Barotrauma 潜渊症

Barotrauma 潜渊症

Golden Age
77 条留言
Creedmoor 13 小时以前 
i'll credit you for the inspiration! i can't wait to purchase this ship, but the abyssal difficulty makes everything SOOO expensive
Thy Good Boy  [作者] 14 小时以前 
Do whatever you want! Have fun.
If you have any questions, feel free to DM me on Discord. thy_good_boy
Creedmoor 14 小时以前 
just for clarification! would it be okay if i, or other people, could try to reverse engineer your AI assistant to try to make my own, rather than simply taking the golden age's AI and slapping it on a ship?

i love the concept so much! especially since i'm playing a solo campaign where im restricting myself from hiring any crew and it would be nice to have someone keep me company
Thy Good Boy  [作者] 10 月 13 日 上午 9:17 
The issue has been fixed for Golden Age, and soon will be fixed for Malachite.

As for different submarines with AIs not working together is simply because all of them are using the same identifier for their hologram event and the hologram base itself. It is too late to fix it as changing it in any way will lead to some issues for people who are already playing currently on this submarine.
Lord Random 10 月 12 日 下午 1:22 
I know its been brought to your attention, the AI's not showing up, but it seems like its ALL ai that other subs use, like the Malachite for example.
I also noticed One other thing, unsure if this has been described or not. But I can't have multiple ships that have ai. I can't have Golden Age activated at the same time as the Malachite, and another one that recently came out as well.

Otherwise Genuinely wonderful sub, and I'm currently using it in a campaign now.! I love the sails.~
Thy Good Boy  [作者] 10 月 10 日 上午 4:16 
Oh! Sure! Thank you very much! I will add the translation and put your name in the credits.
KaZuaKi 10 月 9 日 下午 1:56 
Hello! I've completed the Simplified Chinese translation for the submarine virtual assistant dialogue text, but I'm unsure how to get it working properly in the game. Could I provide you with the translated XML files (like the ones in the “translation” folder)?
Happytimes 9 月 30 日 上午 9:27 
Thanks so much!
Thy Good Boy  [作者] 9 月 28 日 上午 7:27 
Oh, I just checked it myself and the problem is worse than I thought. I have no idea what it is caused by. I will have to ask others.
Sicarius 9 月 26 日 下午 12:45 
Yea same as the guy below, having trouble with the AI showing up. Disabled all mods only enabling this one, closed the game reopened and it doesn't show up (shows up in ship editor though)
Thy Good Boy  [作者] 9 月 26 日 上午 9:51 
Weird. If anything, it should still show it despite the errors. Waah, whatever.

Disable texture conversion in game settings. I will try and fix things right now.
Happytimes 9 月 25 日 下午 3:17 
Hmm. Looks like an amazing mod but no matter what I try I'm getting no visible AI sprite (dialog works fine). Error log shows this. https://imgur.com/Kw1zjoO
Thy Good Boy  [作者] 9 月 7 日 上午 2:04 
Try to unsubscribe and and subscribe back.
Discorded Passion 9 月 6 日 上午 2:54 
unable to be downloaded. says failed to load tagcomponent.xml.
tinocraft67 8 月 15 日 下午 6:02 
ah well i guess uhhh i gotta find a "vanilla" way to do that then well thanks :steamthumbsup:
Thy Good Boy  [作者] 8 月 13 日 下午 10:04 
Tag components ARE required, else there it no way to send signals from the event itself to everything else.
tinocraft67 8 月 13 日 下午 5:09 
hey uhh not to sound like a dumbass but uhh. im kind a dumbass, idk how to uhhh "wire" all that stuff without needing the tag components... im a bit lost is what im tryna say:captainclown:
tinocraft67 7 月 30 日 下午 2:02 
ahh right shouldve tried that at first alr thanks pal
Thy Good Boy  [作者] 7 月 29 日 下午 11:48 
Honestly? I forgot how it works. Something about comparing the current engine's force with desired engine's force, and making it slowly move from current to desired if the gap is too large. You could always just copy the mechanism, I do not mind.
tinocraft67 7 月 29 日 下午 2:55 
y'know i like the safe engine design and i would like to make it but i'm just super unsure on how to make it. could i get a tutorial or help by any chance?
bel 7 月 19 日 下午 3:13 
issues i see is the crafting stations not being tied to their respective lockers, thats abt it, i like the design, everything rylanor said is cool too!
Lucky_Dreamer 7 月 10 日 下午 2:47 
The worst submarine:steamfacepalm:
Rylanor 6 月 17 日 上午 8:52 
I think a good middle ground would be to make 2 versions of it or to change turret placement, the uncovered area is currently way to large, and the result is any time I fight against hammerheads and I sunk to the ground its over because they keep headbutting the uncovered area, and as the command area is right bellow it game is over. a very big structural weakness in my experience.
Rylanor 6 月 17 日 上午 8:44 
I see, honestly having any area not covered as an attack sub is a big weakness for me, if it was a classified as a transport (with increased storage to match it) I wouldn't have such a huge deal with it, but like I said it feels under-powered for an attack class, especially since it doesn't have a depth charge launcher so I can nuke stuff. as for balance that is why compared it to Orca2, a vanilla ship that is also a scout.
Thy Good Boy  [作者] 6 月 17 日 上午 7:53 
Thank you very much for the review! Honestly, most of your points are pretty valid. The submarine initially had four turrets, but it was suggested to remove one for the sake of balance, and switch it to discharge coil.
Rylanor 6 月 17 日 上午 6:41 
Final part of review

Overall I would give this a 7/10, I love its design, both as aesthetic and how easy it is to navigate, I love the virtual assistance based tasks, but lack of actual attack power and potential on an attack submarine, at least based against vanilla ones (even Orca2 that I mentioned which is a scout) makes it a less ideal submarine to use when I actually need to fight something (like submarine vs submarine). I do love its potential and I am looking forward to what is next.
Rylanor 6 月 17 日 上午 6:40 
Part 3 Of review

Or turret placement should be tweaked to give better coverage. lack of Depth charge launcher really hinders fights, especially since the submarine is classified as an attack class, so its supposed to fight against things, but I personally have an easier time fighting stuff with an Orca2, another issue that happened was that there weren't any preexisting fore extinguishers on the ship, and I figured that out when my reactor caught on fire and I had to cut through the hall to flood the room because there weren't any fire extinguishers.
Rylanor 6 月 17 日 上午 6:35 
Part 2 of my review
Minor changes and some Bugs I found: The biggest issue with this sub is the lack of a dedicated airlock (also lack of lower airlock), a huge area of the ship is not covered by any guns, lack of Depth charges lastly after a point the fabricator stopped detecting materials on the steel cabinet, and I had to manually add the materials on it, which isn't an game breaking problem, but I think it wasn't supposed to happen, so I will report it as a bug.
Overall I think a fourth gun should be added or gun placements tinkered for full turret coverage
Rylanor 6 月 17 日 上午 6:35 
First review after playing for around 10 hours:

Part 1
Alright starting off the design is awesome, the prettiest submarine I have seen in my opinion, I really like how much ammo it can carry, and how many diving suit places there are allowing for a larger crew.
The automatic door system is such a great quality of life addition, and I love the emergency modes, especially ballast one which makes it much easier to destroy it. I also love how easily accessible everything is, navigating it combined with the auto doors is the perfect experience for me.
Stealth mode for engine is also a great addition, it did save my run several times, and it makes the sub less likely to be attacked while I am out mining.
Thy Good Boy  [作者] 6 月 17 日 上午 12:13 
I am afraid it might be too late now. For now I suggest not enabling both at the same time.
Rylanor 6 月 16 日 下午 2:24 
Hey, is it possible to make this compatible with malachite? I cannot activate both at the same time right now
Thy Good Boy  [作者] 5 月 2 日 下午 10:16 
Sure!
Mimoza 5 月 2 日 下午 7:03 
Hi, I wanted to ask you how an assistant works on your boat, how to add your own, can you please tell me?
Shellfish 4 月 18 日 上午 9:38 
sucks i can't use this alongside malachite ;-;
Thy Good Boy  [作者] 4 月 15 日 下午 12:05 
Not entirely sure what the issue is without seeing the issue itself.
Try to:
Reinstall the submarine. There is a chance of a faulty downloading.
If there is still an error, try to disable Malachite submarine when enabling Golden Age submarine.
If an error is still here, please send it to me on Discord: thy_good_boy
The cute tank Commander✅ 4 月 15 日 上午 11:21 
Of be corect: Multiple errors.
The cute tank Commander✅ 4 月 15 日 上午 11:20 
Ugh. I have error with over 1000 symbols.
Thy Good Boy  [作者] 3 月 30 日 下午 11:00 
Yea, we have figured this out!
Although now I have realized I should point this out on workshop page for whoever is experiencing these issues.
Mildmay 3 月 30 日 上午 10:37 
This is really, really awesome. Tons of cool things here, well done :)
Mildmay 3 月 30 日 上午 10:36 
I don't know if you managed to resolve the errors in getting this to work but it showing up as red may have been a conflict if you had other mods installed and they had some prefab with the same identifier already loaded. so example, golden age has tagcomponent.xml, so does malchite. Because of conflict only one could be loaded. if you disable the other stuff, it may just work for you
DadWentForCigs 3 月 22 日 下午 11:36 
It does show an error or few. I seriously need to hit the hay for now though, so Ill worry bout this later. Sent a friend request so I can send the errors eventually :captainclown:

I dont think the problem is on your side, more so just Baro being Baro. Had this problem before with other mods but the usual solutions didnt work so I thought to hassle here. We'll see when you get to see logs. Must bed. Talk later
Thy Good Boy  [作者] 3 月 22 日 下午 11:22 
Hmmm... Does it show any errors?
DadWentForCigs 3 月 22 日 下午 6:50 
I think it's just a me problem, but I can't enable this sub. It shows up in red in disabled packages when I try to enable it. :^(

Can't remember how to fix this issue, if anyone knows or remembers how that would be appreciated. (tried reinstalling, clearing mods filelist hash and manual mod delete).
koishi komeiji 2 月 19 日 上午 9:55 
they added cortana to barotrauma holy shit
Thy Good Boy  [作者] 1 月 29 日 上午 9:55 
Kind of. Yea.
Cyber Witch ~ 1 月 29 日 上午 9:54 
Im so curious how you ddi that. Did you basically add a custom image and made it connected tot he platform?
budgetcommander 2024 年 11 月 15 日 上午 8:02 
Thanks. I should clarify, it isn't extreme- the AI *can* move off of the stairs, but only when they seem to grow desperate and just fling themselves off of them.
Thy Good Boy  [作者] 2024 年 11 月 15 日 上午 12:27 
Hmm. While I experienced some issues, those were rather minor ones that did not affect the gameplay too much. Perhaps things are more severe in campaign, as I and many others have noticed AI to be much more problematic outside testing. I will try to figure something out with the platform stairs and perhaps change it to normal staircase.
budgetcommander 2024 年 11 月 13 日 下午 3:34 
AI crewmates get really confused by the bridge, specifically the 'stairs'. I suspect the AI may not be capable of moving down off of platforms, causing this issue.
Хляб 2024 年 11 月 11 日 上午 3:22 
Ну могу попробовать помочь, если вдруг захочешь. Так, на собственной инициативе