漫野奇谭

漫野奇谭

Greater Bosses
13 条留言
Tengo 【テンゴ】 7 月 14 日 下午 11:35 
Speaker of the Depths: bugged and couldn't trigger phase 2 even though its load order was lowered to the bottom
Tengo 【テンゴ】 7 月 11 日 下午 2:16 
To anyone who's using the "A Bloody Mess" mods & using the the LLBodyMod core, place Greater Bosses beneath all of them in the load-order and it should work!
Tengo 【テンゴ】 7 月 11 日 下午 1:48 
I've done some Calabyne speedruns & I have come to the conclusion that the LL mods, most likely the core-mod is causing the issues, which is a shame since I dearly adore the Bloodied Heroes & Monsters visuals and consider the Zone of Control (to emulate attack of opportunities) an essential part of rebalancing harder encounters to allow your party's frontline positioning to properly wall off enemies without use of Sentinel/Paladin/Guardian.

I will continue to do more testing and post my progress
Tengo 【テンゴ】 7 月 11 日 上午 1:01 
I raised the mod's position in the mod-order and I don't believe I've managed to see Calabyne, or a single boss heal back to full for phase two a single time, which makes me think that there's definitely some kind of incompatibility with other mods
Tengo 【テンゴ】 7 月 11 日 上午 12:29 
I'll try increasing the mod's position in the order and see if that changes anything
Tengo 【テンゴ】 7 月 10 日 下午 11:42 
Perhaps it's because I'm playing with other mods such as Bloody Mess & a lot of other combat overhaul mods, but Thuvayn's first fight didn't trigger a phase two either, which is puzzling me.
Terminus_X 2024 年 11 月 2 日 下午 4:58 
Hey, spotted your update! Will have a go in the coming week hopefully!
Totally get the burnout, especially if you've been power-tweaking things!
Appreciate the commitment!
IcemasterX  [作者] 2024 年 11 月 2 日 下午 3:02 
@Tengo 【テンゴ】

Sorry for the late response. I checked out Calabyne but didn't find any issues with it and it worked fine for me. I might've fixed it before and then forgot to update or maybe it was just a glitch or some other problem but I updated the mod with a few changes so maybe it will work now.
IcemasterX  [作者] 2024 年 11 月 2 日 下午 2:59 
@Terminus_X

Sorry it took 5 months but I finally added a list of the changes and abilities of each boss. I also updated the mod with a few fixes that should make things work a bit better. I played A LOT of Wildermyth while testing the mod, not to mention the time making it and I kinda burned myself out and stopped playing the game for awhile. Also the first time I tried to make the list it got deleted after I finished it and that just really put the nail in the unmotivated which is why this took so long.

I'd really appreciate it if you'd tell me what you've experienced in the mod and what you thought of it.
Tengo 【テンゴ】 2024 年 8 月 16 日 下午 5:52 
I am unsure if this mod is still receiving support considering how long ago the last update was, but I recently completed the beginner campaign for one of my friends and Calabyne did not heal to full after having his first health bar cleared.
Terminus_X 2024 年 6 月 1 日 上午 11:59 
Appreciate the response! Yeah, I'd noted you hadn't played Omenroad, but I still made references to it apparently because... brain blips I guess!
The arrow rain would be useful if it is indiscriminate, but it would depend on the targeting as to whether it was viable. It would exceedingly powerful if it scaled heavily because it could shred all the armour off the party in a single blow!
Interestingly, the Shadow Messiah's special weapon Vost has knock back/bonus damage based on knockback, so that could be something to work in/alter if need be?
Great work anyhow!
IcemasterX  [作者] 2024 年 6 月 1 日 上午 11:40 
@Terminus_X
I've actually haven't played omen road yet so I didn't even know that was a thing. Guess me and the devs had the same idea lol.

I forgot how hard the mission with the Shadow Messiah already was. Coincidentally however, it might actually be an interesting benefit. I gave the Shadow Messiah an AOE attack in phase 2 that happens to damage both friend and foe. It's basically the arrow rain attack you get in incursion defences. So you might actually be able to use that attack to clear out some enemies to give you enough time to kill him. I don't know how that would actually work in practice but I'll try to kill him next time I do that campaign to see if it's reasonable.

As for the list of changes/abilities yeah I can do that some time soon.
Terminus_X 2024 年 5 月 30 日 上午 6:50 
So based on your current descriptions, you've brought Omenroad style mechanics to the base-game bosses? Honestly, sounds interesting; considering most of the main campaigns have their actual finale levels be a lot easier than getting to them. Only Sunswallower's Wake and the new Omenroad campaign had bosses tough enough to seriously put up a fight against a party of endgame level characters!

Downside with you changing the Shadow Messiah is that it's the only way to get the unique bow Vost and you're already under time pressure in that level. Also, any chance of a list of changes/abilities added at some point?