it at 2 a charger supercharged to 170 rapidly decelerates to 90.
At 0.05, it does not get decelerated.
Would appreciate an option to have it not so aggressively cap horizontal velocity.
MagnumForceGB  [作者] 2024 年 10 月 10 日 下午 4:41 
just turn the torso/arms. Your WASD keys act like FPS when jump jets are active, and your torso turns with the mouse.
Cobalt60 2024 年 10 月 10 日 下午 4:12 
I use a Phoenix Hawk...alot. I liked how I could "skate" around. I did not like that I could no
longer spin while airborne. Is there a way to rotate while in the air with this mod?
MagnumForceGB  [作者] 2024 年 8 月 21 日 上午 11:55 
Speed is calculated off the XY speed curve stock jump jets have.
MagnumForceGB  [作者] 2024 年 8 月 21 日 上午 11:35 
Updated to work with co-op
Cranberry Sauce 2024 年 5 月 28 日 上午 4:48 
im curious to how the top air speed is calculated, i have an upgraded raven with a ground top speed at 140km/h w/o supercharger and in air it drops to 110km/h
Justicier10-7 2024 年 5 月 26 日 上午 10:20 
Curious... will the AI use the thrust vectoring in flight? In either stock or with TTRulezAI?
MagnumForceGB  [作者] 2024 年 5 月 23 日 上午 9:50 
Posted an update based on some feedback, more options added to control the momentum of mechs while jump jetting.
MagnumForceGB  [作者] 2024 年 5 月 22 日 下午 3:53 
It shouldn't conflict with anything, no mod override assets are used. Any modifications done to the XY curve float sill show up with faster/slower strafing movement.
Shockwave S08 2024 年 5 月 22 日 下午 3:42 
Will this conflict with the forward-thrust from TTRulezAI's jump-jets?