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报告翻译问题






1. From the perspective of the child, everything *seems* to be ok, both parents show up either as two mothers or mother and father, depending on who did the birthing.
2. From the perspective of the other, non herm parent everything also seems ok.
3. When the herm is the one getting pregnant, child is correctly showing up as daughter/son and the other parent is the Father.
4. When the herm is the one taking the role of a 'father', the child shows up as 'Kin' instead of being a daughter/son. The other parent shows up correctly as the Mother.
5. When I used PawnEditor to remove relationship from the child, it was gone from both as expected. When I tried adding the herm as the Mother I got a warning that they are already a 'father' - and when I added the Mother relationship, it went back to being 'Kin' from the perspective of the herm.
I think in order for them to get added to pawns, you'd either need to patch the XenotypeDefs to add the genes, or patch the pawn generation in C#, which would probably be better for mod compatibility.
@eth0net Apologies, you'll need to adjust this mod's workshop page and the SettingsMenuDef.xml file to reflect that this affects whether they can appear in randomly generated genepacks. My bad.
As far as I can tell, "canGenerateInGeneSet" is only used by the genepack code (GeneDef.canGenerateInGeneSet -> Geneset.CanAddGeneDuringGeneration(GeneDef) -> GeneUtility.GenerateGeneSet(int) -> Genepack.PostMake() )
@Tyrant Sorry for the misunderstanding, I'll add a reflector gene! The mutual impregnation is also amazing and ties in nicely to it.
@PHCGamer thanks for the note, publisher plus was playing up but I'll make sure they're gone in the next upload. As for the reverse potendite, you mean the holder of the gene can always get pregnant regardless of the partner?
@RynnEver I will find it and exterminate it lol
@Saurus I will take a look, it must not use the base game pairing code so likely just another harmony patch
did a test with the genes and the seducing/lovin initiated by that mods mechanics - nothing happens
Aside from that mod, everything all works good :)
{Cept the strange nanobot plague going on with female tames for some reason :P}
Unfortunately, I'm still getting the self-impregnation bug in 1.6 (did not test in 1.5). I did make sure the mod was updated, I see the new Potendite gene, but when testing my tame female hare and horse both got themselves pregnant with the same yellow 'Executing WaitWith toil but otherPawn is the same as toil.actor' debug log message.
2. Inverse Potendite gene when? (To complete the set)
eth0net is now a Legendary Master!
The UNO Reverse card of impregnation genes.
mH & fH = mH pregnant
fH & m = fH pregnant
mA & f = f pregnant
m & fG = fG pregnant
mG & fA = mG pregnant
mG & m did not seem to work
fA & f did not see to work
this was all done with 500% or 1000% fertility on pawns aged 24 using the Manual Lovin' mod. not exhaustive and i can't figure out any specifics but i haven't tried to look at the code.