XCOM 2
Amalgamation: Faction Hero Classes
29 条留言
XpanD 8 月 22 日 上午 4:11 
Try adding a "bAllowAWCAbilities = false" to XComClassData.ini, below each class' config header. (and without the actual quotes)

Note that this will need a console rebuild (RebuildSelectedSoldiersClass) or a fresh soldier to apply.
quan 8 月 22 日 上午 4:02 
Hello thanks for the awesome mod! Since Amalgamation soldiers don't get a fourth row of abilities by default, is there a simple way to also disable the fourth row for these new hero classes? I love that they are already more powerful than the original hero classes and just want to keep my playthrough from getting too OP.
drowland1976 2 月 4 日 下午 4:45 
I've noticed on my latest campaign with this mod, that the 'improvised silencer' base perk for Reapers doesn't seem to be working. The UI shows the 0% to reveal on the reaper's first shot; but it ends up rolling vs 50% every time. I have only one reaper so far, maybe I will try that console command that resets amalg trees (even though that will possibly lose me some of the perks I have, that I like...)
JKingJ 2024 年 9 月 25 日 下午 2:55 
Forward Operator nerf make me cry. But I get it, it was super broken. I was able to tag every crate on a supply raid mission in one round because of lost pods activating lol.
Mungojerrie 2024 年 9 月 25 日 上午 7:26 
Thanks for pointing me into that direction, seems to be the cause.
FearTheBunnies  [作者] 2024 年 9 月 24 日 下午 6:27 
This mod does not touch the spawn rates of Hero soldiers and should not conflict with Gender Bias at all. If you added Multiple Faction Soldier Classes (which this mod does not require) that could be affecting your spawn rates.
Mungojerrie 2024 年 9 月 24 日 下午 2:47 
I've noticed an unexpected interaction/ Amalgamation Hero Classes seem to be ignored by Gender Bias - WotC mod. That mod worked fine with all Proficiency classes but after switching to Amalgamation I noticed that Hero Faction Soldiers seem to have the vanilla ratios.
Any idea on how to fix this?
FearTheBunnies  [作者] 2024 年 9 月 17 日 上午 8:59 
It is only config changes, so should be able to just do it all via AML/notepad. Basically, you will want to do

[Reaper X2SoldierClassTemplate]
!SoldierRanks=()

and then manually redefine the SoldierRanks array for the class.
StickyBackPlastic 2024 年 9 月 16 日 上午 11:21 
nuke and recreate via the mod tool or is it a simple notepad jobby? appreciate the positive can-do faith in me though!
FearTheBunnies  [作者] 2024 年 9 月 15 日 下午 11:18 
You will have to nuke and recreate the class data yourself to do that. Totally doable as both are just perks assigned to the class but an effort you will have to undertake manually.
StickyBackPlastic 2024 年 9 月 15 日 下午 2:14 
I know Im asking a lot, is there anyway this can be used alongside shiremct's Proficiency Class Plugin: Reaper, notably the shadow stacks. Theres no conflict when loading but overrides the feature?
SavvyRoger 2024 年 9 月 15 日 上午 9:16 
thanks
FearTheBunnies  [作者] 2024 年 9 月 13 日 下午 7:14 
Any new soldiers will have this version of the class, any pre-existing will not be affected
SavvyRoger 2024 年 9 月 13 日 下午 5:30 
can this be used mid game? all my heros are colonels already.... how would it impact if i install now?
FearTheBunnies  [作者] 2024 年 8 月 26 日 上午 8:19 
That... is interesting. We did not touch or tweak that skill at all from how it works in the base game.
m.r.g.b.138 2024 年 8 月 26 日 上午 7:54 
Hi, the Reaper's Homing Mine does nothing, except it looks and sounds like an explosion.
FearTheBunnies  [作者] 2024 年 8 月 15 日 上午 6:29 
No, it needs perks from the Templar Mage class. You just don't need the Multiple Faction Hero Classes mod (it still works fine WITH that mod added, but it is not required).
LordDeTracy 2024 年 8 月 14 日 下午 10:19 
So i am ok to run it without it even though Templar Mage mod requires it?
FearTheBunnies  [作者] 2024 年 8 月 12 日 上午 8:11 
That is Multiple Faction Soldier Classes. You do NOT need that mod when using this mod.
LordDeTracy 2024 年 8 月 9 日 下午 3:08 
Fear, I added you cause im hoping you can help me out. I am trying to start up my game but it crashes. The AML log shows this: [0075.08] DarkXCom: DArk XCOM: building chips and blueprint
[0075.43] ScriptLog: MFSC: Patching schematics <---- what is this?
[0075.98] Log: Crash Detected: Dumping
I thought it might be [WOTC] Multiple Sitreps 2.0: Guaranteed & Categories or Multiple Faction Soldier Classes but ive removed them both just to test it and still get the error. (also tried it without MOCX)
FearTheBunnies  [作者] 2024 年 6 月 22 日 下午 3:31 
That has already been fixed. You will need to make sure you have the latest update installed on your machine.

(AbilityType=(AbilityName="Reckoning", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), \\

That is what it looks like on the version I have installed.
Godzillamancer 2024 年 6 月 22 日 下午 2:48 
Just as a heads up there's a slight mistype in the Skirmisher config.


(AbilityType=(AbilityName="Reckoning", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\

This line needs a third ) at the end or it removes the Skirmisher's stat growths at Squaddie which notably means they can never equip PCS.
FearTheBunnies  [作者] 2024 年 5 月 19 日 上午 8:48 
Also, the mod Multiple Faction Soldier Classes is not required and can be ignored when using this mod
FearTheBunnies  [作者] 2024 年 5 月 19 日 上午 8:46 
Ah, it looks like is it not this mod. It is a known issue with Multiple Faction Soldier Classes. From Instant Loot's page:

"Small problem with Multiple Faction Soldier Classes. Just disable MFSC's override of X2Action_Loot and everything should work fine."
FearTheBunnies  [作者] 2024 年 5 月 19 日 上午 5:35 
@matt1238 Which explicit mod is this conflicting with? Please give me a link to the steam workshop page so I can verify.
XpanD 2024 年 5 月 19 日 上午 2:27 
How? From what I can see the only code it includes is a few template icon changes, no overrides anywhere. Is there something weird going on mechanically?
Demonic Duck 2024 年 5 月 18 日 下午 7:13 
conflicts with instant loot with X2Action_Loot,
XpanD 2024 年 5 月 14 日 上午 1:36 
Absolutely huge, thanks for the release!