边缘世界 RimWorld

边缘世界 RimWorld

Moyo2.0-Blood stained business
267 条留言
Mesa 10 月 23 日 上午 1:53 
hm

It seems racism doesn't make any sense too in rimword
Nemonian  [作者] 10 月 22 日 上午 6:47 
its xenotype based not race based. the same happens with vanilla xenotypes
Mesa 10 月 22 日 上午 6:36 
Depthborn and Chemskin moyo children are listed as human hybrid resulting in their parents hating their kids if you have both moyos as preferred xenotypes

How do I fix this
Nemonian  [作者] 10 月 8 日 上午 1:53 
Designs are being worked on but i cant give any concerete answer
MegaPro1921 10 月 7 日 上午 11:48 
Ah! Also when do we get Abysstech Mechanoids?
Alu 10 月 7 日 上午 10:12 
This one is by the actual modder who made the mod
so its got better support and new stuff
MegaPro1921 10 月 7 日 上午 9:59 
What does this version of the mod have that the other one doesnt?
Nemonian  [作者] 10 月 7 日 上午 2:51 
This
MegaPro1921 10 月 6 日 下午 7:47 
Is this version the one I should get? Or the other one thats been brought up to 1.6?
SepphorisVT 10 月 3 日 下午 2:41 
Neat
DiYTable 9 月 30 日 下午 3:30 
Any idea why my hadalshard spire is a large red X of missing texture? it spawns hadalshards, mines properly, its just texture. and i have no idea why or what possible other mod could be causing it to blank out. any ideas to look into?
Nemonian  [作者] 9 月 22 日 上午 6:42 
just 1. this one preferrably
🎃Feng Min bath water🎃 9 月 22 日 上午 5:11 
do i use this mod or the moyo from the depths 1.6 mod or both
홍마루 9 月 20 日 上午 1:12 
모드 항상 재밋게 잘쓰고잇습니다 감사합니다.
Roroboshi 9 月 10 日 上午 9:00 
In order to "[NL] Facial animation - WIP" to work on moyo, you need to install "Moyo Facial Animation Patch"
The Unbidden One 9 月 9 日 下午 11:54 
There seems to be an issue with the depth engineer helmet and hat display selection, whenever it's equipped you get spammed a lot of red errors {see below} and causes the pawn to go invisible, my temp fix was just to set the helm to default in hat display selection, i don't know if this is a know incompatibility or does anyone know of a mod that shows hair under helms/hats that works with less issues.
Exception drawing Frida: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Nemonian  [作者] 9 月 8 日 下午 10:37 
Are you sure that mod even supports moyo
VILLAIN 9 月 8 日 上午 7:24 
This module is incompatible with "[NL] Facial Animation - WIP" :(
greensniperhat 8 月 29 日 上午 8:17 
Counterpoint against genes: not everyone has Biotech, or want to. This is why HAR is still a valid choice.
Nemonian  [作者] 8 月 21 日 下午 8:45 
sure. in short, i am not interested.
ParasiticSquid 8 月 21 日 下午 8:43 
Could always ask xenotype modders how they do things since quite a few of the popular xenotypes on the workshop use a mix of coding and xml. Shoot, redmattias and vanilla races expanded both do and as a result their frameworks have quite a few features already coded in that modders can use for their own genes. Like how I made a custom egglaying gene for my custom voices of the void inspired ariral xenotype ive been working on.

Simply put.. HAR is very slowly going extinct. Emphasis on very slowly. Xenotypes are simply superior in a lot of ways for customization of pawns in gameplay terms and having proper genes means children can inherit them. Never know what hybrids you'll get making things interesting. Not to mention genetic engineering. Shoot, even HAR mods like revia got a biotech fork ages ago. Only really popular HAR races I know of that haven't gotten a biotech fork are ratkin and orassan but its only a matter of time.
Nemonian  [作者] 8 月 18 日 上午 4:00 
xenotype cant do what i want. to make it full-xenotype, it needs coding. Why do that when HAR has already done that for me.
Ayna 8 月 18 日 上午 1:38 
Sorry if I'm asking a question that's already been answered multiple times over, but I legitimately am curious to know: Why do modders still use HAR and not switch to biotech xenotypes? Not trying to be rude or anything, i am just curious. I love the Moyo, they're one of my favorite races, use to use them all the time.
Thekiborg  [作者] 8 月 15 日 上午 6:23 
That doesn't really give much info, we need a full hugslog
Eheieh 8 月 15 日 上午 1:52 
it seems have a problem with map designer when i modify a map。
Error in GenStep: System.Collections.Generic.KeyNotFoundException: The given key 'Moyo2_HadalSpire' was not present in the dictionary. [Ref 1F6EB224]
Thekiborg  [作者] 8 月 3 日 上午 8:59 
Fixed in dev
Kei 8 月 3 日 上午 6:35 
Depth Engineer Welding Helmet is invisible when worn so the pawns end up bald. I assume any other helmets from this mod would have the same problem.
Thekiborg  [作者] 8 月 2 日 下午 1:33 
babaisyou redownload the mod
touhoufanatic it has been said over and over since 1.6 is out it has been asked and it is being looked into
Touhoufanatic 8 月 2 日 上午 11:51 
minor suggestion for 1.6, specifically for Odyssey, any chance of giving the bodysuits vacuum resistance to some extent?
Ayomi 8 月 2 日 上午 8:49 
Would it be possible to add the Moyo faces (Eyes, Brows, mouth) to the additional body parts section, like the hair? Right now the only way I know how to get a different face is by re-generating the pawn over and over until I get the face I want. I also cannot save the face, as if I use Character Editor to save the pawn, when I load it up again it's a new face every time.
Babaisyou 8 月 2 日 上午 8:25 
System.MissingMethodException: Constructor on type 'Moyo2.PawnRenderNode_DraftedVariant' not found.
An error occurred when putting on a helmet. May due to a missing argument in the constructor.
I hope this helps solve the problem.
Mave 8 月 1 日 下午 10:56 
Overcharging weapons turn them into normal quality no matter what their quality was.
Other than that, I'd like to give a balance feedback, it feels bit too underwhelming on power scale. Maybe I'm too used to other outperforming mods but it feels like this could be placed alongside vanilla items and you wouldn't really feel unfair. Pearls are mostly weaker vanilla drug alternative. Boosters are somewhat stronger but awkward to use. Maybe if pearls lasted for multiple days at least they would be ok. Guns are basically vanilla stat'ed, overcharge mechanic is just bad bad idea I can't imagine ever finding a good use for, not being able to shoot after 1 kinda ok shot is horrible.

Also I haven't found a suit with vacuum resistance.
Nemonian  [作者] 7 月 30 日 下午 9:28 
You can commision a mod to someone.
Skippy Donut 7 月 30 日 下午 8:24 
Any chance we could get a version of this in the vanilla/BB bodystyles?
Nemonian  [作者] 7 月 30 日 上午 3:14 
@Freya Moyo 2.0 is more in line with my vision for them, also they work separately. so no current addon and etc
Freya 7 月 28 日 下午 1:16 
whats the difference from the original mod? also does this work with stuff like cartel?
Nemonian  [作者] 7 月 27 日 上午 10:27 
@Jules hairs are hidden under full head helmets, i will remove this condition since its not working that well even in vanilla

@Ayomi its an oversight, thanks for the report
Ayomi 7 月 27 日 上午 9:57 
I noticed that the Refugee's landfall faction says it should be 75 percent Depthborn and 25 percent Chemborn Moyos, but when I see them in game or spawn them as a raid with debug I notice that it's 100 percent Depthborn. I never see any Chemborn. Has anyone else had this issue or is t his intended?
Ayomi 7 月 27 日 上午 9:56 
@zccuriel Are the tags used for anything? Your solution does work, just curious what the tags are typically for.
zaccuriel 7 月 23 日 下午 11:09 
@Jules you can delete apparel tags from this helmets with Character Editor, i do this and its help me with this problem
Jules 7 月 23 日 上午 4:22 
when using mods to show hair, wearing diving helmets makes them bald, is there a way to fix that through settings?
destiny akino 7 月 21 日 下午 1:11 
@Nemonian That.... Yeah i see they have visitor moyo but it make them hostile...... OK fine fight against moyo they will be challenge.
Arkaethen 7 月 20 日 下午 9:02 
Is there any chance the depth diving suits could end up getting vacuum resistance for gravships? I think it'd be really cool to submarine in space.
Nemonian  [作者] 7 月 20 日 下午 7:40 
fight againt moyos, you can increase their faction amount at startup
destiny akino 7 月 20 日 上午 8:28 
Hey did anyone have trouble to find moyo without scenario? it very hard to find moyo even I spam slave trader they didn't have any moyo but have yuran miho another HAR. I really want to have moyo in colonist but I can't find them or any advice?
Güneş Contaları 7 月 20 日 上午 6:48 
New update!Love you!!!:steamthumbsup:
Nemonian  [作者] 7 月 18 日 下午 11:59 
@FKToriki Its a bug that has been addressed and is coming up with the next patch, also these kind of reports should be reserved at discussions above. thank you for the report.
FKToriki 7 月 18 日 下午 11:56 
Hello, I encountered a bug and, after some troubleshooting, determined that the cause was this mod. The AI explained that there is a bug in the traversal of the Moyo workbench when the ship starts, which causes the game to freeze at startup. After destroying the Moyo workbench, the ship can start normally. Hopefully this can be fixed. Thanks for your work!
Nemonian  [作者] 7 月 17 日 上午 7:28 
*Known issues: version 1.1.2
- Equipping overcharged weapons causes error. Pawn gizmos won't show when laminar weapons are equipped
- Cartell hooded cloaks causing error while equipped
- Gravship fails to launch when abysstech fabrication module is installed
- Stat info of drugs and inplants are not being shown with moyo loaded
Nemonian  [作者] 7 月 17 日 上午 1:16 
define unsusable