Stationeers

Stationeers

MorePowerMod
67 条留言
Julia 15 小时以前 
Works now. Thank you <3
WIKUS  [作者] 17 小时以前 
Thanks @Julia... I finally found the issue. Uploaded a fix just now
Julia 18 小时以前 
Tested it again today after resub but nuclear battery stell says no frame, but there is one
Boylonian 10 月 22 日 下午 2:39 
Great to know. Thanks!
WIKUS  [作者] 10 月 20 日 下午 9:57 
Thanks yea that mod uses in fact StationeersLaunchPad. Just missed updating this in the about.xml. SLP would be able to load it either way but thanks for letting me know.
Boylonian 10 月 20 日 下午 5:31 
Just checking to confirm that this does use StationeersLaunchPad, not StationeersMods? It's tagged for StationeersLaunchPad but the Description says StationeersMods.
WIKUS  [作者] 10 月 18 日 上午 8:52 
Uploaded a few fixes just now. You might have to un- and resubscribe in case Steam refuses to update it on its own.
Nepruha 10 月 18 日 上午 8:43 
No battery is installed. Requires a frame.
WIKUS  [作者] 10 月 18 日 上午 6:24 
Looking at it right now... something really broke with transmitter.
Got a fix for the battery "frame support issue" though.
Alastor1933 10 月 18 日 上午 1:21 
HELP POWER TRANSMITTER LARGE DOESN'T WORK and throws something like this when using kit to place it:

"EXCEPTION) argumentoutofrangeexceptionc index was out of range. must be non-negative and less than the size of
:20:2parameter name: Index"
WIKUS  [作者] 9 月 26 日 下午 11:59 
Thanks, I will look into this today.
thediddler 9 月 26 日 下午 7:25 
dont know where to report bugs for this mod, but I cant place the station nuclear battery anywhere, it says "Need frame below for support" as im trying to place it directly on top of a finished Iron Frame :( (EDIT: Can ONLY place the nuclear battery on the side of a frame whether its half finished or not, will not let me place on top)
Kvazio 9 月 18 日 上午 7:38 
Thank you a lot!
WIKUS  [作者] 9 月 18 日 上午 4:18 
Loads fine... no bug reports since last update.
Kvazio 9 月 18 日 上午 3:24 
Is it work with StationeersLaunchPad?
jarhead 3 月 26 日 上午 8:36 
Thanks
WIKUS  [作者] 3 月 26 日 上午 8:28 
I might find the time to add a big survival RTG but no promises or ETA at the moment.
WIKUS  [作者] 3 月 26 日 上午 8:26 
If you want to make your own mods the discord is a good place to start. Check the modding channels and search for guides and have a look at the pinned posts.
jarhead 3 月 26 日 上午 8:20 
Then can I ask for a RTG mod that makes 1 RTG (vanilla is 1x small grid cube) that is 3x small grid cube (just increase model size) and puts out 100kw instead of vanilla 600w? or can you tell me where to look to change item settings so i can make my own mods?
WIKUS  [作者] 3 月 26 日 上午 8:12 
Yea all plausible ideas worth considering. I am a bit hesitant with refining this mod currently because the Devs said they want to redo the power system and nuclear reactors have also been confirmed. Will probably take a lot of time still but when this happens and I get back to this mod my modding skills will also have increased a bit. (My main focus at the moment is to add a bit of cheese with my mods) So if someone wants a single massive power bank then this mod currently provides. Thinking about it... if I were to make major changes like this it would be a separate mod.
jarhead 3 月 26 日 上午 7:53 
I was just thinking about having it not really be "nuclear" but that the "nuclear" batteries in game were more like "lithium iron phosphate" and the regular were "lead acid" or something. If it was really "nuclear" then it would be like 1k% of the large station battery (or a giant rtg that is a 3x/3x/3x size (small grid) or size of regular station battery) and generates 100kw (max of heavy cable). This is just me being bored so just typing to type (mostly). Could you add a giant rtg (just make model bigger and increase its output from 600w to 100kw)?
WIKUS  [作者] 3 月 26 日 上午 7:28 
Those numbers were picked based on the amount that existing battery capacity increases when they become "nuclear". I will have a look at it though when I come back to this mod to add some more stuff.
jarhead 3 月 26 日 上午 7:09 
can you adjust this "nuclear station battery" to be same storage capacity as "large station battery" then make "large station battery" be 50% more than current and add a "large nuclear station battery" that will be 200% of new "large station battery" storage capacity? I think this would balance this mod better so you can go for a space vs cost in the builds.
WIKUS  [作者] 2024 年 8 月 28 日 上午 8:44 
Nice... Flood lights are up next.
BoNes 2024 年 8 月 28 日 上午 8:38 
The latest update fixed the bright pink texture issue.
BoNes 2024 年 8 月 22 日 下午 12:46 
It seems that the latest update has broken the textures in this mod. They show up as plain magenta (bright pink) textures instead.
WIKUS  [作者] 2024 年 7 月 23 日 下午 2:10 
Yea it appears to be strange like that sometimes. I also would have sworn I tested this when you reported it first and could not reproduce... but no way that bug wasn't there at that time :KScared:
BoNes 2024 年 7 月 18 日 下午 1:16 
LOL

I've done quite a bit of coding myself... "naming convention" sounds about right. It all starts out with good intentions, "I'll name such and such like this, and this one like that" and then it all goes down the toilet in a flash.
Before you know it, you're asking yourself "why on earth did I name it like this?".

I'm just happy it's all been sorted. If it had nothing to do with my custom setup, then I'd say that other people would have possibly been affected by this and either not realised, or they just haven't posted here.
WIKUS  [作者] 2024 年 7 月 18 日 上午 9:55 
That is great news so chances are it had nothing to do with your custom mods as I suspected earlier because I found some grave errors in my "naming convention" ( if I can even call it that :mern: ) that apparently caused this behavior.
BoNes 2024 年 7 月 18 日 上午 8:41 
I had to muck around with unsubscribing and resubscribing (due to Steam playing up and not updating the mod). But I'm happy to report that the nuclear station batteries now stay around when I load a save.

Thank you very much for the fix.
WIKUS  [作者] 2024 年 7 月 15 日 下午 12:24 
Fix uploaded.
On older saves the battery might still vanish but once the new structure is placed it will now stay on save load.
WIKUS  [作者] 2024 年 7 月 15 日 上午 4:10 
Accidentally deleted somebodies comment here about the nuclear station battery being gone after save load.
Thanks fr letting me know.
Looks like latest update broke something. Currently investigating.
WIKUS  [作者] 2024 年 7 月 3 日 下午 4:53 
Good question... I don't know if it is ok since it contains code bits from the game.
BoNes 2024 年 7 月 3 日 上午 8:13 
I'm still not sure what the actual problem is... I know this is alot to ask, but would it be possible to have the source code for this mod, so I can put in some majorly verbose debugging into the logs (like printing something to the log at every step of initialisation)? Some serious debugging should be able to nail down where the problem is happening, and I'd get back to you with my findings.
WIKUS  [作者] 2024 年 7 月 2 日 下午 2:33 
Maybe worth a try to post your findings on the StationeersMods discord.
WIKUS  [作者] 2024 年 7 月 2 日 下午 2:30 
Yep very strange behavior this... were you able to confirm that your custom addons dll causes this somehow?
BoNes 2024 年 7 月 2 日 下午 12:23 
The only mentions of this mod in the player.log is when it's loading (mod found & loading prefabs).

It's quite strange. Just this one structure gives me any issues, and there's no errors or warnings in the logs. It's had me scratching my head over it.
WIKUS  [作者] 2024 年 7 月 2 日 下午 12:16 
Any clues in your player.log?
BoNes 2024 年 7 月 2 日 上午 8:43 
I've tested the omni transmitter and the nuclear wireless battery, and both are loaded as expected... so it's something to do with the nuclear station battery in particular.
BoNes 2024 年 7 月 2 日 上午 8:33 
It's both the ones from before the update and newly placed ones.

I just found it strange that I don't have any issues from any of your other mods (nothing getting nuked randomly). I haven't placed any other buildings from this mod, so I'll test that too.
WIKUS  [作者] 2024 年 7 月 1 日 下午 1:35 
Does it delete the new ones too or is it just the batteries from before the update that get nuked on save load?
BoNes 2024 年 6 月 30 日 上午 10:42 
I'm not sure then... it could be some kind of conflict with another mod (I'm running many many mods, alot of them I've built myself).

My stationeers folder is pretty unique. I'm able to run Stationeers-Addons mods because I've rebuilt the DLLs from the source code to use the same version of harmony that BepInEx uses, then I've got BepInEx with StationeersMods installed too. So I can run mods that are made for any of the 3 APIs.

It could have any number of causes given my situation. But, I figured that I would post a comment here incase anyone else was experiencing the same issue.
Sorcia 2024 年 6 月 30 日 上午 7:27 
BoNes I don't have this issue.
BoNes 2024 年 6 月 30 日 上午 3:43 
Since you released the new update... every time I load a save with nuclear station batteries, it deletes them on world load.

It doesn't show any errors in the logs, and changing the mod loading order (either before or after core) has no effect.
WIKUS  [作者] 2024 年 6 月 29 日 上午 7:31 
At some point I will also look into the non-wireless quick chargers that you mentioned as it fits the mod very well.
Sorcia 2024 年 6 月 29 日 上午 6:27 
Thank you. :cure::GoVentureStress::cure::GoVentureStress:
WIKUS  [作者] 2024 年 6 月 28 日 上午 6:37 
Side bar indicator update is out.
You might have to rebuild the structure if it already exists on a save.
WIKUS  [作者] 2024 年 6 月 26 日 上午 2:37 
Now I see what you mean... will try to come up with something or simply include the original bar.
Sorcia 2024 年 6 月 26 日 上午 2:17 
A lot of that information can be found online but with batteries you can hover over them and it shows %. As for the large batteries (buildings) they have bars that incrementally go up when charged and down when discharging. At a glance it's hard to tell what the charge of a battery is unless you see the bars on the side of it, else you need the tablet or a screen set to view potential.
WIKUS  [作者] 2024 年 6 月 26 日 上午 12:50 
That is true for all other devices in the game that use this kind of color indication right?
It also blinks when charge is low followed by a constant emission. Then it starts switching colors to orange yellow, green and finally blue.
Does Stationeers have some sort of color blind mode that could serve as reference for a color blind battery version? What colors are especially difficult? What types of color blindness are there?