Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem






Just published a new update going off of the feedback:
-Alleviated tight spaces specifically around forested areas
-Loosed some roads to help tanks pass easier
-Touched up and regenerated AI pathing (specifically around the Axis side)
-Added more path-blockers to prevent AI trying to pass through certain tree-lines
-Touched up some terrain near Buried Bunkers (AI would get stuck upon leaving)
-Added more detail to the centre line
-Reworked the Burnt Town's AI pathing
-Added bodies to the beach
-Some buildings in the Burnt Town had no collisions
There was a lot of issues with the Burnt Town and the Bunkers, did some testing and it all seems good now. Feel free to share your thoughts and suggestions <3
- Pushing through the NW forest is terrible with not enough space to maneuver.
- Terrible hitboxes on buildings and trees. Tanks and Infantry sometimes go through buildings/forests which they shouldn't be able to.
- Tanks having terrible pathfinding because of the tight forests
- Beach part of the map is to uninteresting / open.
- Mortar building in the near middle of the map traps infantry that enters it since they can't leave it.
- Middle line of the map where the beach ends is not interesting to fight over.
- The zone just after the Axis (forest) base is near impossible to go through.