边缘世界 RimWorld

边缘世界 RimWorld

Geyser activity
23 条留言
ggerom  [作者] 8 月 10 日 上午 12:06 
@szmtex Sorry it took so long — family, kids (4), work.
Remove geysers? Cover them up, bury them, spend resources and maybe even work at a loss just for a nice lawn in front of the house? Damn! How did I not think of that myself. Added it to my to-do list.
szmtex 8 月 9 日 上午 9:25 
@ggerom damn I never thought you will actually do it and its almost exactly as I wanted. Does Geyser drill also have something to remove existing ones or only drilling new one?
ggerom  [作者] 7 月 27 日 上午 2:17 
Guys, I’ve added a public kanban [tree.taiga.io] board with my and your ideas for my mods. You can use it to track what’s currently in progress. I’m working on this in my free time.
ggerom  [作者] 7 月 20 日 上午 12:30 
ggerom  [作者] 7 月 14 日 下午 11:32 
@moo Check it now, everything’s fixed. I accidentally included a file from another mod.
moo 7 月 14 日 下午 5:55 
One error:
Exception loading def from file GeyserDrill.xml: System.ArgumentException: Could not find type named GGerom.Events.CompProperties_GeyserDrill from node <li Class="GGerom.Events.CompProperties_GeyserDrill" />
ggerom  [作者] 7 月 13 日 下午 3:22 
Updated the mod! Everything should work now.
ggerom  [作者] 7 月 12 日 上午 4:34 
Already installed 1.6 — now I just need to tear myself away from the new DLC and get it done! Will definitely get to it soon :)

>brand new ones could also be possible with the use of a rare archotech item
I’ve made a standalone mod with a building for generating geysers — it’ll be out soon!
BreadandYeast 1 月 31 日 上午 6:22 
A process of plugging two geysers to create a new one where you wish would be nice

brand new ones could also be possible with the use of a rare archotech item
FelipeGames2000 1 月 28 日 上午 9:49 
Any plans for a Helixien Gas version?
ggerom  [作者] 2024 年 5 月 19 日 下午 11:30 
@szmtex Yes, player creation and removal of geysers through rituals and buildings is already in TODO. As soon as I have time, I'll do it.
szmtex 2024 年 5 月 19 日 上午 9:33 
honeslty for the longest time I'm looking for a mod that would allow somewhat moving geysers without using dev mode. Seeing mod name I hoped its that but it seems not... Any chance you could mod similiar to this one that would allow moving geyser? Something like: first you need extremely long research to unlock it then you pick a new place for geyser and need to build deep drill here or something that would be really costly then you need to colapse one of existing geysers and bam geyser moved to new place
ggerom  [作者] 2024 年 5 月 18 日 上午 1:02 
@Dr Jimothy, Wow, I hadn't thought about it that way. I guess I could use the quality of a ritual. Something like that:
Below 50 - failed to create a geyser. From 50 to 95 - new geyser on the map, from 95 - at the place of the ritual.
I think it is possible specifically for Anomaly DLC to make spawn pit gate when ritual fails....
Dr Jimothy 2024 年 5 月 17 日 下午 5:18 
Devious idea; ways to make geysers:
- Anomaly ritual. Requires a human sacrifice and bioferrite, because of course it does.
- Super complex machine that requires components and electricity and stuff.
- Archotech device.

Whether they should make the geysers appear on the spot or a random place in the map; idk. One gives the player more control, the other can have funny results.
ggerom  [作者] 2024 年 5 月 17 日 下午 12:37 
@摄魂狼, I think I know how to do this, it might be a good idea for a separate mod, I'll add it to my TODO list. Thanks!
摄魂狼 2024 年 5 月 16 日 下午 11:07 
Perhaps, you can add a setting that allows us to adjust the probability of each event
Winter 2024 年 5 月 14 日 上午 7:08 
Nature ftw!
kaczorski 2024 年 5 月 14 日 上午 4:47 
Very cool!
ggerom  [作者] 2024 年 5 月 14 日 上午 3:12 
Mr McNificent, right now new geysers appear outside the base, but it's a good idea. It would be nice to add such a feature in the mod settings. I'll add it to my TODO. Thanks!
Mr McNificent 2024 年 5 月 14 日 上午 1:18 
Love the sound of this, but are new geysers going to spawn in existing buildings and just wreck my stuff? lol
lol 2024 年 5 月 13 日 下午 11:12 
Great idea, thank you!
ggerom  [作者] 2024 年 5 月 13 日 下午 2:47 
Version 1.5 support is ready
ggerom  [作者] 2024 年 5 月 13 日 上午 7:06 
Support for 1.5 is coming soon, working on it