Stellaris

Stellaris

Zob
54 条留言
starchitec  [作者] 17 小时以前 
those are pretty harmless, its just that this was made before the devs removed level 3 versions of veteran traits, so its checking for traits that no longer exist. Ill clean it up eventually.
Geki 10 月 23 日 下午 5:02 
My error log has hundreds of errors from this mod.
Geki 10 月 23 日 下午 5:02 
[00:45:05][trigger_impl.cpp:2438]: Error in has_trait trigger, cannot find trait with key: trait_ruler_military_pioneer_3 common/scripted_effects/zob_scripted_effects:1354 @ scripted effect set_zob_variable_3 at common/scripted_effects/zob_scripted_effects:374 @ scripted effect set_zob_variables at file: events/zob_events.txt line: 442
Geki 10 月 23 日 下午 5:02 
[00:45:05][trigger_impl.cpp:2438]: Error in has_trait trigger, cannot find trait with key: leader_trait_overseer_3 common/scripted_effects/zob_scripted_effects:1354 @ scripted effect set_zob_variable_3 at common/scripted_effects/zob_scripted_effects:412 @ scripted effect set_zob_variables at file: events/zob_events.txt line: 442
Geki 10 月 23 日 下午 5:01 
[00:45:05][trigger_impl.cpp:2438]: Error in has_trait trigger, cannot find trait with key: leader_trait_unyielding_2 common/scripted_effects/zob_scripted_effects:1425 @ scripted effect update_zob_variable_2 at common/scripted_effects/zob_scripted_effects:827 @ scripted effect update_zob_variables at file: events/zob_events.txt line: 462
Geki 10 月 23 日 下午 5:01 
[00:45:05][trigger_impl.cpp:2438]: Error in has_trait trigger, cannot find trait with key: leader_trait_corsair_3 common/scripted_effects/zob_scripted_effects:1471 @ scripted effect update_zob_variable_3 at common/scripted_effects/zob_scripted_effects:846 @ scripted effect update_zob_variables at file: events/zob_events.txt line: 462
Geki 10 月 23 日 下午 5:01 
[00:45:05][trigger_impl.cpp:2438]: Error in has_trait trigger, cannot find trait with key: leader_trait_agrarian_upbringing_2 common/scripted_effects/zob_scripted_effects:1334 @ scripted effect set_zob_variable_2 at common/scripted_effects/zob_scripted_effects:464 @ scripted effect set_zob_variables at file: events/zob_events.txt line: 442
starchitec  [作者] 8 月 24 日 上午 9:11 
Its updated to 4.0, I fixed the leader trait changes that were blocking the acheaology event. I am unsure how well zob will work in a wilderness empire, but that makes some sense I guess.
Red Fang 8 月 22 日 上午 3:39 
2 questions:

- Is this 4.0 compatible?
- Is this save game compatible? Perhaps an event console command to force spawn Zob's star system?
eqN 7 月 7 日 上午 12:08 
Seconding Ministry's comment. Such a shame that Paradox insists on breaking their mods. Praying for an update from starchitec.
Interrogress 6 月 23 日 上午 10:25 
events broken in latest due to add_trait changes. past archeology stage 2 the events aren't defined bc of it
starchitec  [作者] 5 月 5 日 上午 10:04 
preliminary update to 4.0. I think I also fixed the issue with default rooms. Let me know if you see any other issues
kamykrak 2024 年 11 月 18 日 下午 9:50 
does it need an update or does it work fine ?
starchitec  [作者] 2024 年 11 月 11 日 上午 10:16 
I really wanted Zob to work like many of the other unique systems in the galaxy, a rare thing you can find but that wont appear (or at least wont be next to you) every game. However, if you use the Modjam version that had a spawning option at the start of the game that would guarantee it (I just dont really like added to the list of start game event pop ups)
Kheeran 2024 年 11 月 4 日 上午 2:47 
Love the mod, only issue is Zob very often spawns on the other side of the galaxy. Is there a way to add an option to have it spawn closer to the player home-system? thanks!
Red Fang 2024 年 7 月 29 日 上午 7:44 
Update: It works and I got the Boz colony working now
Red Fang 2024 年 7 月 29 日 上午 7:32 
So that was very dumb of me, I tried "event zob.40" and zob popped up. I'll try to do the research on the planet again and hopefully it works
Red Fang 2024 年 7 月 28 日 下午 10:56 
Sorry for the late reply. I tried "effect zob.40" but it doesnt do anything. No special project, nothing.
Red Fang 2024 年 7 月 23 日 下午 2:40 
Alright I'll try zob.40
starchitec  [作者] 2024 年 7 月 22 日 下午 3:05 
hmm, you completed the special project? The only thing that would prevent that from completing is if somehow the presapient pops on the planet were killed. The event that gives you the colony is zob.41, but it is a ship event (meant to happen to the science ship that completes the project) and that is going to be tricky to get to work with console commands. zob.40 should recreate the special project, you might have better luck trying that.
Red Fang 2024 年 7 月 21 日 下午 1:20 
After I research and find a cure on my 2nd playthrough, it doesnt do anything. On my last game, it gave me the planet Boz as a colony with the cured hive right? But now its just stuck, it doesnt do anything.

Is there perhaps a command event that I can do to fix this?
starchitec  [作者] 2024 年 7 月 12 日 下午 12:03 
huh, I have seen that too and had no idea why, Ill look into it
DiceDexter 2024 年 7 月 10 日 下午 4:08 
Hey, just wanted to let you know that Zob is currently also the Collector of Rooms.
With this Mod active all empires use the default room - only the Necroid Room is spared, he seems to dislike the vibe lol

Tested it with only this mod active, so it should not be a compatibility error
starchitec  [作者] 2024 年 7 月 6 日 下午 9:56 
oh! of course, that makes sense, I thought I had listed that in the requirements but that might have just been in the modjam version.
Aeternum 2024 年 7 月 6 日 下午 7:20 
That was the issue, you at least need Plantoid DLC for this mod (the portrait is the problem). Thanks for your time regardless.
Aeternum 2024 年 7 月 6 日 下午 7:12 
Was messing around with commands and this came to my attention. Do I need plantoid DLC for this mod?
Aeternum 2024 年 7 月 6 日 下午 2:41 
It does show the leader. It just seems the the subsequent zob.11 event just doesn't or can't trigger which perplexes me. Both zob.9 and zob.10 fail to trigger zob.11 (zob.11 does work, but doesn't return leader). I assume it may be another mod causing this, but what mod is lost on me.
starchitec  [作者] 2024 年 7 月 6 日 上午 9:45 
strange. I dont know what would cause that. Did the "we want to talk" event show a picture of the leader that was abducted? (it should have) or was it just a landscape image?
Aeternum 2024 年 7 月 6 日 上午 6:01 
The command does work, but unfortunately I don't get my leader back.
Aeternum 2024 年 7 月 5 日 下午 9:16 
I wish it was that, but I've tried multiple times (reloading to earlier save) and nothing pops up. I'll test the command, but if I do the command will I get my leader Zob kidnaps back?
starchitec  [作者] 2024 年 7 月 5 日 下午 8:23 
hmm, that should pop up the event screen to recruit Zob. You can try firing it manually by opening the console and entering `event zob.11` - that should open up the same window. Only thing I could imagine is you somehow clicked through the window too quickly? If you accidentally pressed the dismiss button or something
Aeternum 2024 年 7 月 5 日 下午 12:03 
I'm having a problem, and I have no idea why. I complete the archaeological expedition, Zob kidnaps my scientist, contacts me again after a month, I press "We Will Talk", and nothing happens. Any idea why?
starchitec  [作者] 2024 年 6 月 12 日 上午 8:37 
This will overwrite that completely, just do not manually spawn zob from the modjam start event. (then you could get two)
Arkenor 2024 年 6 月 11 日 下午 8:27 
Will terrible things happen if I use this with the full modjam pack, or will it overwrite that Zob neatly?
starchitec  [作者] 2024 年 6 月 11 日 下午 6:31 
Eventually Zob will reach out and ask to expand the collective again, and you will have the choice to choose by class- pick a scientist, and then a new scientist will get the collected by Zob trait and be able to complete the special project. It can take a while though, so bad luck to get stalled until then, but it will work in time.
Red Fang 2024 年 6 月 11 日 下午 5:58 
Somehow the scientist with the "Collected by Zob" trait died and now I cant complete the "Blight Remediation, Available" situation log. Is there any way to fix this?

Maybe a console command that gives that trait to a new scientist? What command could that be?
†MLS† KIRINAS ';,†,;' ;,,; 2024 年 6 月 11 日 上午 5:55 
I dont know why, but system didnt spawn normaly. Could get with console, tho, but still.
starchitec  [作者] 2024 年 5 月 22 日 下午 9:28 
That appears to be the issue, I just checked and the version on steam was somehow... not my current version. I believe the issue should be fixed now, might require an unsub/resub since steam is weird.
starchitec  [作者] 2024 年 5 月 22 日 下午 9:18 
that is odd, that file is one of the things I changed when updating this from the modjam versions, I double checked my version and it has all the current support for individualistic machines. Maybe something weird happened with steam uploading an older file? Im reuploading but it shouldnt actually be a change- unless the version I had was already somehow not the one that was on steam (weirder things have happened)
Turonock 2024 年 5 月 19 日 上午 6:39 
I think i found the cause of the problem. The species_has_happiness portion of the file zob_rules doesn't take into account that machines can now have happiness if the empire isn't a machine intelligence. I made some small changes to that file and it fixed that issue.
Turonock 2024 年 5 月 19 日 上午 6:21 
I also tried it without any other mods active and it still happened.
Turonock 2024 年 5 月 19 日 上午 6:15 
I'm having the same issue with factions not being created, but only for individualistic machines. I don't have any ethics attraction for any of my machine pops and it says that they aren't affected by happiness. When i tested making an empire with syncretic evolution that resulted in machine pops not having happiness while organic pops had it. I could also form factions if i used syncretic evolution, but only organic pops could join them.
starchitec  [作者] 2024 年 5 月 17 日 下午 7:13 
That seems... unlikely to have anything to do with this mod. I do not touch factions at all.
sou1Ls 2024 年 5 月 17 日 下午 5:57 
I don't know what the mod conflict is, (maybe NSC?), but factions are not created with this mod installed
TY 2024 年 5 月 16 日 上午 5:59 
Yo this is brilliant! I never thought of a hiveminded paragon before, and whatever expectations I would have is easily eclipsed by what you've shown in this page!
starchitec  [作者] 2024 年 5 月 15 日 上午 11:02 
oh wow, I had no idea it had been translated already, thanks @karokaro3, added a link in the description
ˢᵒˢ 2024 年 5 月 15 日 上午 5:34 
creative
Quote 2024 年 5 月 15 日 上午 3:37 
Neat!

Standalones from Modjam entries are always nice, especially if there's only a select few that managed to capture your attention
karokaro3 2024 年 5 月 15 日 上午 3:28 
At #MODJAM2024, Zob was my very favorite. Let me inform you that I had made a Japanese translation mod at the time of #MODJAM.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3167289799
†MLS† KIRINAS ';,†,;' ;,,; 2024 年 5 月 15 日 上午 1:45 
Also question - how zob work if several Official's have Industrialist traits ? Does them multiply, stack or just ignore each other?