Team Fortress 2

Team Fortress 2

[DeathMatch] Poolparty
11 条留言
Myahster 4 月 24 日 下午 8:49 
Valve having the potential to add a vscript version of OpenFortress's deathmatch mode would call some much needed attention to OpenFortress in general.
Lizard Of Oz  [作者] 2 月 10 日 上午 11:23 
@lancer It's not dead. I plan to make improvements (namely, performance) by the end of April. I'm actively working on creating the new tools needed for it.
lancer 2 月 9 日 上午 9:57 
is the project dead:bricktherat:
Lizard Of Oz  [作者] 2024 年 6 月 30 日 下午 7:03 
Found a way to drastically improve the gamemode performance. Stay tuned!
Lizard Of Oz  [作者] 2024 年 6 月 29 日 上午 10:30 
An update has dropped!

- Visual improvements of the map.
- Added the Chaingun.
- Reduced Rocket Launcher's splash radius (146 -> 109.5) for Open Fortress parity.
- Fixed an FPS issue related to the Merc's cosmetics and the third-person weapon model.
- Fixed Previous Weapon bind not working correctly.
- Fixed dropped super weapons having max ammo, as opposed to the ammo left.
- Fixed GIB bomblets sometimes exploding the owner upon the main projectile's impact.
- Fixed being able to switch off of GIB during its attack charge.
- Fixed the Assault Rifle "feeling laggy" on high ping.
- Fixed the Assault Rifle and the Pistol Akimbo not having unique third person animations.
- Code improvements and optimization.
@ your service 2024 年 6 月 27 日 上午 5:49 
This was so much fun. I wish they would have added this mode instead of Player Destruction.
Lizard Of Oz  [作者] 2024 年 6 月 7 日 下午 8:05 
An update has dropped!

- Added outlines to weapon pickups you don't currently possess.
- Improved Weapon UI performance.
- Fixed botkillers in your face.
- Fixed pickups not respecting the assigned bounding box.
- Fixed inactive (picked up) pickups blocking certain attack types (namely melee hits).
- Fixed dropped weapons not providing the weapon sometimes.
- Fixed a bug when not having reserve ammo for certain weapons caused the Railgun to become unselectable.
- Now using Soldier as the base class so that the taunt animations will match the length.
- Code improvements, optimizations and safeguards.

Open Fortress parity improvements:
- Enemy HP is no longer visible.
- Added the visual countdown indicator for Super Weapons.
- Players drop small ammo pack on death.
- Added the weapon spawner plate prop from OF.
- Super Shotgun now gibs the opponents upon dealing more than 150 damage in 1 shot.
PlafonFan 2024 年 5 月 30 日 上午 7:48 
Ah yes Valve's iconic clasless shooter: Fortress 2.
Lizard Of Oz  [作者] 2024 年 5 月 28 日 上午 3:46 
An update has dropped!

- The Weapon Panel is now made out of proper images instead of being a list of text!
-- And each weapon on the weapon panel has the ammo counter!
- Greatly optimized pickups (weapon spawners, tiny pills, etc).
- Fixed the bug that caused audio to get muted over time and the MAX_CHANNEL error.
- Fixed bugs related to the Quad Launcher reloading sequence.
- Fixed gibs not working.
- Fixed ammo-related bugs.
- Improvements to the spawn picking algorithm.
- Other fixes and optimizations.

Open Fortress parity improvements:
- The currently held weapon is now dropped upon death for someone else to pick up.
-- Super Weapons always drop regardless if were held.
- Grenade Launcher grenades now immediately explode if they hit something within 0.1, allowing for the grenade jump.
- Grenade Launcher grenade rollers now explode upon contact with a player.
- Railgun can now headshot without scoping in.
Greenie 2024 年 5 月 20 日 上午 7:58 
Congrats on finishing Pool Party!
Fox [Haunted Edition] 2024 年 5 月 19 日 下午 9:40 
Here before hateful comments arrive.