安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I would really love to use this as a "I NEED TO GET IN THERE NOW" kind of thing
Right now it requires fabrication, but it sits all the way at the left/start of the vanilla research tree, cropping out both stonecutting and recurve bow research.
It's functional but looks really bad.
This mod was listed as CE compatible long time ago:
https://github.com/CombatExtended-Continued/CombatExtended/blob/Development/SupportedThirdPartyMods.md
If I add this to the ongoing 1.5 save with a CE active, will it work, or it's going to be a bit of a gamble?
Regards.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2008138191&searchtext=polyamory
Mcc defines the depth of an entity's capacity to carry kilograms of mass across caravans into their internal inventory, IE: telling a pawn to pick up a bunch of stuff off the ground, their capacity to carry it all at once.
Cc affects the ability of a pawn to handle a "pick up" command, IE: How big of a thing can the pawn actually put into its inventory. Can it stuff, for example, an entire dinosaur into its inventory?
Right now, the Survival pack, an maybe others I haven't checked out only seem to be touching on Cc, & not Mcc. Which, if it was intended, is very weird, Mcc is vastly more useful for caravans, which the Survival Pack seems directly intended to make easier.