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报告翻译问题






Well it seems my patch is working with NPC from NWDM
Thanks
I'm goinga to use hivers expanded mod, that uses pretorian hivers. They are OP, so i wanted to hire them with 200k Cats.
Any tips?
However I've noticed a small issue:
Recruiting the Broken Model 30s is missing a money check condition. If you have 30k or above, you'll pay the fee and recruit them. If you have less than 30k, you won't lose any cats and still recruit regardless.
Checked the editor for the possible cause:
Comparing against other characters it looks like you're missing a [T_TARGET_IF_PLAYER DC_PLAYERMONEY > 30000] condition for the Broken Model 30 dialogue tree. I made the tweak myself and it's working as expected. Might also be a similar case for their other dialogue tree (Bribe Mode).
I'll let you know if I find others during my run. Cheers.
Were you by chance also using the original RP mod? because that does conflict.
Awesome mod, I like it much better than recruit with dialog, and recently I recruited a couple of starving bandits without any issues.
But when I tried to recruit a slavemonger, I got this:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3547535353
I checked in the FCS, and found these lines in your mod, I beliwve the problem is in DA_JOIN_SQUAD_WITH_EDIT on the dialog starting with "Pay me?! You cracked in the head? HAHAHA. Sure pay me. How much you giving me...", because later, at the line "Sigh. Alright. Here. Now let's get to work" I see the same DA_JOIN_SQUAD_WITH_EDIT again, together with DA_TAKE_MONEY. Which, I think, is the correct place for the DA_JOIN_SQUAD_WITH_EDIT.
Tame beasties is fine. I used it, and modded it further.
However, for me, sometimes it has worked, and sometimes it hasn't :/
Besides this one, I have been using two other mods related to recruitment.
Remove DC_IS_RECRUITABLE - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2861065475
Tamed Beasties - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1137685452
Do you know if there is any incompatibility with any of them?
Just a thought.
https://files.catbox.moe/j3wwxn.jpg
Basically once I pay the cats the game goes to the Character Creator Screen, but the dialog box remains. I'm pretty much stuck there since the dialog box is not responding to either the mouse or the number key for the player dialog.
What is the dialogue saying on screen? There shouldn't be anything left for it to say.
I'm sorry this happened, hope you had a recent save.
I tried recruiting them. Unfortunately, near the end of the dialogue tree where you pay them the cats, the game transitions to the character creation/modification screen. But the dialogue box is still on screen with the character modding screen behind it is empty and doesnt show the Jounin.
The problem is that i'm unable to to finish the dialogue box because I think the character creation screen locks it out, and I cant move forward in the character creation screen because the dialogue box is unresponsive
Additionally the character creation screen locks out the option to reload the game so I have no choice but to restart it.
The important thing for me at least, is knowing that even in Vanilla such guys can be possible recruits under the right conditions for free, makes paying for such strong units in a balanced mod like yours feel very fair.
Based on comments I have read, Beserkers, Sand Ninja Jonin, and Broken Skeletons have all been confirmed rescue recruits from cannibal cages in Vanilla.
We can talk about the rest in PM.
Some basic tutorial will be nice (I know how to fiddle with FCS, but dialog system is... unfriendly to my nocode brain)
Only Hungry Bandits are 1k. the hungry bandit Leader is 5k. Dust bandits are more.
The dialogues firing is mostly rng. Some things can help refresh it, like traveling away, hard reload, setting them free and re-capture, and looting them. One user said when their inventory refreshes, it refreshes the dialogue too.
hope this helps
the typical "UWE compatible?" (at least for the added factions, I know it's fine for vanillas)
an offshoot of what tanky asked, and how long is the cooldown for a failed recruitment? starving bandit wanted more than 1k but have not been able to talk again for over 3 days now, does it reset the timer on save/exit?
I took a look at slave traders and noticed they had a setting where they wouldn't talk if they were an enemy, and also had a monologue setting set to true (somehow these settings got reversed even though I never had to mess with those settings before).
I fixed those, and went through all the other dialogues in the mod to check these settings (majority of which were fine), fixing a few more. It wouldn't (shouldn't) cause a 'crash' but it might have prevented the dialogue sometimes. The monologue setting might have caused some sort of hiccup.
Anyway, I took the time and went through them all to check these settings and have updated the mod just now. Hopefully that fixes it. Cheers
How can I fix this?
@denchick-
@tanky- that often happens. there seems to be an internal cooldown / mechanic that makes others of the same faction not talk to you for a bit after recruiting one of them. not always, but yea.