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Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlLoader.DefFromNode_Patch2 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch3 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
XML error: <ammoClass>ArmorPiercing</ammoClass> doesn't correspond to any field in type ThingDef. Context: <ThingDef Class="CombatExtended.AmmoDef" ParentName="LightbulletBase"><description>制造的用于暴风之息武器的光裂变穿甲射击弹药.</description><statBases><Mass>0.021</Mass><Bulk>0.02</Bulk><MarketValue>1.5</MarketValue></statBases><thingCategories><li>AmmoLightbullet</li></thingCategories><tradeTags><li>CE_AutoEnableTrade_Sellable</li><li MayRequire="Ludeon.RimWorld.Biotech">CE_AutoEnableCrafting_FabricationBench</li></tradeTags><stackLimit>5000</stackLimit><defName>AmmoSet_Lightbullet</defName><label>光能弹弹药</label><graphicData><texPath>Things/Ammo/Lightbullet</texPath><graphicClass>Graphic_StackCount</graphicClass></graphicData><ammoClass>ArmorPiercing</ammoClass><cookOffProjectile>Bullet_Lightbullet</cookOffProjectile></ThingDef>