全面战争:战锤3

全面战争:战锤3

Advanced Nuln Imperial Gunnery School Building
72 条留言
FreeParmenion  [作者] 9 月 29 日 上午 8:57 
Hey @Anatolius, I'm back and just checked: the tables show no errors and when I test it, it works as intended. So I think it's a problem with your game/mods. Did you check your game data via steam? Can you turn off all other mods except this one and test it? And then reenable your other mods one by one (or a couple at once). With this method you should be able to identfy where the problem comes from. If it is an other mod causing the issue you can try to change the load order or you have to choose which one is more important to you.
Cheers
Anatolius 9 月 27 日 上午 4:41 
Thanks a lot for taking the time to reply, especially while you’re on vacation! No rush at all — I’ll wait until you’re back. Once you’ve had a chance to check it out, I can share a screenshot of how the building tree looks on my end in case that helps with troubleshooting.
FreeParmenion  [作者] 9 月 25 日 上午 4:23 
@Anatolius I'm in vacation right now and will have a look at it next week when I'm back home
Anatolius 9 月 24 日 下午 12:07 
Hello! First of all, thank you for your work on this mod. I just wanted to ask for a bit of help: the added building in the building tree does not seem to display correctly for me — it appears outside of the normal borders, and the building chain also looks slightly misaligned instead of appearing in a straight line. I’m not sure if this is an issue on my end or with the mod itself, so I wanted to check with you first.
FreeParmenion  [作者] 9 月 6 日 下午 2:27 
@BioVolck since units are directly connected to buildings in regards to recruiting them from set building: no. If an other mod adds units, then this mod has to link the units to the building. Since that mod doesn't know about the buildings in this mod there is no real way.
Am I correct that the units that other mod adds are linked to the normal gun forge you can build in any major city? If yes you can recruit them from another city. Or you disable this mod...
BioVolck 9 月 6 日 上午 10:17 
Hello, is there a way to make a building from this mod train soldiers from other mods? Since I only have vanilla units.
Tank Enjoyer 9 月 5 日 上午 10:03 
I'd like to say that the removal of the Gun Forge for Wissenland and Nuln can cause compatibility issues with other mods such as Bruno the Battle Bear and Deithland's new update. Just a heads up to anyone with similar issues as mine.
FreeParmenion  [作者] 9 月 2 日 上午 11:59 
Hey, no changes needed for the newest patch. Cheers
FreeParmenion  [作者] 6 月 22 日 上午 7:11 
Hey, no changes needed for patch 6.2. Cheers
FreeParmenion  [作者] 4 月 1 日 下午 2:14 
Hey, check out my new mod: Improved Kislev landmarks and garrisons: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3456378095
FreeParmenion  [作者] 3 月 26 日 下午 2:42 
Hey, I found the problem. The mod should be working now. Please report any buggs you encounter. Thx and cheers.
BaronOfBacon 3 月 25 日 下午 9:26 
Also was not working for me. The game always crashes on start up when I try to load this mod. Turns out the fix was to remove all the capital letters from the file name. I have no earthly idea why that's the reason, but I'm not digging through game code to find out.
MackReaper 3 月 25 日 下午 8:07 
I may be doing something wrong, but this mod wont load for me. crashes on start up
FreeParmenion  [作者] 3 月 25 日 下午 3:48 
Hey, updated for 6.1 - no changes. Cheers
FreeParmenion  [作者] 3 月 24 日 上午 9:14 
Try out my new mod Improved Reichland Landmarks: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3451260983
Cheers
FreeParmenion  [作者] 2024 年 12 月 21 日 上午 5:25 
Hey, no changes needed for newest update. Please report any bugs you encounter. Cheers
FreeParmenion  [作者] 2024 年 11 月 18 日 下午 1:57 
@BioVolck nope sorry. I am not active right now, I left the game and my mods some months ago. I just keep them useable, I do not develop anything further.
Also all I could do would try to make them compatible, not combine them.
BioVolck 2024 年 11 月 18 日 下午 1:54 
Can I ask you to combine "Imperial Armoury - Unit Upgrades for the Empire" with the mod?
LotLP 2024 年 11 月 15 日 下午 1:49 
No worries! Thanks for checking, good to know it's on my side, I'll just adjust my modlist for next playthrough.
FreeParmenion  [作者] 2024 年 11 月 15 日 上午 8:29 
Hey LotLP, I cannot check the interaction between mods, but I just checked my own code, and from my side it should work. I'm sorry that I cannot help you there. Cheers
LotLP 2024 年 11 月 15 日 上午 1:49 
Hello, I'm using this mod with the old world campaign, which works fine so far except one thing. I just upgraded this building from Tier 3 to tier 4, and I have lost access to the emperor's wrath steam tank elector troop. The infobox for the building does say it unlocks the EC steam tank at every level, but it doesn't seem to.

I'm also using buildings expanded undivided edition, but I don't think that edits this building?
FreeParmenion  [作者] 2024 年 8 月 25 日 上午 3:00 
Hey, no changes needed for update 5.2. Please report any bugs you encounter. Cheers
FreeParmenion  [作者] 2024 年 6 月 25 日 上午 10:42 
Hey, no changes needed for update 5.1. Please report any bugs you encounter. Cheers
FreeParmenion  [作者] 2024 年 6 月 15 日 上午 12:49 
@Meadowbrook you are correct, this mod changes only the building and not any units. Glad you like it. Cheers
Meadowbrook 2024 年 6 月 14 日 下午 10:40 
Yeah, I'm retarded, it was this mod that replaced the ironsides, lol https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3206552743

Still, your mod's pretty great.
Meadowbrook 2024 年 6 月 14 日 下午 10:34 
This mod is super sweet, tho is it yours that adds the repeater ironsides or is that another mod? 'Cause the gunnery school repeater dudes don't give you schematics if the unit kills things, didn't figure it out until I was around turn 40 and had to restart because I essentially crippled my progress, lol.
FreeParmenion  [作者] 2024 年 6 月 9 日 上午 4:41 
@sigmars_disciple you can combine mods very easily into one pack-file, if they actually work togheter. If not, combing them via loading order is actually simpler. The mods loading later overwrite any changes made before. But some mods need a basis. e.g.: Mixus unlocker should always be the first mod. But if you have severeal mods doing things on the same object, then put the most important at the end since this one will overwrite the others.
FreeParmenion  [作者] 2024 年 6 月 9 日 上午 4:36 
@C8H11NO2 it works without the garrison mod but it is highly recommended, since only then the garrison units are harmonized. But you are right, it works without it. I will change the description.
C8H11NO2 2024 年 6 月 9 日 上午 4:07 
Is the garrison mod actually 'required' now to play this mod?
sigmars_disciple 2024 年 6 月 9 日 上午 2:24 
Example: Apply only EMP flags from Turntable Heraldry then overwrite 1 EC flag, res-kin the Amethyst landship, make EMP artillery reflect the faction colours, make Carmine Dragon look and feel more loreful, reskin 3 RoR troops that won't get affected by the ZC Reskin I use etc....)

I'll create my own private .pack file for personal use. Should I ever get a result that I think you'd want to know about (like an all-around Reskin pack that I tested to work with ZC 2.0), I'll come back here and share a link, aight? Then you can bask in my eternal greatness (a joke, obsiouly!)

Have a good day, enjoy 5.0.4 guys <3 Sorry I'm such a nerd
sigmars_disciple 2024 年 6 月 9 日 上午 2:20 
@Archimtiros @FreeParmenion You guys are nice. I respect your opinions on this, ot course.

I love completely modular setups (like BSE) that are flexible, probably similar to you guys. But in order to keep my head feeling somewhat organised and my hundreds-of-mods-modlists under control, I'd like to consolidate some EMP changes, once I'm 100% convinced there will be no need to over go back how it was before.... And it's a pile that gets bigger and bigger!

But all of this is indeed not your problem! HAHA ;) I can't really mod but do know how to merge mods, I *STILL* find them practical, in particular for lots of smallervisual mods where load order can be "baked in". I think that's what I'm gonna do, due to the simplicity of these mods, a very low % to oudate and 80% visual fixes, a merge can be great, I think <3
Archimtiros 2024 年 6 月 8 日 下午 1:49 
@sigmars_disciple Gotta agree with FreeP here. I think it's awesome that we have all sorts of different options in modding, but options is the operative word. Not everyone wants something that expansive, even if they do play with few hundred mods already!
FreeParmenion  [作者] 2024 年 6 月 8 日 上午 5:35 
If you got enough from playing the empire then try out Belegar Ironhammer and his shiny landmark in Karak Eight Peaks with my new mod: Improved Eight Peaks Landmarks: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3263538699
FreeParmenion  [作者] 2024 年 6 月 8 日 上午 4:01 
Hey all, the vanilla garrisons didn't work as intended, so I combined this mod with my empire garrisons mod. Sorry for the inconveniance, if you didn't use it before.
Please post feedback or bug reports. Thx and cheers
FreeParmenion  [作者] 2024 年 6 月 6 日 下午 12:26 
@sigmars_disciple thx for appreciation, I'm glad you like my mods. And I'm really happy that they don't have compatibility issues with alle the mods you listed.
As for combining them: I don't see the point in combining mods into each other. If you want to combine, then just do it by subscribing each and all you want. But there are a lot of folks that just want that one single change. So keeping mods small in focus is usefull in my opinion.
Cheers
sigmars_disciple 2024 年 6 月 6 日 上午 9:26 
[3 of 3] I'm pretty convinced that if you write @chopchop a short message about this, he would get on it immediately. Let's continue to push building modding further forward!!!

Also, I assume that you use Sigmar's Heirs. Add @chopchop's "LITE" submod and enjoy the cleanup building chains... <3 I personally like to integrate @_Zorbaz's "Crisis of Mortals" mod + submod for a Divide Et Impera-like population system, but it gets QUITE complicated as some mods like Nagash, Fimir or Pol's Jade Vamps mods break it!

<3 I appreciate your work more than you could understand <3 Much love from Berlin
sigmars_disciple 2024 年 6 月 6 日 上午 9:26 
[2 of 3] If you don't mind me adding more N.E.R.D. stuff, although this may be a bit too nerdy for some more casual readers HAHA - I could imagine you might love it! So, nx-level-of -indblowing IMHO: add

- @RagnaroK's "Resourceful Purpose" compilation for 100+ additional loreful resources

- @RagnaroK's "Tier 4 for all" plus the T4 version of his "Man The Ramparts" changes

- For races with LOTS of building options and landmarks like the Empire, add the modular setup "Building Slots Extended" with 20 slots for capitals and 6 for minors (the T4/T5 compatibility submod allows for easy "connect" with RagnaroK's mods, and the Custom Faction support submod - Six Slots Minors version - integrates the standout custom faction (e.g. Marienburg, Pirates of Sartosa) and race-adding (Nagash, Jade Vamps etc) mods....
sigmars_disciple 2024 年 6 月 6 日 上午 9:18 
@FreeParmenion As great as this little mod is, due to its small "footprint" I gotta say, strictly speaking from a user POV, it wouid be absolutely lovely if

- this mod
- your "Helblaster Upgrades for Volley Gun Steam Tanks in Nuln Gunnery School" mod
- your "Increased Port Income (balanced)" mod

would all become a part of the HIGHLY RECOMMENDED "Empire Buildings Modpack" by @chopchop. If you haven't already, I suggest you give it a try TODAY as it's absolutely L.O.V.E.L.Y. with your mods (I also use your "Provincial Roads" and "Balanced Economy Buildings" and I'm pretty sure he does as well!)
LEGION-V 2024 年 5 月 28 日 下午 1:26 
Anyway, thanks for your time.
FreeParmenion  [作者] 2024 年 5 月 28 日 下午 1:23 
You are right, they don't need to be next to each other. If it doesn't work I cannot help you. I don't play this mod comination and I don't have the time to check it out. I'm sorry
LEGION-V 2024 年 5 月 28 日 下午 1:05 
I don't quite understand the top-down order?: 1 - Yours, 2 - artillery school, 3 - Sigmar, did I understand correctly? If so, then that's exactly how it is located, but not next to each other, there are other mods in between that are similar in theme, for example, everything related to buildings, above (among them there is your mod), below with various additional bonuses (there is a school), below - salads, units (there is Sigmar), etc. Perhaps they need to be placed side by side...?
FreeParmenion  [作者] 2024 年 5 月 28 日 下午 12:09 
@LEGION-V as far as I can see there should be no problems, when my mod is loaded before the mods regarding the gunnery school. Remember: You have to start a new campaign whenever you try to change the needed building for upgrading the gunnery school mechanic, since this tables are saved with the campaign.
So: Load my mod first, then the "arty school and morr for franz" then sigmars heirs and so on.
If that doesn't work I cannot help you. I'm sorry.
Cheers
LEGION-V 2024 年 5 月 28 日 上午 11:31 
The fact is that when you play as Karl and use the mod "Artillery School, Morr Gardens and Magic Colleges for Franz", it is very difficult to find enemies who use powder artillery, at least for the next 20-30 turns, until other factions start using it in their armies, so there is a problem and there is no way to develop artillery and shooters at school, but your mod accelerates development, so by the 30th turn you will already be able to develop your troops...
LEGION-V 2024 年 5 月 28 日 上午 11:14 
Well, not at the very top, but above others that may somehow be related to this mod.
FreeParmenion  [作者] 2024 年 5 月 28 日 上午 11:05 
@LEGION-V is this mod first in loading order?
LEGION-V 2024 年 5 月 28 日 上午 10:50 
Good afternoon, could you make access to this mod to play for Karl, although Chopchop wrote that with the mod "Artillery and magic for all factions of the Empire" your mod should work, but I checked, for some reason it doesn't work for me, big request, give access to Altdorf, thank you To you!
FreeParmenion  [作者] 2024 年 5 月 25 日 下午 12:12 
Hey @ChopChop
thats awesome, thank you! I'm very pleased you also like my idea, it's a pleasure to be in this active community. Cheers
ChopChop 2024 年 5 月 25 日 上午 11:41 
Hello :WH3_clasp:
I have added changes to SH Lite, now the procincial chain is also available in Wissenland & Nuln, so you can build this extra building even in a minor city to complete the Imperial Gunnery School mission :steamthumbsup:
I have started the game using Sigmar's Heirs + Lite + this awesome mod = all works as i described above ✌️
This should also work with Obopmot mod "Gunnery and Magic for all Empire factions"

Thank you for the awesome content 🔥
raynay 2024 年 5 月 25 日 上午 6:49 
thx for help, it works fine with sigmar standalone, goes thats enough for a fresh take on the empire (dont even know what exactly the benefit of the lite submod is ;-D ) maybe the author chop will find some trick.
FreeParmenion  [作者] 2024 年 5 月 25 日 上午 6:00 
@raynay I didn't try it myself but I would try this load order:
-this mod
-sigmars heirs
-sigmars heirs lite
-(other mods)
If this doesn't work, change the both sigmars in load order.
Don't forget you have to start a new campeign each time you try changing it around or the building for progression doesn't change. (Background: which building is needed for progression in the school mechanic is saved and locked in the campaign).