边缘世界 RimWorld

边缘世界 RimWorld

[1.6] Moyo - from the depth
67 条留言
菲娜燐 10 月 17 日 下午 7:45 
@sandimas Try deleting this section of code from 1.6\Defs\MoyolikeMoyoRace.xml:
<south>
<bodyTypes>
<Female>(0.0, 0.0)</Female>
<Thin>(0.0, 0.0)</Thin>
<Baby MayRequire="Ludeon.RimWorld.Biotech">(-0.02,0)</Baby>
<Child MayRequire="Ludeon.RimWorld.Biotech">(-0.02,0)</Child>
</bodyTypes>
</south>
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SanDimas 10 月 8 日 上午 9:35 
dont know if the dude will read this but, the deep moyo tail kinda separate from their body when they move sideways lmao
DaiReith 10 月 7 日 上午 10:54 
Huh...oddly enough, rimsort is certain that moyo needs, the already installed, humanoid races mod. Is that common or a personal thing? Disabling all other mods and running only this, humanoid and vanilla expansions still showed an error?
DaiReith 10 月 7 日 上午 10:33 
Huh...oddly enough, rimsort is certain that moyo needs, the already installed, humanoid races mod, the mod itself works fine though?
GDHero_05 10 月 7 日 上午 5:04 
There's still a bug currently on 1.6 that also was on 1.5. When Moyo kids are about to have their growth moments, their growth tier gets reset for no reason.
For example, one of my kid moyos had a growth moment at the age of 12 and their growth tier got reset back to 0.
郑哥 9 月 23 日 上午 1:55 
刚刚发现这个模组和龙人模组存在冲突,DragonianDress.xml,这个文件的错误,以下是修复方法
一、核心问题
文件末尾的 <recipeMaker>、<techLevel>、<costList>是(没包裹在任何 <ThingDef>里),游戏无法识别,且导致配方配置不完整。
二、修复方法
把这 3 个游离节点,直接挪进Moyo_DragonCrownD的<ThingDef>标签内(作为皇冠物品的配方 / 材料配置),再删除原游离节点即可。
郑哥 9 月 22 日 上午 2:51 
不要直接复制,在你模组原有的代码位置,替换我给的链接和排序
郑哥 9 月 22 日 上午 2:49 
<li>
<packageId>erdelf.HumanoidAlienRaces</packageId>
<displayName>HumanoidAlienRaces</displayName>
<steamWorkshopUrl>https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=839005762</steamWorkshopUrl> <!-- 替换为新链接,保持packageId匹配1.5版本 -->
</li>
<li>
<packageId>erdelf.HumanoidAlienRaces</packageId> <!-- 修正:1.6版本统一使用正式版packageId,而非旧dev版 -->
<displayName>HumanoidAlienRaces</displayName> <!-- 同步修改显示名,与正式版模组名称一致 -->
<steamWorkshopUrl>https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=839005762</steamWorkshopUrl> <!-- 替换为新链接 -->
</li>
<loadAfter>
<li>erdelf.HumanoidAlienRaces</li> <!-- 仅保留正式版packageId,覆盖1.5/1.6版本 -->
<li>goudaquiche.MoharFramework</li>
</loadAfter>
识别不到创意工坊最新外星人种族就改成这个
Huntressfire 8 月 19 日 上午 8:21 
I've had an issue with the hair's. There seems to be a base hair that I cannot change and it just adds hair styles on top of them?
oldnewone 8 月 10 日 下午 4:30 
Just don't use it. It's in an alpha stage.
Paradox 8 月 10 日 上午 2:54 
Why does it require the DEV version of HAR?
Ocomunepom 8 月 9 日 下午 12:55 
is there vac resistance on any apparel ?
Mave 8 月 2 日 下午 8:21 
Hey. Found an issue that baseline moyos spawn with any random xenotype when generated from wanderer event (and maybe others). Quite annoying when playing with alpha genes and such
Posh Octavia 7 月 29 日 下午 9:34 
im having the lifestage issue too, but also it seems the royal armors dont have the vac suit effect the normal ones gained with the new dlc
тетеря, блин 7 月 29 日 上午 9:01 
please, add compatibility with these ones so players could use different body types or could use different apparels accordingly to your mod 🙏

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3511966169
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3207125987
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2037354634
RafTar 7 月 25 日 下午 2:40 
@The Trans Girl Anarchists, I have the same problem, now I'm trying to solve it. :lunar2019crylaughingpig:
Entity 7 月 24 日 上午 9:28 
Anyway to get a xenotype model for this race. I can't pick it over the baseline, it somehow doesn't feel correctly integrated, thanks!
The Trans Girl Anarchists 7 月 19 日 上午 3:32 
My worlds won't generate. Has anyone else had this problem? If so, how'd you fix it?
Hatmann 7 月 17 日 下午 9:56 
@Cake Moth They literally list the required dev mod in change notes.
罗洛鲁恩路兰 7 月 16 日 下午 10:17 
bug with gloomy dragonian race in DragonianDress.xml,
Type costList is not a Def type or could not be found, in file DragonianDress.xml. Context: <costList Inherit="False"><Silver>100</Silver></costList>
Type techLevel is not a Def type or could not be found, in file DragonianDress.xml. Context: <techLevel>Spacer</techLevel>
Type recipeMaker is not a Def type or could not be found, in file DragonianDress.xml. Context: <recipeMaker Inherit="False">
Cake Moth 7 月 16 日 上午 2:22 
In game this says it needs HAR Dev mode, but on the workshop its listing only HAR reg?
Yerico Tsurara 7 月 13 日 上午 8:09 
would love some vacsuits for moyo :3
FeistyTroglodyte 7 月 13 日 上午 2:01 
Same is true for the red moyo of course
FeistyTroglodyte 7 月 13 日 上午 1:56 
It's impossible to reach the max growth tier with moyo children. At age 8, a growth moment happens and resets the growth tier to 0. This is because the lifeStageWorkSettings in MoyoRace.xml use ages other than the vanilla 0,3,7,13. Consider changing the work settings back to vanilla.
江風雨涼 7 月 13 日 上午 1:29 
and how can i fix it
江風雨涼 7 月 13 日 上午 1:29 
Failed to load key/value pair: Moyo2_BasicSuit, System.Xml.XmlElement
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForDictionary`2<Verse.ThingDef, AlienRace.AlienPartGenerator/ExtendedGraphicTop>:Apply ()
(wrapper dynamic-method) .......
does anyone know what's going wrong?
Axtasium 6 月 25 日 下午 12:10 
I had the same issue but im missing DLC so im guessing thats the problem, check your DLCs
meru 6 月 25 日 上午 8:06 
i have too many mods to find specific ones but because you using alien races for a base one it shouldn be a problem. The main issue is the moment, thn you try to use any moyo character in character creation screen you get blank screen and cant do or press anything and if you trying to generate a map with any of the moyo faction it never generates it and kicks you out
󠀡󠀡  [作者] 6 月 25 日 上午 1:07 
@meru, can you give an example mod that breaks things?
meru 6 月 24 日 上午 11:07 
not compatible with other mods, always breaks
Tapeworm 6 月 17 日 下午 2:28 
came for the addon, came to the thumbnail
Axtasium 5 月 15 日 下午 11:08 
does this 100% require the DLC? the main version doesn't so wanted to check.
2017632033 3 月 17 日 下午 10:21 
Can anyone create a genetic patch mod for Moyo 1.0?
Fibre🌹 3 月 12 日 上午 2:53 
Will there ever be a biotech version for this without the alien framework?
󠀡󠀡  [作者] 1 月 29 日 上午 12:22 
@The Warden bluemed is the same as industrial medicine, except it's spacer tech, so pawns will use it only if "best quality medicine" is allowed.
The Warden 1 月 28 日 下午 9:51 
How do you use the bluemed medicine? I dont see it in the medicine list
ополоченец 2024 年 12 月 30 日 上午 2:56 
requires MoHAR Framework or not?
GreenFire835 2024 年 10 月 15 日 上午 9:33 
the mod's great, and they put up more of a fight than most other factions (except VOID. They still kick my ass.), and their design is also cool, which makes this honestly a good mod for any large-scale lists.
Darth Ceveo 2024 年 10 月 6 日 上午 10:44 
I'm guessing this one's broken on the current game build? Anyone can confirm before I sub and annihilate my mod list?
真滴皮 2024 年 6 月 15 日 下午 1:12 
Frequent attacks, only one enemy comes with the same equipment and carries a lot of money
格里芬奥斯卡 2024 年 6 月 8 日 上午 10:54 
o7
Astartes 2024 年 6 月 6 日 上午 10:28 
o7
超絕猛虎殺擊亂斬 2024 年 6 月 2 日 下午 7:45 
o7
GK_QJY88 2024 年 5 月 28 日 下午 9:04 
o7
🍞Lazy 🥖Bread🥐 2024 年 5 月 24 日 上午 7:01 
o7
tunajjang 2024 年 5 月 22 日 上午 9:50 
o7
Kantakuzenii 2024 年 5 月 22 日 上午 7:40 
o7
Lord Zero 2024 年 5 月 21 日 下午 5:04 
No it is not, A sacrifice has been made.
Lord Zero 2024 年 5 月 21 日 下午 4:52 
is it possible to swap it out for the 2.0?