Company of Heroes 2

Company of Heroes 2

(2 - 8) Back On The Front | DDay
9 Komentar
<color=1,0,1>4f† Natas 3 Feb @ 4:24pm 
Good to see you listen and make changes based on feedback, havent played the updated version yet but will upvote for you :)
Death2145 8 Agu 2024 @ 12:10am 
It looks Awesome!
Anthony Mark Walton 3 Jul 2024 @ 6:23am 
Love it, thank you!!! Great work
SoggySocks (New)  [pembuat] 30 Jun 2024 @ 7:32am 
Thanks for the support and feedback guys :)

Just published a new update going off of the feedback:

-Alleviated tight spaces specifically around forested areas
-Loosed some roads to help tanks pass easier
-Touched up and regenerated AI pathing (specifically around the Axis side)
-Added more path-blockers to prevent AI trying to pass through certain tree-lines
-Touched up some terrain near Buried Bunkers (AI would get stuck upon leaving)
-Added more detail to the centre line
-Reworked the Burnt Town's AI pathing
-Added bodies to the beach
-Some buildings in the Burnt Town had no collisions

There was a lot of issues with the Burnt Town and the Bunkers, did some testing and it all seems good now. Feel free to share your thoughts and suggestions <3
SomeJetPack34 27 Jun 2024 @ 3:23pm 
Do not be hating on this, I am surprised that people still put work into making maps and mods for this game
Alimer1 6 Jun 2024 @ 5:21am 
Yeah sorry for being a bit too harsh. Didn't mean any hate. Just had a bad game and some problems so felt like I should tell the things that went wrong with it. It is impressive and big for a first map though. Looking forward to what you do next <3
SoggySocks (New)  [pembuat] 4 Jun 2024 @ 5:51am 
Fair points - this is my first map so still learning the basics. I'll see about fixing those issues when I next get a chance! Thanks for the feedback :)
Alimer1 1 Jun 2024 @ 6:48pm 
Terrible Map:
- Pushing through the NW forest is terrible with not enough space to maneuver.
- Terrible hitboxes on buildings and trees. Tanks and Infantry sometimes go through buildings/forests which they shouldn't be able to.
- Tanks having terrible pathfinding because of the tight forests
- Beach part of the map is to uninteresting / open.
- Mortar building in the near middle of the map traps infantry that enters it since they can't leave it.
- Middle line of the map where the beach ends is not interesting to fight over.
- The zone just after the Axis (forest) base is near impossible to go through.
>-Dxniel-< 30 Mei 2024 @ 1:33pm 
Good Map :steamthumbsup: