Kenshi
Recruit Prisoners for Cats
112 条留言
Sayori Pelona 18 小时以前 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3592469596
Well it seems my patch is working with NPC from NWDM
Sayori Pelona 10 月 23 日 下午 7:48 
Oh nice i didnt know you can do that
STuRoK  [作者] 10 月 23 日 下午 6:45 
just make 2 100k's
Sayori Pelona 10 月 23 日 下午 4:14 
Well, i notice the FCS limit is 100k xd, but i managed to duplicate some conversations.
Thanks
STuRoK  [作者] 10 月 23 日 上午 12:12 
I replied to your yt post Sayori
Sayori Pelona 10 月 22 日 下午 5:46 
How can i add and other cost for a custom race.
I'm goinga to use hivers expanded mod, that uses pretorian hivers. They are OP, so i wanted to hire them with 200k Cats.
Azazyel_X 10 月 2 日 下午 12:32 
I overlooked that! Definitely going to use it for reference, thank you!
STuRoK  [作者] 10 月 1 日 下午 11:23 
Hey, yep, did you watch the video I made? Open 2 fcs windows. have one be the Aliens mod, and click the "Changes" button or the character tab, and look for all the green npc's. cheers
Azazyel_X 10 月 1 日 下午 5:05 
I love this mod for balance, I am now working on a personal addon mod to yours allowing the "Aliens!", "The Outbreak Z" and possibly some of the Super characters that can be found in the Ashlands following your design (e.g. Thrall Behemoth etc. if I can ever find their info in FCS).
Any tips?
STuRoK  [作者] 8 月 23 日 下午 7:10 
thanks for letting me know. cheers
quakis 8 月 23 日 上午 4:08 
Exactly the mod I was needed for a fresh Skeleton campaign I'm playing, having a cost gives me something to work toward before completing a robot army.

However I've noticed a small issue:
Recruiting the Broken Model 30s is missing a money check condition. If you have 30k or above, you'll pay the fee and recruit them. If you have less than 30k, you won't lose any cats and still recruit regardless.

Checked the editor for the possible cause:
Comparing against other characters it looks like you're missing a [T_TARGET_IF_PLAYER DC_PLAYERMONEY > 30000] condition for the Broken Model 30 dialogue tree. I made the tweak myself and it's working as expected. Might also be a similar case for their other dialogue tree (Bribe Mode).

I'll let you know if I find others during my run. Cheers.
Tomahawk-NYC 8 月 16 日 上午 5:33 
Great mod thanks, and I love the high cost for certain characters. Its fun being a warlord and absorbing some of your defeated enemies into your own squads. I've got Flying Bull from Kral's Chosen, a Reaver, and even the Cannibal Grand Wizard himself! I also like that you left the bounties on for anyone you recruit--- i can't go into UC cities with the Cannibal Grand Wizard without being attacked for example! Lastly, i did hold back on recruiting everyone, some characters i think would make my squad overpowered unfairly, so i didn't take it too far.
STuRoK  [作者] 8 月 12 日 下午 6:10 
@Slyder, hey, I hope you see this. I downloaded that 'removerecruitlimitation' mod and looked at it in FCS. Now that I see what it does, I can say that there shouldn't be any conflicts with my mod.
Were you by chance also using the original RP mod? because that does conflict.
STuRoK  [作者] 8 月 12 日 下午 5:24 
@Val, thanks for catching that and telling me. I'll update it now.
Val "w31" Comdriver 8 月 12 日 上午 8:27 
Hi @STuRoK!
Awesome mod, I like it much better than recruit with dialog, and recently I recruited a couple of starving bandits without any issues.
But when I tried to recruit a slavemonger, I got this:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3547535353
I checked in the FCS, and found these lines in your mod, I beliwve the problem is in DA_JOIN_SQUAD_WITH_EDIT on the dialog starting with "Pay me?! You cracked in the head? HAHAHA. Sure pay me. How much you giving me...", because later, at the line "Sigh. Alright. Here. Now let's get to work" I see the same DA_JOIN_SQUAD_WITH_EDIT again, together with DA_TAKE_MONEY. Which, I think, is the correct place for the DA_JOIN_SQUAD_WITH_EDIT.
STuRoK  [作者] 8 月 7 日 下午 3:09 
did you install the mod while the game was open? what npc's have you tried? did you wait at all? cuz they don't usually want to talk right away. did you put them in your own cage, and not a city cage?
Pedro 8 月 6 日 下午 11:17 
the option to talk with prisioners dont appear in my game
STuRoK  [作者] 6 月 15 日 上午 9:03 
Fixed and added more recruit options to Thralls / Broken Skeletons. Now 'Slave' and 'Sentry' mode can also be used.
STuRoK  [作者] 6 月 8 日 上午 9:10 
Yw, Ty. yea, "Remove DC_IS_RECRUITABLE", this is likely conflicting with my mod. I can't see exactly what it all affects without opening it, but I would not use this together.
Tame beasties is fine. I used it, and modded it further.
Slyder- 6 月 6 日 下午 9:05 
First of all, your mod is excellent! Thank you!
However, for me, sometimes it has worked, and sometimes it hasn't :/
Besides this one, I have been using two other mods related to recruitment.

Remove DC_IS_RECRUITABLE - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2861065475
Tamed Beasties - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1137685452

Do you know if there is any incompatibility with any of them?
JediKnightSky 5 月 29 日 下午 6:08 
Here is an idea, maybe Dimak and Buzan, could if your faction is an enemy to the HN, be willing to join for free to help continue their cause. Considering what you would be giving up in bounty that more or less covers the cost. And I am thinking like max hate from the HN faction.

Just a thought.
THEWELLO 5 月 1 日 下午 1:45 
Thanks kral!
STuRoK  [作者] 4 月 27 日 上午 11:16 
You can use that patch mod with this mod. Enjoy
THEWELLO 4 月 27 日 上午 2:55 
in the original mod there was patch for Robotics Limb Base Skeletons mod. İs this mod also work with Robotics Limb Base Skeletons without patch.
Kuso Coobie 4 月 11 日 上午 11:05 
My bad, that might be from Nanogiraffe/laVal's mod. I just doublechecked and I swore I disabled it before using yours. Trying again in a bit to see if it still shows up using only this mod.
STuRoK  [作者] 4 月 9 日 下午 7:33 
that dialogue you're seeing is not from my mod. Are you using another recruit mod? Or any other mods that add dialogues?
Kuso Coobie 4 月 9 日 上午 7:37 
@STuRoK

https://files.catbox.moe/j3wwxn.jpg
Basically once I pay the cats the game goes to the Character Creator Screen, but the dialog box remains. I'm pretty much stuck there since the dialog box is not responding to either the mouse or the number key for the player dialog.
STuRoK  [作者] 4 月 5 日 下午 6:04 
@Kuso, Hi, I've just checked the dialogue of all the sand ninjas and they look good. He doesn't join until the very last thing he says, so this must be game malfunction. I has happened before to others, and when I get a report I check it to make sure the dialogue is ending with the recruiting, but I don't an issue here. I think the game sometimes acts up. Did you recently download the mod? shouldn't be out of date even if not, but it sometimes happens.
What is the dialogue saying on screen? There shouldn't be anything left for it to say.
I'm sorry this happened, hope you had a recent save.
Kuso Coobie 4 月 5 日 上午 7:23 
Hi, I came upon a Sand Ninja Jounin in my travels and seeing their impressive stats,

I tried recruiting them. Unfortunately, near the end of the dialogue tree where you pay them the cats, the game transitions to the character creation/modification screen. But the dialogue box is still on screen with the character modding screen behind it is empty and doesnt show the Jounin.

The problem is that i'm unable to to finish the dialogue box because I think the character creation screen locks it out, and I cant move forward in the character creation screen because the dialogue box is unresponsive

Additionally the character creation screen locks out the option to reload the game so I have no choice but to restart it.
STuRoK  [作者] 3 月 31 日 下午 3:38 
@L3wt, Put them in a cage
L3wt 3 月 27 日 下午 2:57 
Will this work with samurai gate seargents? I captured one and put them on a pole but they wouldn't talk to me.
STuRoK  [作者] 2 月 3 日 下午 2:17 
I agree. Its nice that you can get still get decent recruits. Having to train everyone up from nothing always felt too time consuming, which is why I gravitated toward this.
JediKnightSky 2 月 3 日 上午 7:43 
From what I understand in Vanilla, freed slaves who have 75 or less in their combined physical stats of Strength, Dex, Toughness, and Perception have a chance to join you, the other factors include RNG personality traits like grateful, honorable, and a few others. Apparently the default for Berseker is Maniacal, but I am guessing even that has some RNG.

The important thing for me at least, is knowing that even in Vanilla such guys can be possible recruits under the right conditions for free, makes paying for such strong units in a balanced mod like yours feel very fair.

Based on comments I have read, Beserkers, Sand Ninja Jonin, and Broken Skeletons have all been confirmed rescue recruits from cannibal cages in Vanilla.
STuRoK  [作者] 2 月 2 日 下午 6:32 
That is interesting, I did not know of this. I've freed plenty of slaves but they rarely seem to join up.
JediKnightSky 2 月 2 日 下午 6:25 
Thanks. By chance on the wiki there is a comment under the berserker by several players confirming this is indeed a Vanilla thing, some would even suggest it is the fastest non cheese path to strong units, Apparently also works on Sand Ninja Jonin near clownsteady based on comments.
STuRoK  [作者] 2 月 2 日 下午 5:25 
Hi Jed, I just double checked to make sure there was no accident, and no, this mod does not alter stats like that. Nor would it affect freed slaves. Nor berserker stats. I do have some minor edits to ninjas and level 1 npcs, but that's it. Everything else is only prisoner recruiting from your owned town cages. Berserkers start with decent stats (35 +/- 10 = so potentially 45 starting stats), and over time all npc's gain stats, and if this one was fighting and got imprisoned and broke out and fought some more, etc, it would have higher stats.
JediKnightSky 2 月 2 日 下午 12:33 
Can I ask, does this alter anything from Vanilla when it comes to NPC's rescued from cages? I recently saved a few berserkers from cannibal cages, and one chose to join me after following for a short time, much like happens when you buy a slave freedom on occasion. However his stats and combat skills where at the 50 range, much higher than the 75 stats hard cap in Vanilla. I know that exist for slaves, and assumed it existed for all rescued NPCs from cages. However I can find no mod in my mod list that alters recruits joining me except this one and Thanks Chumbo which also only works on certain weaker factions when you heal them.
NinjaBeest 1 月 22 日 下午 3:30 
Sounds good! :) @STuRoK
STuRoK  [作者] 1 月 22 日 下午 3:28 
Right on. Glad to see you got a patch made. I'll link it soon.
We can talk about the rest in PM.
NinjaBeest 1 月 22 日 下午 1:16 
Hi STuRoK, just trying to get in touch with you to ask you if you would be willing to make a separate version or to update this version to censor the language for those of us that use the censor language toggle in Kenshi's main menu such as myself. Dialogue added by mods does not censor the language through that main menu function of "censor language" that Kenshi has. I would very much love to keep making tons of patches and mods (already have one up and was in the process of making another just now), but I would like to do it with a Recruit Prisoners for Cats (language censored version) or again if you could make this mod family friendly, that is, the dialogue in this mod in some way that would work too. I just do not prefer to work with dialogue mods that do not have the censor function anymore in some way, as that is what I use for personal reasons. Thank you, STuRoK. All love and respect. :)
NinjaBeest 1 月 22 日 下午 12:34 
I made a patch mod to allow all characters from the mod "Iron Will Faction" by "HidariKiKi" to become recruitable via the "Recruit Prisoners for Cats" mod by "STuRoK." Enjoy :) And thank you STuRoK very much. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3412334366
STuRoK  [作者] 1 月 17 日 下午 7:14 
I already made a video tutorial, the Link is in the description. If you have questions, ask them on the video comments. enjoy
MIKA 1 月 17 日 上午 5:50 
Oh boy, we need more patches :)
Some basic tutorial will be nice (I know how to fiddle with FCS, but dialog system is... unfriendly to my nocode brain)
Luxordz 1 月 14 日 下午 11:49 
hmm, odd, I did release/recapture twice, first time actually just vanished after a certain timeframe and the second did proc the dialogue but it was a one line insult (but I assume that's intentional.) dunno how exactly a prisoner inventory 'refreshes' but I assume it's just a game system being applied even if it doesn't actually change the inventory state. ah well, kenshi being kenshi I assume.
STuRoK  [作者] 1 月 14 日 下午 10:38 
This mod is compatible with all mods because it only adds new prisoner dialogues (unless it also adds prisoner recruitment, in which case it will be 'random' which dialogue is chosen). To make it work for new factions/npcs it just needs a patch to include them. If there is already a patch made for the old RP mod, it will work with this mod. Those patches will have inconsistencies however because I changed the default the dialogues.
Only Hungry Bandits are 1k. the hungry bandit Leader is 5k. Dust bandits are more.

The dialogues firing is mostly rng. Some things can help refresh it, like traveling away, hard reload, setting them free and re-capture, and looting them. One user said when their inventory refreshes, it refreshes the dialogue too.
hope this helps
Luxordz 1 月 14 日 下午 1:22 
two questions:
the typical "UWE compatible?" (at least for the added factions, I know it's fine for vanillas)

an offshoot of what tanky asked, and how long is the cooldown for a failed recruitment? starving bandit wanted more than 1k but have not been able to talk again for over 3 days now, does it reset the timer on save/exit?
STuRoK  [作者] 1 月 4 日 下午 9:27 
@fernando, what do you mean they crash?
I took a look at slave traders and noticed they had a setting where they wouldn't talk if they were an enemy, and also had a monologue setting set to true (somehow these settings got reversed even though I never had to mess with those settings before).
I fixed those, and went through all the other dialogues in the mod to check these settings (majority of which were fine), fixing a few more. It wouldn't (shouldn't) cause a 'crash' but it might have prevented the dialogue sometimes. The monologue setting might have caused some sort of hiccup.
Anyway, I took the time and went through them all to check these settings and have updated the mod just now. Hopefully that fixes it. Cheers
fernando.javier.1609 2024 年 12 月 26 日 下午 12:06 
i have a problem, Slave traders crash when recruiting
How can I fix this?
STuRoK  [作者] 2024 年 12 月 8 日 下午 2:38 
@drwoggle- it depends. If they are put in existing faction groups that already have my dialogues, then yes. But there's a decent chance they won't work with my mod without a Patch.
@denchick- :steamthumbsup: ty
@tanky- that often happens. there seems to be an internal cooldown / mechanic that makes others of the same faction not talk to you for a bit after recruiting one of them. not always, but yea.
Tanky Vincent 2024 年 11 月 29 日 上午 6:49 
Does the mod has any cooldown or something ? I recruited a skin bandit for skeletons empire rp, but only one, the others keeps denying conversations, i don't know if something like reactive world can fck the mod