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- I added a "none" option for the toggle button placement for folks who just use the keybind
- the map should render in parallel worlds now
For people having issues with the icon placement, please see the other discussion. I wasn't able to fix this natively, but I have a suggested resolution for anyone who edited their config.xml file.
One request, would it be possible to add a "none" option to Map Toggle Button Placement, so we
can hide it and use the keyboard shortcut exclusively?
I can click them to pick them up, but then the icon is an inch or two to the right of my curser and then I can't place it.
I think it might have something to do with playing at and ultra-wide resolution?
@DUKE NUKEM the UI can be toggled via hotkey, which is "M" by default. There is also an on-screen button which you can click to toggle the map. Both the hotkey and the button placement on-screen can be configured in the mod settings
After disabling this mod for my in-progress run, chunks stopped generating, and I started to fall infinitely.
I love that we can add indicators to the map!
@The One The Only Spoopy Boi I have not tested this (I've only played about ~10 hours of Noita, so no god runs yet), but the mod uses whatever the game engine itself reports as fog of war. It will either be game reports 1) fog of war doesn't apply -- map renders nothing -- or 2) fog of war is gone -- map renders everything.