XCOM 2
Double Pod Count Lite (Single + Double Unit Pods)
7 条留言
Melan 2024 年 10 月 23 日 上午 10:44 
What do I need to edit in the configs, to exclude Raider Factions from getting doubled? I like to have them around, but I think they work more like XCOM so having them not doubled makes more sense.
aredenrare 2024 年 5 月 31 日 下午 3:16 
Seems much better now. Got a total of 48 angry marauders on find HQ mission, that was more evenly spaced out.
In former play I got greeted by 31 who saw me after first step, so seems your update got it!!
Thank you very much for quick response, and also for your awesome mod;)
aredenrare 2024 年 5 月 30 日 下午 2:44 
Brilliant- Will test it;)
Tacoaloto  [作者] 2024 年 5 月 30 日 上午 7:12 
@areedenrare I just pushed an update to rebalance raider factions to only be single units instead of pods of 2. If they're still just fully doubling then I may have to do a full exclusion.
aredenrare 2024 年 5 月 29 日 上午 4:57 
That would be welcome, cause I totally loved the increased pods in all other missions. Made the game far more intense and fun!!
Tacoaloto  [作者] 2024 年 5 月 28 日 下午 6:59 
@aredenrare I did encounter similar when I did a covert op: data retrieval prior to my 5/20 update but you stating it's still happening makes me think I should instead opt for an exclusion for raider missions instead.
aredenrare 2024 年 5 月 28 日 下午 2:53 
Well, got 31 angry marauders on me from factions, armed with fire grenades and the likes from first second (Find HQ mission). After initial wawe, more came running with a total of 87.............
This mod was brillliant until faction missions!