边缘世界 RimWorld

边缘世界 RimWorld

Tox Weapons Pack
59 条留言
Aelflead Wayne  [作者] 10 月 16 日 上午 10:44 
I'll take a look
Rendor 10 月 16 日 上午 1:22 
Tox Curved Blade not patched for CE
jpinard 10 月 9 日 下午 4:14 
Wow these are incredible!
Aelflead Wayne  [作者] 9 月 25 日 上午 3:00 
Try delete the white weapons and remake them see if that fixes it
Mad Catter  [作者] 9 月 24 日 上午 6:58 
Unsub and resub from both my mods and CE. CE now handles the patch on their side so I removed all CE related stuff
залупный камень 9 月 24 日 上午 12:15 
+ all weapons are white
Lemniscate_Mike 9 月 23 日 下午 2:39 
After your updates today all your weapons(from the other packs too) are just white squares for me.
Roque the Rogue 7 月 31 日 上午 11:20 
Tox Gauntlet, just an awesome weapon, it works extremely well, it's so cool to see sanguophages and psycasters using them in combat, melee, shooting, its got everything.

Need more weapons like that!
Bunuffin 7 月 26 日 下午 6:40 
This mod combined with CE and bad hygiene make so the fire sprinkler won't load

Exception in Verse.DirectXmlToObjectNew.DefFromNodeNew: System.ArgumentException: Could not find type named VFECore.GraphicData_Animated from node <graphicData Class="VFECore.GraphicData_Animated"><shaderType>Transparent</shaderType><texPath>Things/Projectiles/ToxTriblade</texPath><graphicClass>VFECore.Graphic_Animated</graphicClass><ticksPerFrame>1</ticksPerFrame><drawSize>(1, 1)</drawSize></graphicData>
Parameter name: node

Removing this mod fixes the problem, I am on 1.6
Icecalibur 7 月 13 日 上午 4:03 
I've been able to spawn in fletcher cartridges using an editor mod, but the Fletcher crossbow (legendary) seems to do 0 damage to Deserter raiders with full Deserter armor, not sure if this is working as intended or not.
Similarly, the tox triblade does 0 damage to heavy armored foes when used from range, but suddenly does damage when used in melee, the acid effect also only applies in melee but not ranged.

I am playing on 1.5 Beta client, due to other mods in my run not being updated to 1.6, I don't know if that could cause issues but it's worth mentioning.
Mad Catter  [作者] 7 月 8 日 上午 6:38 
Hmm probably an oversight with CE Patch
Icecalibur 7 月 8 日 上午 5:50 
I don't know if I'm missing something, but there is currently no ways to craft or buy Fletcher Darts for the Fletcher Crossbow. There is a recipe listed in the tool tip, but neither the loading bench nor the fabrication bench has it.

I have VFE - Empire, Craftable royalty weapons and persona weapons extended all installed, but added VFE- Deserters in the middle of the run so I do not have them as a faction to trade with. All combat traders and Empire traders do not sell the Fletcher Dart cartridges in my game, unsure if it is a bug or if I needed the deserter faction to buy them.
Mad Catter  [作者] 7 月 8 日 上午 12:17 
1.6 Working version updated. Please report any issues.
Mad Catter  [作者] 6 月 24 日 下午 8:31 
Temporary Update to 1.6. Please report any issue you encountered!
Agent Washington 2 月 21 日 上午 7:38 
Can't wait for your Crypto/Cryo pack since Medieval 2 is on it's second beta test!
aTom___02 1 月 31 日 上午 5:24 
has anyone managed to find the mod which makes these craftable?
Spark7979 2024 年 11 月 27 日 上午 7:30 
nice 1 mate :MysteryDiamond:
Mad Catter  [作者] 2024 年 11 月 26 日 下午 7:56 
There is a mod that let you craft these weapons but I don't remember the name. Crypto/Cryo Pack will support 1.4
Spark7979 2024 年 11 月 26 日 上午 10:08 
Can any of these (from all your mods) be crafted? also do you plan on making crypto weapons for 1.4? cuz I dont use 1.5 yet.
Vexacuz 2024 年 11 月 21 日 下午 11:30 
Based and Skaven-Pilled
Mad Catter  [作者] 2024 年 11 月 8 日 下午 11:33 
It's a type of drawing program that allows scaling and rotating object without losing quality unlike raster. Vector makes it much easier to draw apparel as I can resize and adjust them without losing quality with raster I will have to redraw certain parts and can create inconsistency between bodytypes.
Agent Washington 2024 年 11 月 8 日 下午 8:16 
Can't wait! Also, whats vector?
Mad Catter  [作者] 2024 年 11 月 8 日 下午 6:23 
@Agent Washington Thank you for looking forward to my work. I have a Crypto/Cryo Pack ready to release together with VE Medieval 2. Also I'm in the process of converting all my stuff to Vector.
Futstub 2024 年 11 月 3 日 上午 6:22 
I hope for some really cool tribal stuff next. :>

Right now the only viable weapon I have (in a modpack of about 500 weapons total) for early game is the heavy club from VE. There is literally no sense in using anything else until the very lategame...
Agent Washington 2024 年 10 月 27 日 下午 6:23 
What weapon pack will you be making next?
Mad Catter  [作者] 2024 年 9 月 10 日 下午 5:47 
Sorry, should be fixed now
Blueberry 2024 年 9 月 9 日 下午 10:43 
it still shows the tox weapons without a CE patch, tested with the rapier and triblade
Mad Catter  [作者] 2024 年 9 月 1 日 上午 11:54 
Fixed CE Patch
Jaded 2024 年 8 月 29 日 下午 4:54 
Reasonably certain these are not functioning properly for CE.
Missing tooltips, plus the damage seems real wonky and unpredictable.
'atrick 2024 年 7 月 18 日 下午 11:54 
Please patch this for melee animations author.
Fine 2024 年 7 月 7 日 下午 5:51 
I'm not sure if I'm doing something wrong, but for some reason the weapons don't have stats in CE? It just says that they aren't patched and will revert to vanilla melee behaviour.
AleMead 2024 年 6 月 3 日 上午 11:42 
The Stellic Thurible.. Kills man-things good yes, yes?
blackkanye 2024 年 5 月 28 日 下午 5:46 
@Kalrotix incredibly based taste and agreed. Considering using VE Empire (even though I don't usually interact with the empire) so I can use it
Kalrotix 2024 年 5 月 28 日 下午 5:42 
Thank you, finaly good looking rapiers for this game ^^
Grin Of a Thousand Young 2024 年 5 月 28 日 下午 3:48 
Pain would be a good idea, keep in mind things like the Nerve Spiker and whatnot made through the bioferrite focus on downing <via pain> so that may work. Either way, love the artwork! Do wish it would be a bit nicer with melee animations but that may just be user error. Keep up the good work!
blackkanye 2024 年 5 月 27 日 上午 2:57 
If you aren't going to do eltex weapons, having bioferrite fill that niche with psy boosts could work fine as a replacement. Is there a status already you can stack per hit? Maybe something pain? The crossbow can stun, so maybe that is an idea? I can't think of in game things off the top of my head. They could give a damage buff the longer you fight while the weapons start out a bit weaker? I have no idea for bioferrite to be honest besides basically psy boosting monoswords that have a 'horror' look to them. I just think of the scissor man from the first clock towers weapon for example, but that isn't much reason (unique enough) to go through the effort.
whenwrašk 2024 年 5 月 26 日 下午 4:17 
combat thuribles are such a mood.
fallengrace 2024 年 5 月 26 日 下午 3:55 
i knew one would be a scythe
also would anomaly style weapons be possible?
Latex Santa 2024 年 5 月 26 日 上午 9:31 
Freaking cool, you finally finished it!
Mad Catter  [作者] 2024 年 5 月 26 日 上午 8:35 
@Gorb the inept The Thurible is inspired by Plague Censer wielded by Plague Monks
Saturn9 2024 年 5 月 26 日 上午 8:15 
Hell yeah. Makes me feel like a Skaven
horned rat demands-needs warpstone, yes-yes!
Omega 2024 年 5 月 25 日 下午 6:44 
Mad Catter at it again with another sick weapons pack. And oh lord they added a flail, hell yeah.
ǝuoƆ ǝɹǝW ツ 2024 年 5 月 25 日 上午 10:12 
Will they be combined into one singular pack?
Mad Catter  [作者] 2024 年 5 月 25 日 上午 2:24 
I haven't tried Anomaly yet and I have no idea what gimmick Bioferrite weapons will have besides psycast buffs.
Skully 2024 年 5 月 24 日 上午 6:33 
Will you do Bioferrite weapons?
L. Velociraptor 2024 年 5 月 23 日 下午 2:51 
Cryptoweapons?! Heck yeah! Keep being amazing, Catter!
Myf 2024 年 5 月 23 日 上午 10:09 
LETS GOOOO!!!!!
lol 2024 年 5 月 22 日 下午 10:41 
How about a steam collection for all the weapon packs?
Mad Catter  [作者] 2024 年 5 月 22 日 下午 7:54 
Thanks!
@Taco Nuke(Dapper Edition) I have no plan for Eltex Weapons. Next is Crypto Pack.
Gerewoatle 2024 年 5 月 22 日 下午 7:41 
@Mad Catter: Truperton means on this page, up there in the infographics.