全面战争:战锤3

全面战争:战锤3

Seasons and Holidays [compatible with battle weather mods!]
263 条留言
niardra 10 月 1 日 上午 2:30 
Would anyone be able to make an updated SFO patch?
An Arousing Avocado 9 月 16 日 上午 11:20 
I wish with all my heart that is was possible to swap the map to the IEE snow map during winter, but a man can dream at least
Alshua  [作者] 9 月 2 日 上午 5:54 
6.3 Update
Added appropriate climate weathers for Tomb Kings and Lizardmen in FSF Ranger's Fort Maps mod.
Louie04k 8 月 4 日 下午 3:37 
actually what would be neat is a snow "corruption" that is tied to the winter season. so the map reflects in many areas that it's winter
Louie04k 7 月 31 日 下午 5:09 
so just saying but yall should work with the campaign weather overhaul mod so weather effects are linked
Vaxar Kun 7 月 25 日 下午 9:51 
hi Alshua,
just wondering if you came to any conclusion with Rhox regarding the timing of summons for player vs AI that i mentioned below
GLaDOS_cz 7 月 19 日 下午 10:32 
It was in naggarond desert and the maps were those from big map pack mod "Waka's Campaign Land Battles (WCLB) Map Pack"
Alshua  [作者] 7 月 19 日 下午 10:26 
@Kalder (Totally a Hobb) - As ElesDI^ says.

@Dean Winchester - I know what you mean. Longer seasons are a goal.

@GLaDOS_cz - Desert maps should not have blizzards, and the vast majority of them don't. If you're able to describe the map that does or where you encountered it on the map, it would be helpful. I know it's difficult to do so. I may make a milder winter map variant to help address this concern. They shouldn't really be crazy frequent; only one month always has them, but I'll revisit the odds the other two winter months have next time I'm in there.
GLaDOS_cz 7 月 14 日 上午 8:26 
Its really weird to have desert maps in christmass winter blizzards, also in my opinion, the winter battle maps are too frequent.
Dean Winchester 6 月 24 日 下午 1:36 
Can you make it so we can configure how many turns each season lasts with MCT? I feel like 1 turn per month isn't very impactful.
eLeSDi^ 6 月 19 日 上午 2:37 
@Kalder Battle Weather Overhaul this?
Kalder's Chariot can't be stop 6 月 17 日 下午 1:39 
Sorry to ask here but is there any weather/weather effects mod you recommend along this mod? I Am having a schizo moment where I could swear I had a weather mod to go with this but it isn't on my list anymore.

Thanks in advance!
Alshua  [作者] 6 月 3 日 上午 1:04 
@Vaxar Kun - Thanks for your research, I'll confer with Rhox on this one.
Alshua  [作者] 6 月 3 日 上午 1:02 
@jaf89 - This is not a compatibility issue. The nature of your report would be the same if you weren't using a battle weather mod. I feel you are giving other players the wrong impression, as if there is a bug if you try to install the two mods, when it's more that there's an aesthetic choice you disagree with.

I think you and some other players may have an exaggerated idea of what Sylvania is actually supposed to look like. But I will look at modulating winter weather a little more.
Vaxar Kun 5 月 29 日 下午 9:23 
Update: they definitely had the summons, so it's not UI being slow
Vaxar Kun 5 月 29 日 上午 4:47 
is it possible the AI is behind one turn with the seasons? Or it's just UI being slow?

This is turn 20
I have fury summons
https://i.imgur.com/tBD5C4T.jpeg

kholek does not have fury summons
https://i.imgur.com/b77Vs0v.jpeg

This is turn 21
i dont have fury summons,
https://i.imgur.com/vxOrpnO.jpeg

Kholek does have fury summons
https://i.imgur.com/FRr63Tb.jpeg
jaf89 5 月 18 日 上午 7:06 
Not fully compatible with battle weather mods. I have done considerable testing. For example, where there is high vampire corruption the battles will take place in clear day Snow/ Rain battle maps instead of Dark / Night battle maps. This is the same for all the factions that have unique corruption mechanics that the battle weather mods follow. Good Mod for some factions but ruins the experience on others. If possible, I would suggest locking certain type of weather to some factions. ie. Vampires will not fight during day.
Alshua  [作者] 4 月 25 日 上午 12:14 
@SprachZauberer - That's wonderful, thank you. I will add it to the description.

@Augustus II - Thanks, we're glad you like it! I would love more immersive features.
SprachZauberer 4 月 13 日 上午 5:29 
Hey @Alshua: I made a German translation for your mod: here
Augustus II 3 月 31 日 下午 12:07 
haha futile indeed good sir. Great mod btw, I was obsessed with setting up the perfect 12tpy campaign in Rome 2. I always wondered why more people didnt want a real time system in this game. Next we need to create death cycles and kids that take over. haha
Alshua  [作者] 3 月 31 日 上午 11:38 
@Jack Greedy - This mod is titled "Seasons and Holidays [compatible with battle weather mods!]" in a desperate, futile attempt to get people to realize it's already compatible with battle weather mods.

@Donut_Warrior - I think it comes out to around 18% of the time that you would get a winter map in that part of the world. It is in fact daytime in Sylvania sometimes, so for me it doesn't seem like an issue.

@majorDebacle - Awesome, good to hear.
Jack Greedy 3 月 27 日 下午 3:11 
Please, oh please make it comptabile with great John Matrix mod for Battle Weather Overhaul.
Donut_Warrior 3 月 23 日 下午 3:00 
So far I couldn't enjoy this mod to the fullest and I may have to find time on another campaign to enjoy it but so far it really depends on how you wanna play your games.
For instance it does kind of ruin the dark ambience when fighting as Wisseland against the vampires when the maps at night get turned into bright snowy one's.
Would recommend for Reikland or Cathay though.
Donut_Warrior 3 月 14 日 下午 2:57 
Do you need to start a new campaign for this to work?
EvroTrash´82 2 月 26 日 上午 6:10 
Awesome mod, I have been playing with it and a couple few cosmetic mods for several campaigns, and everything works fine :steamthumbsup:
sarumanthecursed 2 月 5 日 上午 5:53 
Lorghul got it to work (creator of wegh) perhaps ask him
Alshua  [作者] 2 月 5 日 上午 5:37 
@TheHonoredPerson-333 - It's ongoing. We are but humble modders.

@Nukular Power - Thanks!

@cybvep - Definitely plans for further improvements. Agreed that seasonal magic is appealing, but complex to implement with every faction so different in their use of magic. Aware it would be helpful to convey more info with the UI.

@BeNn3r - :mbgaan:

@TSS117 - No, certainly not. This mod never causes attrition, only worsens it or weakens it when it is already present.
TSS117 2 月 3 日 下午 6:27 
So as the undead, in my case the Tomb kings would I suffer heat attrition in the desert....?
BeNn3r 1 月 28 日 上午 2:14 
f:steamthumbsdown:
cybvep 1 月 26 日 下午 5:27 
Great mod overall. Are there plans for further improvements? Visual campaign changes are probably very hard to do, but how about more impact on magic overall? Making some lores stronger and other ones weaker depending on seasons would be a great way of adding more flavour to the game.

BTW would it be possible to add a visible calendar in-game?
Nukular Power 1 月 21 日 下午 6:27 
super cool idea
TheHonoredPerson-333 1 月 21 日 下午 5:22 
Author, hello. I saw that in August you wrote that there was an idea on how to visually change the campaign map for each season. Is the work still ongoing or was the idea discarded?
Alshua  [作者] 1 月 18 日 上午 2:14 
@Kasus - The simple answer is no: the new weathers are not more demanding than the old weathers. The extra-hard rain in winter when you are in the jungle, however, might be enough to slightly reduce performance for those battles

@Darth Alpharius - Suppose it was just for the undead-related holiday (Witching Night?)

@Some Portuguese Bean - Probably? Certainly submods for overhaul and translation are fine, and any submod that requires this mod to use is unlikely to be objected to. It's hard to promise if I have no idea what you want to do, though. Feel free to add me or explain further in the compatibility thread if need be.
Some Portuguese Bean 1 月 17 日 下午 6:52 
hey there, would it be alright for me to use your mod for a simple submod project?
Darth Alpharius 1 月 8 日 上午 5:11 
Winter Should also affect Vampire Counts giving them Immunity to Non-Vampiric Attrition.
Kasus 1 月 7 日 上午 4:39 
does this affect battle map performance?
Alshua  [作者] 2024 年 12 月 26 日 上午 6:27 
@whatfrank, mario - Glad you enjoy.

@TheDuke37 - It's on the agenda, no promises on ETA.
minecraft with gadget 2024 年 12 月 25 日 下午 8:29 
Simple but an actual game changer.
TheDuke37 2024 年 12 月 17 日 上午 12:53 
Great mod but is there a way to make the seasons last longer? It's hard to plan around a season if they change every turn. I was hoping it would be every 7~ turns. Also, I feel as if the seasons aren't that impactful as most events are situational.
whatfrank 2024 年 12 月 16 日 上午 9:26 
Fantastic. Kudos for the effort :steamthumbsup:
㊰0/90/0 gg izi㊰ 2024 年 12 月 13 日 下午 7:00 
oh really? you're my hero <3 :3
Alshua  [作者] 2024 年 12 月 13 日 下午 6:12 
㊰0/90/0 gg izi㊰ - It's updated! Try to unsub and resub if you're having trouble.
㊰0/90/0 gg izi㊰ 2024 年 12 月 13 日 下午 4:29 
update please ;-;
Alan 2024 年 12 月 13 日 上午 4:22 
Thx
Alshua  [作者] 2024 年 12 月 13 日 上午 3:50 
@Alan - It does affect the AI as well.
Alan 2024 年 12 月 12 日 上午 11:57 
Hi - Does it effect the AI as well?
Irradiated_Haggis 2024 年 11 月 29 日 下午 11:49 
@Aishua - Ah - okay. I'm not sure how to do that myself. I'll try to cross-post your solution over to the thread for the SFO compatibility mod, but I'm not sure if they'll implement it.
Jebe 2024 年 11 月 27 日 上午 12:00 
i have made the same experience as hahani, without fighting in skaven corruption, i use the ultimate lighting mod tho
Alshua  [作者] 2024 年 11 月 23 日 下午 10:36 
@hahani - That should only happen on Mystery Night, once a year. I have not heard of that issue before. If it is not the same green weather you see in the screenshots, you might just be having a campaign with a lot of Skaven corruption or something. Otherwise I'm not sure; it's not obvious to me how a mod conflict or script break could cause that, but anything's possible. Try with a minimal mod list.
hahani 2024 年 11 月 23 日 下午 5:15 
i don't know why, but almost every battle 100/100 has green-like weather with green moon.. is this normal..?