安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I was also playing in extreme turbo mode, in singleplayer and against its own character (Allusion v Allusion). Dont know if those factors have anything to do with it since i don't know anything about modding. Thats what makes me a rambler more than just a doer.
Firstly, the stance changes are one frame during combos, it’s normally 10 frames during neutral. And seeing this I’ll see if I can find a way to prevent constant switching…
Secondly I don’t remember attacks having -4 on parry, if so… that’s my bad and once I get back I’ll fix that.
Thirdly, The burst sfx is funny… I’ve used it for everything that uses instant cancel as well… although seeing this I’ll change it to where the burst is much glowier or slightly different enough.
Lastly I’d like to say 90% of the mod was done before I looked into the yomi hustle discord so I’ve got a lot to work on and I’m sorry for the bad experience you had while playing it.
>36 change notes, most recent says that they fixed framekills
>look inside
>every single stance change IS ONE FRAME
I'm not looking at the rest of the character, you CANNOT do that. No move can ever have an iasa faster than 8, and no attack is allowed to be like -4 on parry (like some of the normals)
also a few things use the burst sfx for some reason