武装突袭3

武装突袭3

Bagigi's Restrict Markers
9 条留言
[СА] Graf_Maximus 9 月 2 日 上午 7:31 
Copy, thanks for the info, I ll do my tests
RUSHER0600  [作者] 9 月 2 日 上午 12:06 
Unfortunately the way Arma scripting allows you to determine in which stage you are is finicky, as after clicking "ok" you already count as "in game".
Most of the time it should work as intended, meaning that during the briefing phase marker sharing is not restricted, but I wouldn't trust it too much.
[СА] Graf_Maximus 9 月 1 日 下午 6:57 
does this mod effect only markers during the gaming stage or it effects also the briefing stage?
RUSHER0600  [作者] 5 月 4 日 上午 3:24 
@Shadow please do make a PR for the translations as well, it's the best way to integrate them.
Dynamically turning restriction on/off was a feature originally, but I deprecated it due to it being superfluous and just making the UI less intuitive when disabling it.
Shadow 5 月 3 日 下午 8:45 
I hope to add a function to turn on/off map mark restriction in zeus module
RUSHER0600  [作者] 4 月 21 日 上午 4:46 
Feel free to make a Pull Request on the mod's GitHub repo.
Shadow 4 月 20 日 下午 11:54 
Bro, I've done the Chinese Simplified localization. Should I re-upload it or send it to you?
RUSHER0600  [作者] 2024 年 5 月 12 日 下午 3:42 
They are traceable in the "bagigi" branch on GitHub.
Basically a complete refactor to make the mod work client-side, with the addition of a framework to store one's own local markers in a HashMap and then send them to other players in the vicinity.
matheusgc02 2024 年 5 月 12 日 下午 2:41 
what are the changes present in this fork?