安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Texture base:
https://steamuserimages-a.akamaihd.net/ugc/2468612808465606757/160B17B67E18E649C491858906B7566D9BC8D96D/
VMT code:
"VertexLitGeneric"
{
$basetexture "models/SMP73/Thudner/Toys/ToyBonnie/Suit_2"
$bumpmap "models/SMP73/Thudner/Toys/Shared/flat"
$phongexponenttexture "models/SMP73/Thudner/Toys/toyfreddy/hatspec"
$phongwarptexture "models/SMP73/Thudner/Toys/Shared/white"
$surfaceprop metal
$phong "1"
$phongexponent "0"
$phongboost "0.2"
$color2 "0.85 0.85 0.85"
$phongfresnelranges "[0.05 0.5 1]"
$phongalbedotint "1"
$halflambert "1"
$phongalbedotint "1"
$nodecal "1"
$model "1"
$diffuseexp "1.5"
$normalmapalphaenvmapmask "1"
$nocull 1
}
you can get a cleaner more high quality texture for lunar with the moon texture base I sent and you can also make them look shiny with the VMT I sent.