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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3296057117
That is a link to VPEPuppeteer and not the Analyst?
Ok nvm, it also has the Analyst file in the DLL.
I dont know how to upload mod and I dont have enough time for study
https://drive.google.com/file/d/1QYjCyNl05EKrRWMPEWjZ6aKt3WJbDHuF/view?usp=drive_link
Put this DLL into {ModFolder}/Assemblies
in the Source folder you can open the "Researchmech.csproj" project with Visual Studio 2022, there you'll look for
public class WorkGiver_MechResearcher
within it you'll change
return ThingRequest.ForGroup((ThingRequestGroup)42);
to
return ThingRequest.ForGroup(ThingRequestGroup.ResearchBench);
then you'll press Ctrl+Shift+B to build/compile the .dll
it should appear in the Assemblies folder probably as VPEPuppeteerPatch, at least that's what's in the Assembly Properties of the project for me
that fixes it
Enabling them to do research causes them to just stand at the research bench and never actually contribute to research lol.
That's weird because the mod you just shared claims it doesn't enable work types for mechs that they can't already do.
<mechEnabledWorkTypes>
<li>Crafting</li>
<li>Smithing</li>
<li>Tailoring</li>
<li>Cooking</li>
<li>Research</li>
</mechEnabledWorkTypes>
EDIT
I have tested for 1.5, and while the mech does state it is capable of researching, there are no tasks listed for research, so it does nothing :/
steam://openurl/https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2934760609
this version the analyst just wanders and stands still.