Kenshi
MegaHaulerBot_w/o_TameB
36 kommentarer
yukke  [ophavsmand] 13. sep. kl. 14:36 
> do we need an import? because i still cant talk to the MHs

The gorillo ones are required to import. also, make sure MEGAHAULERs are not to be unconsciousness.
Reanimator 13. sep. kl. 14:27 
do we need an import? because i still cant talk to the MHs
yukke  [ophavsmand] 28. aug. kl. 18:11 
Maybe if players running between Empire region and Waystation at Grey Desert for shopping. I think it is relatively easier to find it. (even it is really low-chance though)
yukke  [ophavsmand] 28. aug. kl. 18:05 
> Why not just make the megahauler an animal you can buy?

Technically it can be, but perhaps Nomads can not be hold them because of it is too massive (it means the volume and gameplay affects).

And I think the MEGAHAULER is way too severely affects in-game balances, therefore I set it way too hard to find out or capture it.
(the way to earn Cats on Kenshi will be relatively easy if the player knows the how to do it.)

The reasons of above, I set the MOD like this. I think it might be bothering some players, but I'm sure it is relatively-optimal for in-game balances at least for now. Sorry!
Why not just make the megahauler an animal you can buy?
yukke  [ophavsmand] 22. aug. kl. 20:02 
> Having fun using the mod, no issues so far. Thank you!

Thank you too! I really appreciate it.
ArEmCee 21. aug. kl. 0:05 
Having fun using the mod, no issues so far. Thank you!
yukke  [ophavsmand] 3. aug. kl. 10:33 
> No issues with the gorillo spawn Haulers the mod works great so far!

Ah, really thanks for confirming it!
gliscor94 2. aug. kl. 23:40 
No issues with the gorillo spawn Haulers the mod works great so far!
yukke  [ophavsmand] 24. juli kl. 8:31 
Greetings travellers!

MEGAHAULERs are now can be spawned with the 100% of certainty, at where the King Gorillo stayed in. (GAME IMPORTS NEEDED)

It means, this makes King Gorillo hunting is more difficult so far.
Good luck.

This version is UN-TESTED. none to confirmed to spawn these at.
So if you have an issue or something, please let me know.
yukke  [ophavsmand] 24. juli kl. 6:28 
This spawn rate is way too low, I think it would probably be better to implement something that spawns reliably with game-importing.
yukke  [ophavsmand] 24. juli kl. 6:26 
> @yekke, how to fast find it? I seek in all of gived locations and didn't met him(

because of this species is severely overwhelming for in-game balances, I set the spawn chance to extremely low. even in-game testing, I took the time for more than 6 hours.

In my experience, The Eye, Deadlands and The Crags are recommed place to hunt. it is relatively easier (even it is extremely low chance tho) to find.
ФаКиН ПыВо 23. juli kl. 8:28 
@yekke, how to fast find it? I seek in all of gived locations and didn't met him(
Burbuto 1. feb. kl. 6:02 
I think you can just right click on the cage and whoever is holding megahauler will put it in the cage.
yukke  [ophavsmand] 1. feb. kl. 0:11 
> only to find out he doesn't fit in a cage...

I think it is visually, not technical issue. At least, unless Kenshi modified game mechanics related to throwing animals into a cage.

I will inspect what is going on, some day.

Thanks for reporting.
mjprogue 1. feb. kl. 0:06 
Got the controller and finally found this guy...only to find out he doesn't fit in a cage...
yukke  [ophavsmand] 17. dec. 2024 kl. 7:11 
> i have centurion repgorammer in my inventory which is huge and i assumed megahauler reprogrammer would be big as well.

Aha. Anyway, I'm glad the issue has been resolved.
Burbuto 17. dec. 2024 kl. 7:06 
found it. seems like i missed it when i was there first time. i have centurion repgorammer in my inventory which is huge and i assumed megahauler reprogrammer would be big as well.
yukke  [ophavsmand] 17. dec. 2024 kl. 6:48 
> i guess i am gonna have another trip there. thanks
Ah, the megareprogrammer is an unique item. which means you may need to import your save files.
Burbuto 17. dec. 2024 kl. 5:20 
yeah first thing that came to my mind... but i guess i was unlucky since i couldnt find it there.... i guess i am gonna have another trip there. thanks
yukke  [ophavsmand] 17. dec. 2024 kl. 4:40 
> where am i supposed to find megarepgrogrammer?
Technically, the location Scraphouse sells it.
Burbuto 16. dec. 2024 kl. 8:09 
can anyone tell me where am i supposed to find megarepgrogrammer? i have been looking for it for a while and cant find it...
yukke  [ophavsmand] 25. okt. 2024 kl. 7:52 
Ah, really thanks for an additional information.
WariousGaming 24. okt. 2024 kl. 22:08 
FYI - if someone still somehow can't recruit MEGAHAULER by doing @yukke steps how to do it - HOLD MEGAREPROGRAMMER in your character "main inventory" not in backpack inventory that might help recruit caged MEGAHAULER ;)
yukke  [ophavsmand] 24. okt. 2024 kl. 20:10 
> SO how do you recruit? I have the item in my inventory, nothing's happening though


Probably, It will be worked by the following steps shown below:

Step1:
 Throw MEGAHAULER in a cage.
Step2:
 Select 'TALK TO' against the captured MEGAHAULER by holding an item 'MEGAREPROGRAMMER'.
Step3:
 Done.


Perhaps, it may be considered that due to some external factor makes preventing it from working.
It might be inspected why it will happen.
「The Grand Leveler」 24. okt. 2024 kl. 16:14 
SO how do you recruit? I have the item in my inventory, nothing's happening though
TheHydraulicAmor 13. aug. 2024 kl. 12:07 
Nice 👍🏻
WariousGaming 30. juli 2024 kl. 12:29 
Thank you @yukke <3
yukke  [ophavsmand] 30. juli 2024 kl. 11:51 
Dear Travellers.

MEGAHAULERs are now can be recruitable with same procedure of TameBeasties by using an unique items sold on somewhere skeleton inhabits.


For details, check the changelog on Section V12:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/3242153008
WariousGaming 30. juli 2024 kl. 6:35 
I must say that adding having specific item to "reprogram" it is great idea and fair enough.
yukke  [ophavsmand] 14. juni 2024 kl. 16:16 
> It's too easy to tame animals that shouldn't be tamed with that mod. So It's too unbalanced for my taste.

I partly agree your opinion,

Tb are sometimes become something like cheat or shortcut, If you are taming huge or strong animals, in-my-opinion.


the way to tame them with similar procedure to RP or the another thing you mentioned, that sounds interesting.


Perhaps in the future, If I have a time for working on it and ideas, "some of ways to tame them" will be added.


Anyway, Thank you for the advice and giving me the info.
Anrhaa 14. juni 2024 kl. 15:25 
@yukke. There are recruitment mods that do stuff a little different, like 'Recruitable Prisoners'. That let you recruit characters with a dialogue tree or if you fulfill some specific requirements, like having a IA core or a particular food or item at your inventory.

Another example is 'Scarier Security Spiders'. That mod has a unique Butcher Spider that can only be recruited if you have a card that a mini boss has at their inventory.
Anrhaa 14. juni 2024 kl. 15:18 
@yukke. It's too easy to tame animals that shouldn't be tamed with that mod. So It's too unbalanced for my taste.

And since I'm a sort of a completionist, If I use Tb, i would feel like I'm missing stuff If I don't tame the unique beasts.
yukke  [ophavsmand] 14. juni 2024 kl. 12:10 
Depending on your answer, I may to add a specific item like a reprogrammer for the MegaHaulers in the future.

The procedure will probably be similar to TameB's tho...
yukke  [ophavsmand] 14. juni 2024 kl. 12:08 
> Is there a way to recruit them without TameBeasties?

No.


Just in my curiosity, If you could, tell me a reasons, why are you trying to tame them without subscribing TameB.
Perhaps, is there something you don't like on TameB?
(such as features, components, and dialogue, etc...)
Anrhaa 14. juni 2024 kl. 8:19 
Is there a way to recruit them without TameBeasties?