Space Engineers

Space Engineers

Skiittz's Thermal Mechanics
119 条留言
YangSyn 10 月 26 日 下午 5:37 
I think load order might matter here. I've had issues, but I think placing this mod high in the order fixed them.
I don't have proof, merely logical evidence of a mod conflict when one of my other mods were higher then this one.
Still, maybe this will help someone troubleshoot in the future.
skiittz  [作者] 8 月 12 日 下午 6:20 
Much appreciated, thanks!
s h a l o m a n d e r 8 月 10 日 下午 12:09 
i actually cant reproduce it anymore, should it happen again i will make a screenshot and document it a bit for you
skiittz  [作者] 7 月 27 日 下午 8:44 
"i found out it might be linked to placing the heat radiators on on full blocks, in my case it was half blocks used as a wall for a building with the radiators on the outside" - hmm that seems odd. Any chance you can send me a screenshot of what you're talking about? There is a function that requires the radiators to have the radiating face not be blocked (needs to be external), but whether it is full or half block shouldn't matter.
skiittz  [作者] 7 月 27 日 下午 3:23 
You can configure how much heat per MN of thrustnthat is generated in the config file
s h a l o m a n d e r 7 月 26 日 上午 8:08 
but i reckon thats a me problem bc of the thrust increase mod. might be fixable by increasing the heatsink capacity for smalls grids or do u have another idea?
s h a l o m a n d e r 7 月 26 日 上午 8:06 
ive also found an interesting thing when using mods that increase thrust while building planes. the heatsink fills up almost instantly but doesnt explode even after 5 min of stationary full throttle. mind you the grid has 10 non makeshift radiators. so it works as intended i guess but its not really easy to understand how hot the grid really is
s h a l o m a n d e r 7 月 26 日 上午 8:04 
so it can be instantly circumvented by using full blocks or at least fuller than before
s h a l o m a n d e r 7 月 26 日 上午 8:03 
i found out it might be linked to placing the heat radiators on on full blocks, in my case it was half blocks used as a wall for a building with the radiators on the outside
skiittz  [作者] 7 月 22 日 下午 1:30 
(Which often happens on the first load if the game loads before the configuration files have been created)
skiittz  [作者] 7 月 22 日 下午 1:29 
Try saving and reloading. That usually indicates that something didn't initialize.
s h a l o m a n d e r 7 月 22 日 上午 11:21 
all new heat radiators i build dont work and just show white light for some reason
s h a l o m a n d e r 7 月 18 日 下午 12:09 
well they produce smoke vanilla but that actually fits imo, also just an idea so feel no pressure from me bro, ur doin great stuff
s h a l o m a n d e r 7 月 18 日 下午 12:07 
hey just had the idea to use exhaust blocks as heat radiators too. Not sure if theyre dlc but afaik theyre non functional vanilla so maybe another possible block to include in your mod
s h a l o m a n d e r 7 月 11 日 下午 1:25 
ty bro <3
skiittz  [作者] 7 月 4 日 上午 5:31 
hud toggle now implemented
skiittz  [作者] 7 月 2 日 下午 2:57 
@shalomander: noted feature request. I will add that.
s h a l o m a n d e r 7 月 2 日 下午 1:00 
can i somehow disable the hud? shits glowing bright red when its getting hot, so i dont really need this spam in the middle of my screen. an option for it would be nice for testing and all those who are not bothered by the ui
skiittz  [作者] 6 月 10 日 上午 9:27 
Check capitalization. I dont recall if I made it case sensitive or not. Ill have to check that later. If it is case sensitive I may patch that out when I have a moment, but in the meantime check if that helps
LisanAlGaib 6 月 10 日 上午 6:21 
How do I stop the chat from being spammed endlessly with warnings for ships that aren't even mine? Using the "/hotdaddy help" command just results in a "I don't know what that means..." message.
skiittz  [作者] 5 月 24 日 上午 10:26 
Hmm did i say "in the coming days"? well....i lied. that update is now live haha
skiittz  [作者] 5 月 24 日 上午 7:03 
@luizhf2, i just added a unique config entry for "Space" in the weather modifiers section, so you can now define multipliers independently for when in space.

I'm also working on a refactor that will split out the multiplier for dissipation and signal generation, so you can have space both offer less heat dissipation and greater signal production (currently the two are tied together) - so keep an eye out for that in the coming days.
skiittz  [作者] 5 月 23 日 下午 3:45 
As long as they implement the base keen interfaces and haven't done something funky, it should.
jivaii 5 月 23 日 下午 12:54 
Does this work with modded power systems?
skiittz  [作者] 5 月 23 日 上午 5:25 
Added some HUD readouts for heat sink capacity and signal range when sitting in a cockpit
skiittz  [作者] 5 月 22 日 上午 4:28 
I find that it pairs well with the revers from modular encounters, as they can detect heat signatures
skiittz  [作者] 5 月 20 日 下午 3:33 
You can adjust many parameters in the settings.xml file that gets created to make it as dangerous or harmless as you like.
luizhf2 5 月 15 日 下午 5:22 
I'm looking for space difficulty, is heat dangerous on planets or i can mostly ignore it in atmo?
skiittz  [作者] 5 月 7 日 下午 6:26 
Some updates released today. Mostly minor tweaks and things for my own debugging purposes, some bug fixes for a condition that could cause radiators to get stuck and be unable to ramp up their dissipation, and the ability to enable small grid heatsinks to send their heat to a large grid sink when docked (enabled by default, can be disabled in settings file)
skiittz  [作者] 3 月 24 日 上午 7:20 
@silver.talon that's good to know!
silver.talon 3 月 23 日 上午 9:45 
rofl Skiittz! It total works with critical reactor explosions, but its a little too harsh for the players. Maybe if there were a damage threshold to set, it would be more manageable.
PanDevas 3 月 9 日 上午 12:58 
Thx man, works as a charm
skiittz  [作者] 3 月 5 日 下午 2:47 
Thanks for the report! I believe this is fixed now. Please get the latest version and let me know if you continue to have issues.
PanDevas 3 月 5 日 下午 1:42 
@skittz thx for the mod.

I've left you an "issue report" on github about a problem I've encountered.

Cheers m8
skiittz  [作者] 2 月 13 日 下午 12:05 
@lunar_eclipse it's back up again. I really need to script an auto start for when windows foes os updates....sorry!
skiittz  [作者] 2 月 13 日 下午 12:02 
Sorry I have not checked it recently it may have rebooted for updates I will check
Lunar_eclipse 2 月 10 日 下午 4:00 
is the server down? it is no longer up in my favorites, and amazing mod btw i use it all the time in my survival games
FacteriaPhage 1 月 30 日 上午 4:44 
Is this mod compatible with Passive Thermal Scanners mod? I doubt it, but thought I'd ask anyway :D
skiittz  [作者] 1 月 20 日 上午 7:38 
@silver.talon not a bad idea. I'm not familiar with that one, does it just work off damage? If so then it should work in tandem.
silver.talon 1 月 19 日 下午 9:07 
Hey Skiittz, interesting concept for a mod. If I was especially cruel, I'd roll this with Critical Reactor Explosions on a DS. Folks would definitely have to monitor their reactors or BOOM!
skiittz  [作者] 1 月 17 日 下午 4:58 
Correction: ChatFrequencyLimiter
skiittz  [作者] 1 月 17 日 下午 4:57 
i just bumped the default minimum chat delay up from 20 to 360, so that should greatly reduce the frequency of chat messages. Note that this is saved in a config file when the mod is first loaded, so for existing saves you will need to update ChatLimiterFrequency in the config file.
skiittz  [作者] 1 月 17 日 下午 4:47 
Looking over the code, are you sure there are heatsinks on the grid? (not radiators - you need both)
skiittz  [作者] 1 月 17 日 上午 9:06 
@galaxy.ranger I will investigate this, that shouldn't be happening. Could you dm me a blueprint or a copy of your save file?
galaxy.ranger 1 月 16 日 下午 8:41 
Love the mod's concept. I'm having two issues.
1) I'm also getting chat spam. Every 3 seconds.
2) The main subject of that spam is how one ship doesn't have a heat sink, despite having two.

Thanks!
skiittz  [作者] 1 月 9 日 上午 5:41 
@Blaze420: I actually just published an update to add a new config to power producers, a multiplier for heat generation, just for you :P
skiittz  [作者] 1 月 8 日 下午 4:33 
{save file location}\\Storage\SkiittzThermalMechanics_SkiittzsThermalMechanics\Settings.xml
skiittz  [作者] 1 月 8 日 下午 4:32 
"keep it low to not be seen by others" - that's exactly what I was going for with the default balancing. However parameters for capacity, cooling rates, etc are in an xml that gets created in the world save folder. So you can tweak those values to achieve a very different feel.
Blaze420 1 月 8 日 上午 10:40 
i find the mod not challenging. i put a heat sink on my hydro plane and it took ages for it to go to heat lvl 1% without radiators. it does not feel like i need to manage my thermal mechanics to keep my ship up and running but more a energy based game-play where you need to keep it low to not be seen by others. is there a thing i can do to make it more challenging, or am i doing things wrong, or was this the purpose?
skiittz  [作者] 1 月 1 日 上午 11:31 
(There is a modded version of the vanilla heat vent though - so you can use the one that looks like the vanilla heat vent, but it is a separate block)