Barotrauma 潜渊症

Barotrauma 潜渊症

Even More Wrecks
79 条留言
Draconis🐊 10 月 13 日 下午 3:10 
I didn't look through the whole pack but I know several of them have custom acid emitters which seem to be tagged with a custom always status effect so the produce 60+ emitters a second instead of using OnActive with an interval of 5-8. So in testing it looks fine and singleplayer can handle it but in majority of multiplayer its going to cause excessive lag.

Similar to the vertical launch torpedos and drills which would spam physics checks as well as had large amounts of circuits firing off constantly.
Napoléon  [作者] 9 月 20 日 上午 2:59 
@Draconis tell me which wreck it is and i'll look into it or straight up remove it. I don't play baro anymore.

@TheCuteTankCommander https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3471269199
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3425218236

@Schrodinger'scat Those are subeditor made wrecks, there is no mod so to speak. idk if they changed wrecks behaviors since I lauched the content.

@Starempire tell me which one and i'll remove it
Draconis🐊 9 月 18 日 下午 7:34 
Was just playing on a server today with this mod and it had an acid spewer overlapping acid clouds infinitely til the server died, twice.
Schrödinger's Cat 6 月 1 日 上午 4:17 
Frank-2, Martial of Frankoslavia 4 月 29 日 上午 2:37 
Wreck Safes are Locked from Everything, Dooming them to Never be opened. How do I know this? I keep using Crew IDs From the Wreck, and None of them Work
The cute tank Commander✅ 4 月 3 日 上午 6:45 
I wish all this to become playable submarines...
Starempire42 3 月 3 日 上午 7:34 
It’s incredibly stupid and annoying
Starempire42 3 月 3 日 上午 7:33 
Any chance you can either remove the nuke wreck or just remove the nuke entirely?
KnightForEyes 2 月 8 日 上午 4:09 
I think It has a issue where It refuses to spawn some items or modded items in it....
Steve_the 2 月 3 日 下午 12:23 
It will be done
Napoléon  [作者] 2 月 3 日 上午 11:31 
@Steve_the :steamthumbsup:
Steve_the 2 月 2 日 下午 12:34 
Hey I really like these, can I make some of them drivable and credit you?
Draconis🐊 1 月 31 日 下午 4:27 
This is usually an issue with the ship having decorative cabinets that are marked as autofill so logbooks or other items can spawn inside them but players cannot open the container.
loriANS 1 月 18 日 下午 2:27 
Best wreck mod in the workshop! Wonderful!!
Napoléon  [作者] 2024 年 12 月 18 日 下午 2:42 
@Thephesis I found the problematic emitters and removed them

@Chief Nobody had this issues since it was published. If you could point down exactly where is the issue and maybe how to fix it, I will be able to do something.
Shabingus the Crack Mage 2024 年 12 月 15 日 下午 12:04 
I am having constant issues where mission objectives specifically in ship wreck missions where I have to find the log book are near impossible to get to. I get every key card that I can find and still have no capability of reaching the secure cabinets or can't even find the logbook on anyone. Excuse me if my issue is not related to this mod but I think it is.
Thephesis 2024 年 12 月 10 日 下午 11:13 
Yo, just did some debugging/lag testing as I was randomly getting extreme lag on some levels. Used showperf as well as the improved showperf mod. Tracked it down to lag specifically being from MapEntity: Items: which would shoot up to 8-40 every few seconds. Specifically due to the item "acidmisttmitter"

At first I thought it was due to a creature, but after using killall I decided to explore the level. Hugging the walls I eventually found the wreck shown in picture 8 of the gallery (the wreck with the two large compartments at the bottom of the ship). Watching it, on the exact same clock as the lag there was a trap which would activate acidmistemitters

The reason why this causes so much lag is that it checks every object encountered if it is a human limb. In the upcoming update they are likely to fix this, but if you are able to replace said trap with something else that would be greatly appreciated.
dogs beat me in sports 2024 年 11 月 14 日 下午 8:48 
🖕
Vla_DOSYAxGOD 2024 年 11 月 6 日 上午 11:22 
In general, any ship with gas destroys fps
Vla_DOSYAxGOD 2024 年 11 月 6 日 上午 11:21 
Gas as a trap is a brilliant idea, but the implementation does not allow you to play on the maps where this ship appears, due to the lack of FPS.
Vla_DOSYAxGOD 2024 年 11 月 6 日 上午 11:18 
The ship shown in the 8th picture destroys fps and causes severe desynchronization on the server if it is generated. I'm sure it's because of the gas - when swimming up to it, the fps decreases to 10.
Napoléon  [作者] 2024 年 10 月 26 日 上午 10:05 
frequency of some component activating acid cloud lowered from 0.03-0.05 to 0.01-0.03. Otherwise there are 30 wrecks, if you don't point down exactly where the issue is I'll struggle.
Sbeve 2024 年 10 月 25 日 下午 1:12 
The ship with the hazardous acid or whatever causes insane lag and instantly killed my friend when he walked into the gas, pls fix
猫雷Kiss 2024 年 9 月 25 日 上午 7:55 
Trap is a good idea but just explode is not fun.
Asirilin 2024 年 9 月 10 日 上午 5:28 
Me and my friends were exploring one of the wrecks when suddenly the entire front part of the ship got cut off and fell into the abyss with my friend in it, it would be really cool if you added more traps like that it was fun and scary.
Scourge 2024 年 8 月 21 日 上午 10:28 
My suggestions for balance - hook them up to a switch somewhere in the ship to make their launch intentional. Or make an alarm go off for 10-15 seconds before they actually shoot out to give a warning. Add a door the player can close above them like a silo from in the wreck so they blow up in the wreck. Decrease their speed, manoeuvrability, or payload.

Fast but with only minor manoeuvrability can be avoided, slow but with lots of manoeuvrability can be outrun, fast and manoeuvrable but smaller payload can be tanked and repaired. They can still be challenging and dangerous, but if average skill in game can't mitigate the damage in someway it can just be frustrating or luck dependent.
Scourge 2024 年 8 月 21 日 上午 10:20 
I liked the idea of the torpedoes. A few times we did get close enough to try to deactivate them without setting them off, but flipping the levers launched them - not deactivated them. Pulling out wires from the unlocked components and reactor at the bottom did not stop them from launching nor tracking, and typically they would launch themselves just from swimming within 10m of them anyway. I don't know how you set them to go off, but changing that to something more understandable would probably go a long way.

As far as shooting them down, we hit them with lazers, explosive coilgun, and one time a depth charge and they just kept coming. Not sure what else we could realistically have done to stop it from the sub.
Napoléon  [作者] 2024 年 8 月 20 日 上午 8:21 
I've removed the rockets, too many feedbacks showed it was an overkill (:D) feature.

I've posted a picture of one at the end. It was possible to shoot it down on a glass part and disactivated it when pulling levers but it was not intuitive enough. If people wants me to bring it back I could rework it somehow in the futur to make it easy to shoot down and more sonor and visual warnings.

@Stalviet lol
Stalviet 2024 年 8 月 18 日 下午 7:04 
been trying to find out what mod was spawning the fucking autohoming nukes that instantly kill everyone in the sub with radiation with no warning and no hitboxes so you cant even shoot them. curses upon you
Napoléon  [作者] 2024 年 8 月 18 日 上午 5:14 
I'll remove the rockets and put more cabinets then

idk when I come back on steam tho
Scourge 2024 年 8 月 17 日 下午 4:23 
Also - was limited by the characters on previous comment - pretty significant lag in missions with a full crew. May have been multiplayer issues but we were fine before we started getting these subs in every mission.
Scourge 2024 年 8 月 17 日 下午 1:37 
I like the idea of having more variety in the wrecks, but there are so many insta-kill, and insta-sub kill features that the mod doesn't really feel like it was balanced properly - especially given the absence of almost any worthwhile loot in any of the new stations. I could deal with losing half the crew randomly and without warning if there was a near equivalent pay-off.

There has been a few times where we did not leave the starting station and the wreck was 350-ish m below us but launched almost as soon as we undocked and then followed us with nuclear seeking torpedoes that outpace your sub.

No way to avoid them, disarm them, destroy them. I guess maybe EMP in a depth charge or something.

Good potential - bad execution. You end up avoiding wrecks to avoid the wipe, but even staying away the torpedoes chase you down across the map.
Napoléon  [作者] 2024 年 8 月 2 日 下午 2:22 
@Panoramix_Le_Druide cabinets and such have tags and I tried to follow others wreck propotionality in terms of loot. You can point which wrecks should be balanced out while backing some numbers that would be greatly appreciated.

@Xanaxed "shrek shrugging shoulders" gif I'll look into it but I'm away from steam atm, once i come back I'll improve all that.

@AlternateTheorems thank you, if you have any suggestions on how impove it I'll gladely hear it otherwise I've stopped doing baro mods overall.
Panoramix le Druide 2024 年 8 月 2 日 上午 9:16 
is the loot pool based on the mod or is it tied to the game? since i installed both "even more wrecks" and "even more outposts" i've rarely seen loot inside of them.
Xanaxed 2024 年 7 月 19 日 下午 6:40 
So you can’t even disable the missile it without losing a person
Xanaxed 2024 年 7 月 19 日 下午 6:25 
Why did I get randomly nuked
AlternateTheorems 2024 年 7 月 13 日 下午 3:16 
Yeah the Tanhauser kills performance. Don't get me wrong the wreck is cool, but is there any way to improve performance when it spawns in? Would be greatly appreciated but otherwise very good wreck pack.
Napoléon  [作者] 2024 年 7 月 10 日 上午 7:24 
Made suggested changes, keep doing feedbacks you all
Draconis🐊 2024 年 7 月 9 日 上午 5:35 
Statue is cool don't get me wrong but it is HUGE and the pixels are blown out like maybe around slightly smaller than the station itself so its big but doesn't look 8bit.
Napoléon  [作者] 2024 年 7 月 9 日 上午 4:04 
Thank you very much for the feedbacks, I'll change the missiles and acid emitters. I'll see what I can do with the statue too.
Draconis🐊 2024 年 7 月 9 日 上午 12:32 
we just had the giant wreck with the vertical launched missiles, we survived with minimal casulties due to getting hit on aft side and central medbay and distributed suits but we lost a couple people instantly from dirty bombs. Missile was stuck in our aft section and the missiles logic systems act as a massive loop causing shuttle lag.

We previously had the Acid Thalamus where the acid emitters are constantly going off and the goofy giant husk cult statue wreck. It is fun but kills performance even on light mod packs.
Napoléon  [作者] 2024 年 7 月 5 日 上午 8:09 
I guess yes
HDC 2024 年 7 月 4 日 下午 9:09 
is it Compatible Dynamic?:)
Maksanot 2024 年 6 月 3 日 下午 5:19 
I know that there is a regular debris locator mod, but it cannot find added debris from mods. Does anyone know if there is a mod for the locator with additional debris?
WC? 2024 年 5 月 31 日 上午 8:27 
OOooohh! Shiny! I love your work and the beacons too!
Lexington 2024 年 5 月 29 日 下午 1:20 
umm, sorry it was 27 not 28.
and I dont remember why I send it wrongly
Napoléon  [作者] 2024 年 5 月 29 日 上午 12:44 
@Lexington lmao no worries, ty
Lexington 2024 年 5 月 28 日 上午 11:55 
god Im stupid, I can just say that the ship I have problem with by image number on preview.
Ik it late but 2 ship I mention was image number 18 and 28
Napoléon  [作者] 2024 年 5 月 28 日 上午 2:20 
@vertopalkaLF I've check with baro modders to fix issues we could find and updated it.

Otherwise the rest is on you because the wrecks have been made along the lines of the vanilla ones.

If there is any issues you can clearly recognize and know how to fix, then add me on steam, that would be way more helpful.
vertopolkaLF 2024 年 5 月 27 日 下午 2:03 
For some reason this mod VERY broken in our MP game. It feels like it's files are read only and cannot be modified. Drawers close immediately after you open them, invisible walls, buttons doesn't work.