Space Engineers

Space Engineers

Clingy Trees
18 条留言
_WAR_LOCK_ 9 月 14 日 下午 6:40 
@Digi Maybe it's not it, but when I disable the mod on DS people don't complain, thanks for answer mb it really caused by another mod/config :steamhappy:
Digi  [作者] 9 月 10 日 上午 7:37 
@_WAR_LOCK_
If you mean regular trees are invisible, that's pretty much impossible to be caused by this mod based on how it works... and that it's a long time known game bug :P
_WAR_LOCK_ 9 月 9 日 下午 1:45 
But for host it working normally (mb I didn't test properlly)
_WAR_LOCK_ 9 月 9 日 下午 1:43 
This mod has problems with showing trees in MP, my friend several times smashed in trees on vehicle
Amos Burton 2024 年 11 月 16 日 下午 3:25 
sorry digi for reaching out to you on here. im trying to find out how you hide blocks from the G menu
Amos Burton 2024 年 10 月 29 日 上午 8:57 
awesome ty
Digi  [作者] 2024 年 10 月 29 日 上午 1:07 
Ops nvm on HitPoints, it's not used for grinders... grinders seem to always cut trees in 1.5s divided by grinder speed :lunar2020thinkingtiger:
Digi  [作者] 2024 年 10 月 29 日 上午 12:32 
Probably, you'll have to make the mod yourself :P there's Data\Environment\PhysicalModels_Trees.sbc which has Resilience, from some quick research it's newtons required to break it on impacts, and the HitPoints is for grinder (do NOT edit it in the game folder though, copy it to a mod).
It's an integer though so max value is 2147483647 which is not a lot in the grand scheme of mass*acceleration xD
For more on how to get into modding: https://spaceengineers.wiki.gg/wiki/Modding and Keen's discord channel :}
Amos Burton 2024 年 10 月 28 日 下午 10:17 
digi. any way to make trees stronger. so hitting them will cause damage but you still able to grind them to clear a path
Digi  [作者] 2024 年 5 月 19 日 下午 9:34 
@1antonioorlo1
I was replying to you though, don't delete and repost after xD
1antonioorlo1 2024 年 5 月 19 日 下午 7:46 
Digi  [作者] 2024 年 5 月 19 日 下午 3:33 
That's not compatible with this mod (because if you can never break trees then this mod is pointless) but also that mod is not necessary anymore as keen tweaked trees resistance to being hit and not colliding after being hit (see the gif, that's not me making the tree pass through the car)
enenra 2024 年 5 月 19 日 上午 1:23 
That part was fixed in the latest SE patch.
slayer54537 2024 年 5 月 18 日 上午 6:54 
this also seems to eliminate the momentum transfer weirdness, never should my 3 mil KG mobile base hit a tree at 40+ m/s and get sent BACKWARDS.
EshFrog 2024 年 5 月 17 日 上午 1:24 
this should be vanilla
Chipstix213 2024 年 5 月 16 日 上午 7:24 
Digi you mad man
Green_Lightning 2024 年 5 月 13 日 下午 9:26 
That's a good idea, but can you add a configurable speed where they do ping? Because If I crash a spaceship into a tree at half the speed of sound, it should fly away.
Echthros 2024 年 5 月 13 日 下午 2:58 
Y'know, I had an idea to make an April Fool's mod that made a tree faction and would have some of the trees come to life and attack you after you knocked over too many of them (a la Splitsie). This looks more immersive, though =P.