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报告翻译问题
Writing speed doesn't get any bonuses from blindsight tho so it's staying at 20% but I won't be writing anything so it doesn't bother me much, just saying in case you wanna change it later.
Also, even with both mods, I can't get anything from most books that need some time like the ones that give quests and such, since with a 100% sight importance, even with a level 20 intellectual and some consciousness boosts it still taps out at 10% on writing and reading so the pawn stops eventually.
A lot of work speeds are affected by sight and get a somewhat low percent even with the bonuses but the only one with 100% importance are the writing and reading jobs, so unless there's some other way to fix that I don't think I'll bother with most of them sadly.
Truesight does not give any sight stat.
It provides bonus to all work/combat skills to mitigate and eventually overcome the penalties for 0 sight
I haven't tried the Alpha Gene Psy-sight stuff
Does this mod work with Alpha Gene's Psy-Sight gene (worsens he pawn's sight, but increases it with every psylink level... However it does seem to require eyes)?
Will this mod have any problems with othere sight-related genes/cyberentics?
I'm just trying to make sure that my modpack won't shit itself once i add this mod
Not yet, but I plan to at some point
Is this incorporated as well?
Here is a link to the HugsLib log: https://gist.github.com/HugsLibRecordKeeper/e37195f32eedf5a4c6c954fda38fff6c
I am still on Rimworld 1.5 if that helps you narrowing it down.
Near Blindness is no Blindness (not as a health problem at least)
Please reach out here or to me on Discord: spencezilla, if there are any bugs/issues
I will typically answer faster over on discord
That's okay. Take as long as you need to.
Just got back from a vacation, I haven't even updated rimworld yet
News on 1.6 update?
i haveseveral pawns with ot and some have -50% moving, some have -25 and some have no debuff at all
According to Sleepy068, author of Sleepy's Psycasts, you should add the tag <isBad>false</isBad> to your hediff "BU_BlindAttunement" so these effects won't attempt to remove it. Thanks.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2884678003&tscn=1748850961
Attuned is the final stage of the effect; originally from "BlindsightWorks"
This benefit is for all Blind pawns, not just psy-enabled ones. In theory, the blind will eventually be a lot more confident and comfortable when moving around, but they won't be as fast as someone with sight
That would be a great idea, although might be out of my normal wheelhouse. I only combined 3 mods (which was mostly trivial).
I do think that would be a good idea for a mod, but not something I have the time for in the next few months
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3317714430
However it's only 10% reading speed at all levels of blindsight
I think the only way to fix it would be to patch the reading speed stat.
Thanks for the mod.
In Royalty\1.5\Defs\HediffDefs\Hediffs_truesight.xml
Replace "<EntityStudyRate>" with "<EntityStudyRate MayRequire="Ludeon.RimWorld.Anomaly">"
its a good mod
It's just an infection that can't kill you. If it reached 100 the pawn would die, so the max is 99
@FormalCyborg - I've mostly just moved over the effects from the above mentioned mods. If it is an issue I can change the values a bit. But I don't think -60 -> -25% is too much. Let me know if it really is too much, and I can make it less
@Dorsai! - Let me try, it shouldn't be too hard, might just take time. But from my testing, aside from the log errors on launch, it doesn't impact the effectiveness of the mod
You're using the 'EntityStudyRate' stat in your 'BU_TrueSight' hediff and it's giving me a red error on launch because the StatDef doesn't exist (likely because I don't have Anomaly yet).
Could you add a MayRequire="Ludeon.RimWorld.Anomaly" to the tag where it's used. Already tried it and it seems to work.
Anything that lowers movement any further is likely to straight up down a pawn, single hit to the legs is all it took a lot of the time
yea the normal sight stat in health is still 0, where do i view the psy"sight"stat, is that the buffs like how they have a +20 to shooting accuracy from blindsight?
The psysight buffs will not change a pawn's sight stat, it instead provides buffs to make up for having 0 sight, where each psylink level is another 25% "virtual sight"