Halo: The Master Chief Collection

Halo: The Master Chief Collection

Trooper Firefight - 2024
947 条留言
Akboris 19 小时以前 
Amazing mod really amazing mod, there isnt really another Halo mod like it and the atmosphere and sound effects are incredible but there are a few issues that prop up quite frequently

1) Physics issues - Its very easy to get launched across the map or die randomly if you get caught in random doorframes or walk into rocks at the wrong angle, I also noticed that the Scorpion probably due to being sped up, can sometimes get launched or spun around if it catches on a rock or something

2) Friendly fire issues - the AI shoots into eachothers backs and you very often, when they see an enemy they sometimes just shoot at their previous LOS even if there are lots of objects in the way and this could be causing some friendly fire problems, not sure if thats a vanilla thing or not

3) I think the wraiths velocity being sped up and having that degree of arc is a little bit strange, not as much of an issue but something with that much arc and flying that fast comes across as unrealistic
boid.mdl  [作者] 10 月 15 日 下午 9:13 
:emofdr:
Zaphkiel 10 月 15 日 下午 1:08 
this is genuinely one of the best things i've ever played. i'd honestly pay 70$ (yes 70$) for a full halo game like this. firing every weapon feels weighty, impactful, powerful and immersive. The recoil, the sound design, the VFX, (only gripe is the warthog machine gun sfx) is 10/10, better than some AAA game sound designs at times. this is masterfully done. good job!
boid.mdl  [作者] 10 月 15 日 上午 1:08 
I made them by kitbashing and heavily modifying models from various games, mostly latest CoD games. Lots of custom texturing. For the small bits of armour from the base game I upscaled and also modified the textures.
mr_harrison779 10 月 14 日 下午 10:11 
how did u modify the marines armors? i really like the uniforms where did u get them?? id like to use something similar for my mods too
boid.mdl  [作者] 10 月 14 日 下午 8:02 
No. It randomises each time you spawn while staying within the theme of what unit you play as on specific maps.
caarvik 10 月 14 日 下午 7:56 
Is there any way to change my armor also?
caarvik 10 月 13 日 下午 4:22 
Pretty W mod also
boid.mdl  [作者] 10 月 12 日 下午 8:03 
One day maybe
caarvik 10 月 12 日 下午 4:54 
Do you think you can add the scripting for the new maps in the near future?
boid.mdl  [作者] 10 月 10 日 下午 6:26 
I forgot to include the scripting that handles lives and time limits on the new maps. The original maps still work for that though.
Pepper Pebbles 10 月 10 日 下午 3:28 
Can the firefight levels end? Like, are there limited rounds, or is it infinite? So far they seem to just keep going until I manually quit the match myself. Is this normal? (Really cool mod btw)
CAPONE ACTUAL 10 月 8 日 上午 10:23 
easily the best mod for me! loving the weapons and the general aesthetics of the whole mood. Making the soldiers/marines/ODST look and feel like actual grunts is just so satisfying to look at their models! also love the ambient chatter and radio comms.
boid.mdl  [作者] 10 月 3 日 下午 3:44 
Yeah I could make some better ones. I’m just taking a break from Halo for a bit :steambored:
mpeyton1600 10 月 3 日 下午 3:27 
will there ever be more maps where your up against insurgents?
caarvik 9 月 22 日 下午 8:03 
A few maps seem to be never ending despite how i edit the time or set limit, any way to fix to this?
EndlessShrimp 9 月 20 日 上午 7:20 
Did the new update cause your guys’ trooper firefight maps to vanish too??
boid.mdl  [作者] 9 月 19 日 下午 3:59 
Yes.
Naloma 9 月 19 日 下午 12:11 
Any possible way to fix it?
Naloma 9 月 19 日 下午 12:09 
Oh I see lol
boid.mdl  [作者] 9 月 18 日 下午 9:18 
Yeah all of the custom maps are missing the proper scripting to use the lobby settings for lives. It defaults to 50 or 100 I believe. It is possible to run out of lives on those maps it just takes a lot.
Naloma 9 月 18 日 下午 7:41 
How do you lose? like I have unlimited lives no matter how much I adjust the settings.
Armalad 9 月 18 日 上午 6:14 
If you don't mind me giving some critique, is there anything you can do to make the Park map a bit more challenging? The long sight lines and the sheer amount of allies and MGs you have on your end of the map makes it so that most enemy waves bar the really tough guys just get sniped close to their own spawn. Perhaps some alternate routes for the AI to take so they can flank you more often?
boid.mdl  [作者] 9 月 18 日 上午 6:11 
:emofdr:
Fourze 9 月 18 日 上午 5:33 
those unsc fit goes hard
Lone_Ronin 9 月 17 日 下午 7:16 
Thanks for the update.
boid.mdl  [作者] 9 月 17 日 下午 7:05 
Should be fixed now.
boid.mdl  [作者] 9 月 17 日 下午 7:03 
I think it may have been caused by a pointless MCC update that made the mod outdated. I'll look into it now.
Parks 9 月 17 日 下午 6:00 
@boid.mdl I launch the game with anti cheat and the mod should be downloaded i subscribed to it and waited for steam to finish loading the mod but when i go to halo reach i only see the default maps and gamemodes?
boid.mdl  [作者] 9 月 17 日 下午 5:30 
Launch the game with anti-cheat disabled. Make sure you let the mod download, it’s 16gb.
Parks 9 月 17 日 下午 4:53 
how do you use this mod i have it downloaded but none of the things show up when i go to halo reach firefight?
FuZz 9 月 15 日 下午 4:42 
mod gud :pogcher:
boid.mdl  [作者] 9 月 10 日 下午 4:44 
:happycrank:
Desert_Dweller 9 月 9 日 下午 9:11 
THE best firefight mod on the MCC collection, everyone should try this mod out, love everything about this mod, F### spartans, troopers all the way buddy
boid.mdl  [作者] 9 月 8 日 下午 4:04 
You can technically switch to the Covenant team in Firefight but I’ve never really balanced the mod for that so idk what experience you would have.
sol 9 月 8 日 上午 7:50 
A Covenant version of this mod could be pretty sick too. Could be pretty fun to watch marines and Spartans drop in a few shots from a Carbine. Or like a Covenant campaign with these mechanics.
Akboris 9 月 8 日 上午 7:32 
Super badass mod, would be nice for there to be a couple spartan firefights, I loved the campaign version but I didnt feel like the normal reach campaign does this mod justice in the way that your firefights do
boid.mdl  [作者] 9 月 5 日 下午 4:09 
It was probably just an issue with the mod not downloading. I don't have most MP and campaign DLCs installed.
BoyKnownAsRoy 9 月 5 日 上午 7:06 
Fixed my issue - for some reason I had to have all multiplayers/campaigns installed before it would install the mod. Not sure if it was an issue on your part or mine.
sol 9 月 5 日 上午 6:55 
You could potentially do a lot with Forge World for Firefight scenarios, as you could set maps in various parts of it, and even add your own structures to it. There was also a mod that adds seasons and weather variants of Forge World that you could consider looking into!

Food for thought!

Anyways, have a good day!
sol 9 月 5 日 上午 6:51 
The Tempest Firefight mission is my favourite one thus far, as I like the stranded UNSC/lost on Halo aesthetic to it, which is reminiscent of old Reach Machinimas such as 'Rise of the Spartans' from back in the day.

So if you do add Spartan missions in the future, could you make at least one based on a Forge World map with Forerunner structures built into it?

The map could be set in the Canyon with the beach at your back, and a makeshift UNSC base built into a larger Forerunner framework, kinda like the battle in Rise of the Spartans pt. 3A,

You'd hold off advancing Covies coming from the end of the canyon, while drop ships infiltrate from various angles.

The marines could have the Military Police space helm. reminiscent of old Machinimas. and there would be a handful of Spartans with you. and maybe even a Scorpion tank that respawns like the canyon battle from ROTS.

That'd be really lit!
boid.mdl  [作者] 9 月 4 日 下午 5:36 
The mod is 16gb - are you letting it download? Restarting Steam also reportedly helps.
BoyKnownAsRoy 9 月 4 日 上午 9:09 
The mod isn't showing up for me, I've disabled the anti-cheat and verified files multiple times, all campaigns and multiplayers are installed, but it's not even giving me the option for modded firefight/campaigns. Someone help a fella out
sol 9 月 3 日 下午 8:27 
:steamthumbsup: You're a legend! :MCCLEGENDARY::MCCHELMET::ACODC_Helmet:
boid.mdl  [作者] 9 月 3 日 下午 6:54 
Yeah that seems more practical. The mod is already huge and I don’t really want to reload a duplicate version where the player is a Spartan. A few new maps as a Spartan would be more reasonable.
sol 9 月 3 日 下午 6:22 
Or maybe rather than creating a whole new firefight mod for Spartans, you could add 2-3 Spartan player missions to this mod where you have Spartan & marine/ODST allies.
boid.mdl  [作者] 9 月 3 日 下午 4:50 
Yeah I intentionally removed the Covenant retitles to incentivize sticking to UNSC weapons. You can still pick them up and use them if you need to.
Kusa 9 月 3 日 下午 1:40 
the covvie weapons are meant not to have reticles right?
hexosecurity319 9 月 3 日 下午 1:35 
Another thing is the fact that certain weapons seems to not actually hit the target. In particular the DMR with auto-fire and drum mag. I often shoot at sangheili, I know I'm hitting the target but... it does no damage. I usually end up being killed because of that. Of course... I'm being killed either ways but...

The MA37 with grenade launcher is really extremely cool. It reminds me of the Killzone rifle and I love it... but the 3 burst fire sounds a bit weird for that kind of gun.
You should have given the feature of the 3-burst fire to the other variant with the suppressor. Still, I love that rifle. I use it a lot... and die a lot. Best experience of my life. XD

Last but not least: there's also a version with all these guns and play as Spartan?
hexosecurity319 9 月 3 日 下午 1:35 
I think there are few, tiny, little and perhaps insignificant problems that makes the whole experience less... "interesting".
I explain myself worst:

I play the firefight, normal mode, grab a weapon, start fighting and then happens the problem: the rest of the team literally surrounds me.
Instead of guarding their own positions... they literally cross my line of fire. I end up killing them, find myself with the rifle empty and have an elite on my face. Most of the times.