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报告翻译问题
Any ETA on the arrival of the "Profiles" feature in the MCM? Mod is great but switching between all the different endtimes for every different campaign is alot.
Keep up the great work and thanks again for your awesome mod!
Do you have time to look into fixing this feature?
I'm not a mind reader, and without precise feedback, it’ll be impossible to properly fix the bugs.
On my end, everything is working fine with the current version of the game.
Could you provide more details?
Did you perhaps get the invasion earlier because of a short or long victory?
Question: Do the Skaven undercities ever stop spawning?
It worked one time. But I have replicated 3 crashes when it's time for the Disaster.
Slaanesh + DE > Brettonia weak crusade + some pirates > Norsca > Archaon and pals > Chaos Dwarfs > Demons > Skaven.
Is this intended? You end up fighting the whole world with infinite stacks, and no way to cut the head of the snake. I was able to kill half of the factions, but the idea of going for 300 turns conquering endless doomstacks in the other half of the world is awful. Any way I can tweak this stuff? Maybe some ordertide stacks to provide some balance?
When I played skaven, I didn't have to do anything, world ended with barely any impact from me, coz all the chaos is chill with me. I expected some ordertide disasters
Hmm. I wonder how you did it.
Could be lucky with the draw.
Will be eagerly awaiting updates
@GK The mod does not work well (or at all) with the "SFO" mod. I'll take a look when I can, but it seems that this mod changes quite a few things, and I'm not sure if I can find the compatibility issue(s).
⚠️Information:
A major update is in the works. It should fix as many bugs as possible and add 2–3 new disasters. However, I'm not working exclusively on this mod, so please be patient regarding the release date.
The Wild Hunt scenario isn't spawning armies. Messages just appear, but no armies show up.
In CMT, everything is set by default. In the early days, it was possible for AI to successfully flash the 500 difficulty option, but since 2025, it has not been possible, no matter how it is set
The difficulty coefficient of the natural disaster that came out is only 200, which is too low for 8 teams to be fully staffed.
@GK Hello, what invasions did you use ? Have you thought about saving the difficulty modification ?