全面战争:战锤3

全面战争:战锤3

True Unit Size (x3)
84 条留言
TheNihylus 10 月 19 日 下午 2:00 
@Void maybe it's compatible without a submod ?
TheNihylus 10 月 19 日 下午 1:44 
Hi @Void , is there a way to make compatible this for other modded race/faction like Jade-Blooded (Grand cathay mixed with Vampire) or Legion of Nagash, etc for example ? Because when i play with the True Unit Size x3, the factions like these without a submod didn't worked.. So is there a way you can do that or a way we can do that for ourself ?
` 9 月 16 日 上午 2:58 
Is there any way to disable the Lords' power-up? They are now killing the entire infantry army single-handedly.
Void  [作者] 9 月 9 日 上午 4:57 
@ParmenionGR
I haven't tested it extensively. But in my testing before the update, increasing spell damage or area of ​​effect only causes more problems, making the spells absurdly op.
ParmenionGR 9 月 8 日 下午 10:41 
did you figure any solution to the magic problem?
Void  [作者] 9 月 6 日 上午 9:20 
I made a change to the mod's healing. Previously, ALL healing sources were nerfed by 75% to prevent immortal Lords/Heros/Units.
Now, only passive regeneration is nerfed by 75%, and all activatable healing spells are at 100%. (Feedback on this change is welcome.)

- All passive regeneration from any source nerfed by 75%. Activable spells remain normal.
Ausmeister 9 月 3 日 下午 1:16 
awww yea there we go apologise haha, i appreciate the work you do i love this mod
Void  [作者] 9 月 3 日 下午 1:08 
@Ausmeister
Unsubscribe and resubscribe. Use only True Unit size to ensure it's not another mod causing the crash.
Ausmeister 9 月 3 日 下午 1:06 
my game crashes on start still, or is that just me?
Void  [作者] 9 月 3 日 下午 12:51 
Updated and ready for 6.3
Void  [作者] 9 月 3 日 上午 10:49 
Update in progress...
D0omHammer 9 月 2 日 上午 10:23 
need update please :)
Nekatau 9 月 2 日 上午 5:16 
need update
mutu1 9 月 1 日 下午 11:18 
great sword is not changed
RedCollarPanda 6 月 29 日 上午 1:27 
Oh, I got it! Sorry. Have a great day!
Void  [作者] 6 月 26 日 上午 7:27 
@RedCollarPanda
Read the description :steamsad:
RedCollarPanda 6 月 25 日 上午 11:25 
It seems mod doesnt work with custom (new) units - is there any chance to fix it?
For example Dawi Gunpowder Units mod
Void  [作者] 6 月 20 日 下午 1:40 
Updated and ready for 6.2
Void  [作者] 6 月 19 日 上午 7:26 
Update in progress...
Sub-G 6 月 18 日 下午 3:01 
previsao ?
Void  [作者] 5 月 28 日 下午 1:08 
@Sovereign Dawn
I would even like to make this version just for vanilla x2. However, doing so means creating and maintaining 9 more different versions of the mod in addition to the ones I'm already maintaining by editing these units. So I'd rather just not do it, unless someone wants to maintain these versions.
venmo 5 月 27 日 下午 8:52 
Is there any chance of getting an increased single entity submod aswell? A previous modder who also made a 3x unit size had a submod for it but it got deleted.
[F.I.S.T] diva.Y.J 4 月 16 日 上午 4:46 
Alright, seems a bit silly that in the engine the amount of Units and the Scale of Models is influenced by the same tables.. thanks for the answer :)
Void  [作者] 4 月 16 日 上午 2:53 
@[F.I.S.T] diva.Y.J
I have no idea what this does in Runcher.
When I decided to take over this mod, I used the tables that Runcher generated multiplying the unit sizes as a base to create the vanilla version of the game. (These days, I no longer use Runcher since I have my own Excel tables).
On top of that, I made additional balance changes to improve the gameplay with the x2, x3, and other versions heavily inspired by an old mod from the author Coffe. (I don’t remember his exact name, but it was something like Coffe-something.)
Using True Unit Size alongside another mod that edits the unit sizes of the same units is completely impossible—both mods modify the same value in the table that defines the number of men in a unit.
The only way to make this work would be by doubling or tripling the values in the unit table of Loreful Resize itself.

Now, if we're talking about new units from other mods, Runcher can help—if you know how to extract the tables from it.
[F.I.S.T] diva.Y.J 4 月 16 日 上午 12:34 
Thank you for this :)
I just have a short question and I couldn't find an answer anywhere else: What does the SQL Unit Multiplier in the Runcher intend to do?
And how is the Unit Size affected in these Mods / the Runcher?
Is it done by editing the Variant_Tables which is also used by Resize Mods?
Because I would love to use the Loreful Resize but couldn't get it t work together. Ok, three questions but I couldn't find the answer on github.
Void  [作者] 3 月 26 日 上午 9:45 
Updated and ready for 6.1
NTTGermania 3 月 26 日 上午 4:23 
update plz
Nick Rackham 3 月 19 日 上午 11:08 
Still working? Not for me...
Whaleshark 2 月 1 日 下午 5:35 
Love this mod, and love you!
Vin 1 月 31 日 上午 9:38 
do you think you could make a submod for mixus legenday lords? just increase the new lord health from that mod to scale properly with the rest of the 3x lords and units?
Flanaki 1 月 19 日 上午 4:17 
Hello, can you do the same mod for total war shogun 2 ?
CrazyCatParents 1 月 13 日 上午 10:23 
As far as i can tell the cavalry doesnt scale up and remain (i dont know if any mod conflicts)
Void  [作者] 2024 年 12 月 23 日 下午 12:08 
@walter819
This version is to be used with Vanilla. And the Radious version is ONLY to be used together with Radious.
walter819 2024 年 12 月 22 日 下午 11:42 
the radious mods work fine unless you go into a campane then the game kicks you out.
Void  [作者] 2024 年 12 月 17 日 上午 9:29 
@Trigger
The units you are reporting have 16 units only in vanilla. 16 x 3 = 48
Trigger 2024 年 12 月 16 日 下午 1:39 
doesn't seem to be working with some of the ogre units. leadbelchers and ironguts are still at 48 unit size, though the hitpoints look right
avVE 2024 年 12 月 15 日 上午 11:32 
Are there any submods for sigmars heirs on this?
Void  [作者] 2024 年 12 月 12 日 上午 11:23 
Update to version 6.0.0 ready.
TheTacticalKurd 2024 年 12 月 12 日 上午 8:50 
Hey:) it was all units in the vanilla size.
Void  [作者] 2024 年 12 月 11 日 下午 3:09 
@TheTacticalKurd
Any specific unit? I tested Kislev here, and everything seems normal.
Void  [作者] 2024 年 11 月 16 日 下午 2:21 
@TheTacticalKurd
Unfortunately I lost my SSD. I need to wait for the new one to arrive and reinstall the game to be able to look at it, it might take a while. But check if this only happens with True Unit Size 2x active, without any other mod.
TheTacticalKurd 2024 年 11 月 16 日 上午 9:13 
Hey Mate, unfortunately I have to report an error. When playing Kislev there is no change in the unit size. It's only the vanilla size 120-90 or less. Could you check this please? Thank you :)
Miler 2024 年 11 月 4 日 上午 4:05 
i cant enter the game with this mod only .. :(
Same with x2.
ATILA [BULGAR] 2024 年 11 月 3 日 下午 8:48 
cant finish a battle with this mod
ATILA [BULGAR] 2024 年 11 月 3 日 下午 8:48 
im crashing constantly
TheTacticalKurd 2024 年 11 月 2 日 上午 7:47 
Great! It worked! Thank you very much mate!
Void  [作者] 2024 年 11 月 2 日 上午 4:55 
Updated and ready for version 5.3
Void  [作者] 2024 年 11 月 1 日 下午 2:00 
It will be updated by Monday.
TheTacticalKurd 2024 年 11 月 1 日 上午 8:44 
Hey, im using your mod for a while and it's amazing! Nice work mate! But unfortunately since the latest patch 5.3 Warhammer 3 always crashes and if I deactivate, my game files crashes in the loading screen. Please update
Foxhound220 2024 年 9 月 19 日 上午 3:04 
Bug report, The unit size for Nurglings remained unaffected.