安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Then, by purchasing blueprints and studying individual droid types.
And can we just build them like robots but they are not counted as colons ?
I'm commenting here because its the first of your mods I can actually leave a comment on
Other then that Honestly this is the Best Stars Wars droid mod out there thank you for this godsend.
Go to the folder of my mod through the game (select in the list of mods) open the file Defs \ Races_Droids.xml:
1) press search ctrl + F enter B1. Copy the code from ThingDef to PawnKindDef.
ThingDef - here the droid race is created where the name, description, weight, speed, price, armor, and other characteristics of the droid race are indicated.
PawnKindDef - here you can specify which race is used (<race>KR_B1_Droid</race>), strength points in the raid (<combatPower>70</combatPower>), texture, texture size, weapons.
3) In the file Weapons_Droid.xml you can also copy the weapon and create a new one.
4) To add it to the craft, see the file [KR] Star Wars Droids\Common\Patches\ThingDefs_Patch.xml:
KR_B1_Droid_Recipe -- crafting property (cost, requirements, released product)
Corpse_KR_B1_Droid - the body of a dead droid (used in the recipe for repairing droids)