武装突袭3

武装突袭3

Tales of Heresy [Official]
153 条留言
St. Hexolas 10 月 22 日 上午 10:58 
No worries
Boldchaoswarrior  [作者] 10 月 22 日 上午 12:27 
@St. Hexolas, we shared some of our content with Echo, so if he doesn't change the class names for those guns and tanks, our mods will probably be incompatible. Sorry about that.
St. Hexolas 10 月 20 日 上午 9:56 
I get this error when running TOH and echo's Manufactorum
Addon 'I_Imperialterra' requires addon 'Echo_CadianHWTWeapon'

Though asking Echo as lead them to saying its on ToH's side;

"this is a mod conflict if runninng toh that is why other wise unknown it means pbo in another mod somewhere" -Echo Oct 9 8:04pm
Boldchaoswarrior  [作者] 10 月 12 日 上午 1:34 
@SpoonNNNeedle, can't actually say. This was never tested, we just use this toh version of black carapace.Great if it works!
Waverider 10 月 11 日 上午 3:26 
@Boldchaoswarrior. Fair enough. I just made an observation that might help others who appear to be having issues. Gutting the mod works fine for me.
SpooNNNeedle 10 月 10 日 下午 10:56 
This mod doesn't have any recorded issues if I want to load the actual Black Carapace Overhaul mod alongside it, does it? I personally haven't seen any problems but I think you guys would know best
Boldchaoswarrior  [作者] 10 月 10 日 下午 10:21 
@RexDude this project is MP only, sorry. Single player experience was never properly tested and is not supported.
Boldchaoswarrior  [作者] 10 月 10 日 下午 10:20 
@Waverider would need more info and logs to check it. I've got a full server of people playing with this mod and cadian carriage guns and having zero issues. Maybe it conflicts with something in your mod preset.
Boldchaoswarrior  [作者] 10 月 10 日 下午 10:18 
@SpooNNNeedle hi. You can always override ToH balance patches with your own if they don't suit you.
Waverider 10 月 10 日 下午 2:03 
Don't know why, but if I tried to load this mod with the files Cadian HWTweapon and Cadianweaponmode, the game simply never works. Delete them, everything is fine. Been like this for a few weeks, regardless of updates.
SpooNNNeedle 10 月 6 日 下午 6:39 
it also seems to do something similar with FIG's laspistol..
SpooNNNeedle 10 月 6 日 下午 6:37 
Your mod overwrites the ICP Heavy Stubber's ability to load ICP's Heavy Stubber ammo classes, forcing the weapon to use your High-Power magazines. This breaks lots of other ICP-based auxiliary or extension mods.
Dovahkiin2916 9 月 30 日 上午 1:37 
Holy God this mod crashes a lot. There's a lot of cool features and some amazing models but there's so many bugs and crashes that it's virtually unusable. At first I thought it was because of ACE so I disabled it but nope. Crashes every 5 minutes. Maybe it's something in my own load order causing this but for me this mod is flat out unusable.
EntropicFrost 9 月 26 日 下午 10:48 
Also struggled with the below. Was testing the mod out and noticed that Space Marines were absolute beef cakes even against other Space Marine weaponry. Turning Black Carapace off (the setting to only use HUD elements) didnt seem to do anything. No ace.
RexDude 9 月 25 日 下午 4:24 
I would like to use your mod since it has some cool demons, but I've been having an odd issue with it. Firstly, the default Black Carapace settings make space marines impervious to bolter fire from TIOW. I can of course change this in the settings within the editor but that's where the true I've found issue starts. The Black Carapace Mission settings reset to default upon loading into single player. from the editor

Only the Black Carapace General and Armor settings do this from what I can tell. Server settings don't have this happen. However, when the mission is loaded into multiplayer instead of single player this doesn't happen. If hosted again in single player afterwards though, the settings that stayed in the Multiplayer launch now act as the default single player launch will reset to.

Although I technically have a work around by launching through multiplayer only, this slows down mission creation and testing.
Boldchaoswarrior  [作者] 9 月 15 日 上午 10:17 
RouletteLah, I didn't look into Webknight's scripts, but I think he triggers dialogues when he sees specific units like space marines.
[REDACTED] 9 月 12 日 上午 4:47 
i get a black screen on launch when this mod is activated
RouletteLah 9 月 12 日 上午 12:28 
Is there a way to force trigger bloodthirster's dialogue? I cannot find the voice file in Trigger: Effect.

It would be so cool if i can make that happen in my missions.
Boldchaoswarrior  [作者] 8 月 23 日 上午 12:27 
@Corporal Ray Person, no plans yet. Arma has enough of wh40k guns, wre're focused on other stuff atm.
Corporal Ray Person 8 月 22 日 上午 8:54 
possibility for laslocks?
Jordanovich 8 月 22 日 上午 7:39 
I did not, I have reached out to Echo in an attempt to try and figure out a fix. If he can help me with it, I'll let you know what the method is!
HaikuVibes 8 月 21 日 下午 7:20 
@jordanovich Did you fix it? If so, how?
Jordanovich 8 月 21 日 下午 6:00 
Massive appreciation for pointing me in the correct direction, apologies for the confusion regarding the source of the error!
Boldchaoswarrior  [作者] 8 月 21 日 下午 1:31 
Hi @end_pogo. Yeah, looks like both of them belong to echo's mods;
end_pogo 8 月 21 日 下午 12:37 
@boldchaoswarrior hi i think i found the 'B_UM',is in echo mod's [Echo]Task Force UltimI.pbo
Boldchaoswarrior  [作者] 8 月 20 日 上午 10:59 
Hello, Jordanovich. 'echo_macharius_tank' is not part ToH. My guess is it referes to macharius tank version from Echo's Manufactorum mod. It was part of content exchange between our mods. As for 'B_UM' this one could be anithing. My guess is UM referes to some ultramarines content from some other mod. Both of those class are not from ToH.
Jordanovich 8 月 20 日 上午 6:14 
Hello!

I'm having a error pop up when launching regarding "Addon 'B_UM' requires addon 'echo_macharius_tank'", and it is causing our server to hang up when trying to boot due to a Macharius issue. The error dissapears when I unload ToH however.

I'm wondering if you have encountered this error before, or know how I can solve it? Thanks!
Boldchaoswarrior  [作者] 8 月 20 日 上午 3:37 
You're welcome!
❤☣☠☢REAPER☢☠☣❤ 8 月 19 日 上午 9:24 
Yup, IMS had not loaded correctly. Thanks a bunch!
❤☣☠☢REAPER☢☠☣❤ 8 月 19 日 上午 5:13 
Yes that mod is in the modlist, i'd gladly double check and make sure it's loading correctly, although we have used the chaos knives in a test op, so i'd assume it is. I'll double check later regardless.
Boldchaoswarrior  [作者] 8 月 18 日 上午 10:41 
Hi, REAPER. Do you have WBK_WarhammerMeleeStuff in your loaded mods preset?
❤☣☠☢REAPER☢☠☣❤ 8 月 17 日 下午 4:35 
@boldchaoswarrior hey running this mod on a server i found an interesting issue, it's loaded and everything is available except daemons. If daemons are placed in eden, server cannot load the mission due to missing vehicle class daemon_soandso.
Any clue what could cause this? i re-transferred the files in case something was corrupted, but issue persist.
Boldchaoswarrior  [作者] 8 月 16 日 上午 1:22 
Hi RouletteLah! Maybe later. As far as I know Webknight is planning to release more daemons.
RouletteLah 8 月 15 日 下午 11:10 
This is one of the best 40k mods EVER.
Any chance we get more melee daemons, or even ones that cast spells? Also, is nugles on the list too?
Boldchaoswarrior  [作者] 8 月 14 日 上午 2:51 
Hi end_pogo! Yes ToH uses custom version of black carapace mod. It is not compatable with Forges of Dorn. Best not to use them together.
end_pogo 8 月 10 日 下午 12:06 
hello,i am using this mod with the new [Forges of Dorn] Black Carapace Overhaul mod and i found lots of addon options of black carapace is missing.i guess this is because there is a custom version of the old version,any chance to fix it?
Grand Professor Corvus 7 月 21 日 下午 10:30 
I think its just the literal "Iteminfo" in your mod's CfgGlasses config since the error specifically says No entry 'bin\config .bin/CfgGlasses/ItemInfo.identityTypes' meaning that the Iteminfo has no config info on it and every other item i looked at has info, so it could be causing the error.
Grand Professor Corvus 7 月 21 日 下午 10:16 
The error still happening I tried testing different mods to see if it replicates elsewhere.
I tried it with just this mod and cba, in the config viewer I saw there is
-An "Iteminfo" in CfgGlasses that has nothing about it no info or author listed for it. I haven't seen this appear in the config viewer of any other mod.
- A "None" with no listing of its author just its name and uses a picture of the Arma 3 Aviators its consistent with other mods but it could be being messed with by your mod since it doesn't give the error with just F.I.G., only when TOH is installed will it give the error.
- Everything else in CfgGlasses lists Author, info, and a path to the image.
Grand Professor Corvus 7 月 18 日 下午 9:53 
So might have found the thing causing the issue, When using with TIOW2 and FIG. I spawned a FIG Krieger it pops up the No entry 'bin\config .bin/CfgGlasses/ItemInfo.identityTypes error and i looked at the facewear in arsenal and this mod puts facewear on them called "none". So i think your mod is putting on and/or editing TIOW facewear resulting in the error.
Carolina 7 月 18 日 下午 7:48 
Most people are not going to switch hosts for 1 mod. they will just remove the mod if its not working on their server.
Grand Professor Corvus 7 月 18 日 上午 3:46 
atleasts thats what my server logs say \ /
Grand Professor Corvus 7 月 18 日 上午 3:45 
No entry 'bin\config .bin/CfgGlasses/ItemInfo.identityTypes'
Warning Message: Size: '/' not an array
Warning Message: Size: '/' not an array
Boldchaoswarrior  [作者] 7 月 17 日 上午 6:00 
@Grand Professor Corvus, Hi, I know about CfgGlasses issue, unfortunately I atm I don't have time to dig thrrough all of the configs to find it's source. As far as I'm aware all of the glasses have identititypes sets.
Boldchaoswarrior  [作者] 7 月 17 日 上午 5:58 
@azilium my bad, I thought you were talking about bloodletters, the answer is the same though, you can only place the daemon - look for it in WBK Zombies -> Special Infected -> Bloodthirster, not actual summon module;
Grand Professor Corvus 7 月 16 日 下午 7:46 
When i lookup CfgGlasses on the Bistudio site it shows face wear like gasmasks, glasses, and Ski masks so I think its an issue with one or more of your mods face wear failing to load correctly. Idk if that helps narrow it down
Grand Professor Corvus 7 月 16 日 下午 7:36 
Also the bin\config/CfgGlasses/itemInfo.identityTypes is the only error that prevents me from even loading into my server. like the server is struggling to push past the error.
Grand Professor Corvus 7 月 16 日 下午 7:30 
I think most of us dont use the open source servers instead use actual dedicated servers like Gportal, 4netplayers, etc. especially since most server host sites are trusted by alot of people.
Boldchaoswarrior  [作者] 7 月 16 日 下午 1:15 
@azilium, you can't use zeus modules in editor as far as I'm aware. Only on mission. You can however place daemons in editor and they will load meele AI when mission starts. Look for them in [ToH] Chaos Daemons folder in OPFOR.
Boldchaoswarrior  [作者] 7 月 16 日 下午 1:10 
@Carolina try using specialized dedicated server like pterodactyl. Those types of warnings should never prevent scenario from loading. I'm running a 45+ ppl server with 90+ mods loaded and have no problem with those pesky no entry warnings.