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报告翻译问题






But I don't want to understate the fact that you put your heart and soul into the mod, and we really appreciate it! Thanks so much!
modtools/add-syndrome -eraseAll -target 13525 -syndrome 252
Where -target [unit id]
To get your unit id, select your unit and type: lua print(unit.id)
Also note, the mod actually has three fungus-like syndromes, depending on which one you caught. The id for them all is 252, 253, 254.
Could you explain exactly how I could prevent this from happening, if it's possible?
Thank you for such an interesting mod!
https://i.postimg.cc/fzMr1bRB/1.png
Thanks ryno
I don't see them actually applied to anything.
its something cringe pertaining to their blood being the wrong state of matter at the extreme temperatures in which they dwell - it never came up in all my testing of their ability to navigate magma, but it nonetheless prevented their spawning! It's fixed now because Squamous (The Long Night) discovered it for me, and therefor giant magma crabs will effectively be a new creature added to the mod in the next version. From version 1.0 to today, this sad injustice is finally coming to an end ...
i love the additions you have made, i hvae ran across the various "man" units and have gotten stuff to sell on adventure mode (noteably pot man and his iron pot body drop)
i love h0ow some are meant to be chopped up before killing like pot man, can't attack the body directly but if you shop all the limbs off you can for an easy kill.
a wiki for the mod might be somewhat useful, but most information can be simply assumed. im limited by the character count of the steam mod description, it did used to contain a little more context before i had to chop it down. ill answer any questions tho