Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Conquest Rebalanced Lite - AI Rebalance only
61 条留言
CrusaderLite 10 月 16 日 上午 7:37 
FUCK
GIVE ME THE FULL MOD JUST GET RID OF THE MAP STUFF
SPECTRE 9 月 25 日 上午 9:26 
AI still spams artillery...
Night Jager 9 月 15 日 下午 5:41 
Can you uptade ?
Escrima 4 月 3 日 下午 10:05 
Is valour patch needed?
76561198192726397 3 月 20 日 下午 10:40 
@Walletsch i alot of mods seem to create this problem (incuding auto medic). i also want to know if this is fixed/being worked on. really a pain to lose hotkeys in a game this intense.
Walletsch 3 月 7 日 上午 1:19 
Nice mod,
i have a one problem with it.
The skills, like throw a grenate, don't work with F1 Key. Is there a workaround?
Asuka 2 月 3 日 上午 9:12 
can this work with I.A.E.M?
Red_Snow  [作者] 1 月 17 日 上午 4:36 
Думаю нет
VlaDont 1 月 17 日 上午 1:48 
C MACE совместимо?
Red_Snow  [作者] 1 月 15 日 下午 12:39 
I guess you could make a valour version quite easily. Each faction in valour will have a 'shopping list' for the AI (conquest.ger.lua for example). You can edit the priority numbers in there to reduce enemy arty use.
SnakeROG 1 月 15 日 上午 11:18 
what I’m looking for above all, is your approach on having less artillery because I find it a pity to have few enemies and a 155mm that walks and a hummel that costs really expensive
Red_Snow  [作者] 1 月 15 日 上午 11:06 
80% no. The game might run, but the AI will only buy units from Vanilla.

Valour is fun because it adds cool new units and I guess you don't want to fight against an AI that doesn't have any of them...
SnakeROG 1 月 15 日 上午 9:15 
hello is this version 1.1 compatible with Valour ?
Red_Snow  [作者] 1 月 14 日 上午 9:41 
Supply units CAN spawn with this mod, but the probability is low.
Dragontale333 1 月 11 日 上午 12:02 
does this version still make enemies spawn supply trucks like the full version? im sure ive captured enemy ammo trucks before but they arent spawning anymore
spungefat 2024 年 12 月 24 日 下午 11:25 
Please update and more features from other mod (2.2.) Great mods.
Barrett 2024 年 12 月 24 日 上午 8:37 
needs update
20mm_flakvierling38 is not inside
vlad_8011 2024 年 12 月 18 日 上午 11:36 
@Red_Snow - i just found out its not your mods fault. Your mod.... well, it doesnt include one folder in path so there is no change if i use or dont use your mod, but they changed /resource/gamelogic.pak/script/multiplayer/modes/conquest.lua . To be precise, these values:

-- Time from start of match AI will wait before attempting to buy a unit.
local StartSpawnTime = {
-- Bot is defender
DefenseMin = 5 * 1000,
DefenseMax = 7 * 1000,
-- Bot is attacker
--AttackMin = 6 * 60 * 1000,
--AttackMax = 8 * 60 * 1000,
AttackMin = 0.5 * 60 * 1000,
AttackMax = 0.5 * 60 * 1000,
}
0.5 x 60 (seconds) = 30 seconds. I have no idea why they added -- for proper values.
Red_Snow  [作者] 2024 年 12 月 18 日 上午 11:21 
This is an old mod and hasn't been tested with open beta. I know that the new version changes the file structure affecting DCG, so there might be issues...
vlad_8011 2024 年 12 月 18 日 上午 10:18 
Not sure if this is from this mod, but on open beta (1.048) Ai start attack as soon as defence mission starts in Conquest
sing 2024 年 11 月 17 日 下午 4:49 
Please update and add the defense-time changes from v2.2! Would also be appreciated if you shared your preferred time-change mod. Thanks!
Henchman Dave 2024 年 9 月 22 日 上午 12:32 
thanks for your trouble
Tac0slayer21 2024 年 8 月 22 日 下午 4:51 
Any way to tune the tank spam?
Tannu Tuva 2024 年 8 月 13 日 下午 5:17 
is there a way i can modify this mod to also reduce tank spam? i am a bit small brain when it comes to modding files and in my filesd "gamelogic" is a pak chunk now :/
AesonTiel 2024 年 7 月 26 日 下午 7:48 
Hey just wanna say this mods pretty badass. It makes the game less... indirect fire battles and more actual fights. I have resource desyn errors pop up when I try to play coop but solo it works just fine.
Red_Snow  [作者] 2024 年 7 月 19 日 上午 7:04 
I'm not sure, honestly. I've never tried.
If it works with CE, none of the new units will show up.
rua 2024 年 7 月 18 日 上午 10:16 
does this mod work with CEV2?
OrangeJuice_ 2024 年 7 月 2 日 下午 6:58 
oh sweet, thank you!
Red_Snow  [作者] 2024 年 7 月 2 日 下午 6:57 
Nope! This version of the mod works with all the extended defense time mods so you should install whichever one you want.
OrangeJuice_ 2024 年 7 月 2 日 下午 6:56 
does this one have the extended defense time too? if not could you add it please!
Red_Snow  [作者] 2024 年 6 月 30 日 下午 2:10 
Very nice! Thanks for reporting the problem so quickly.
Lime 2024 年 6 月 30 日 上午 8:20 
Tested it out and can confirm it works now, Thank you!
Red_Snow  [作者] 2024 年 6 月 30 日 上午 6:57 
I think it's fixed now. There was a single missing comma!
Lime 2024 年 6 月 29 日 下午 8:34 
Ah i see, thank you! :)
Red_Snow  [作者] 2024 年 6 月 29 日 下午 8:31 
@Lime Looks like a problem with the German AI. I'll fix it later.
Montjoie 2024 年 6 月 29 日 下午 7:32 
thanks for your update
Lime 2024 年 6 月 29 日 下午 2:48 
Any idea on what the issue is ?
Lime 2024 年 6 月 29 日 下午 1:24 
Here u go

GameThreadStart
[LUA] DBG: Loading /script/multiplayer/bot.main.lua
[LUA] DBG: trying to load file /script/multiplayer/bot.conquest.lua]
[LUA] DBG: Loading /script/multiplayer/bot.conquest.lua
[LUA] DBG: trying to load file /script/multiplayer/bot.data.lua
[LUA] DBG: Loading /script/multiplayer/bot.data.lua
[LUA] Print: AI Bot is player#1, nation ger, on team b which has 2 player(s)
[LUA] DBG: trying to load file /script/multiplayer/ger/conquest.ger.lua
[LUA] DBG: Loading /script/multiplayer/ger/conquest.ger.lua
[LUA] Syntax Error: [string "/script/multiplayer/ger/conquest.ger.lua"]:63: '}' expected near 'type' (file /script/multiplayer/ger/conquest.ger.lua)
Lime 2024 年 6 月 29 日 下午 1:16 
Ok i will do that right now, but ive also managed to narrow it down. its something affecting the americans because it crashes only when i play as the americans.
Red_Snow  [作者] 2024 年 6 月 29 日 下午 1:15 
Basically the last bit of the file is where fatal errors (if any) are going to show up
Red_Snow  [作者] 2024 年 6 月 29 日 下午 1:14 
To quote myself on another mod page:

Log Files
Remember to include the last 10 or so lines from your game log file:
My Documents/My Games/gates of hell/log/game.txt
Lime 2024 年 6 月 29 日 下午 12:51 
How would i do that ?
Red_Snow  [作者] 2024 年 6 月 29 日 下午 12:47 
Weird. Have a look at your game log and see if there's anything there.
Lime 2024 年 6 月 29 日 下午 12:29 
It keeps crashing in the loading phase specifically towards the end of loading, i managed to load in once but every time since i haven't been able to. No error message, just sends you back to steam and closes the game.
Red_Snow  [作者] 2024 年 6 月 29 日 上午 8:55 
Alright, that should be the new squads added in. Have fun!
TheBunnyLord 2024 年 6 月 28 日 下午 12:32 
<3
Red_Snow  [作者] 2024 年 6 月 28 日 下午 12:29 
I'll probably manage it this weekend.

Honestly, it shouldn't make too much difference if you play one or two battles before I update the mod since most of the new AI stuff is late-war and doesn't show up until stage 6-8. Up to you, though.
TheBunnyLord 2024 年 6 月 28 日 上午 10:16 
alright, how long will that take? Just asking because I don't want to start a conquest save without all mods up to date.
Red_Snow  [作者] 2024 年 6 月 28 日 上午 9:17 
This mod should work without issues right now, but I still need to add the new squads for the AI team.
TheBunnyLord 2024 年 6 月 28 日 上午 7:17 
does this mod work on latest update?